Jump to content

    DuckStation dev.0.1-4901

    PSEmuPL
    By PSEmuPL,

    DuckStation is Sony PlayStation emulator, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.

    duckstation-scrp2-1em01.jpg.81d383b004258d5cd68e39f91903eb2c.jpg

    Here are changes for latest development builds:

    Quote
    • CDImageCHD: Implement precaching
    • dep/libchdr: arm64 compile fix on MSVC
    • dep/libchdr: Remove libFLAC dependency
    • Update Cheat DB
    • Add es-es locale
    • Spanish translation overhaul
    • Atualização Português do Brasil
    • fix and update japanese translations


    :: Code at Github
    :: Latest development builds
    :: DuckStatation related news post at PSEmu.pl
    :: Older builds for Linux and Windows, Android, macOS.

     


    2022-04-01 Recent Releases

    Robert
    By Robert,

    MAME 0.242 was released

    * Official - https://mamedev.org/release.html
    * ARCADE64 - https://arcade.mameworld.info/
    * HBMAME - https://hbmame.1emulation.com/
    * MESS, MESSUI - https://messui.1emulation.com/
    * MAMEUI - http://www.mameui.info/

    Other

    * Emulicious (2022-03-31) [Multi-system] - http://emulicious.net/news/

    * Meka (2022-03-27) [Sega SMS] - https://github.com/ocornut/meka/releases

    * DCMOTO (2022-03-31) [Thomson computers] - http://dcmoto.free.fr/

    * Clrmamepro 4.044c [Rom manager] - https://mamedev.emulab.it/clrmamepro/

    * Quickplay 4.7.6 [Front-end] - http://quickplay.sourceforge.net/index.php?title=download

    * BletchMAME 2.14 [Front-end] - https://www.bletchmame.org/

     


    PPSSPP dev.1.12.3-1018

    PSEmuPL
    By PSEmuPL,

    PPSSPP is a written in C++ PSP emulator, that translates original handheld CPU instructions into optimised x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

    khbs-002-ppsspp.jpg.c9ce58f7ebec206c7dbc0c7eda924495.jpg

    Here are changes for latest development builds:

    Quote
    • Fix inconsistency issue in Adhoc support between Windows and non-Windows;
    • Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed;
    • Added a function to get SO_ERROR on a socket;
    • Updated getLocalIp function to detects local IP better;
    • Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated;
    • Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows;
    • Caches IP-specific Port Offset to avoid recalculating them;
    • Fixes disconnection issue on some games (ie. R-Type Command);
    • Fast path write tag lookup in Debugger;
    • Combine memcpy into single in softgpu;

    :: PPSSPP website
    :: Github Repo
    :: DevBuilds download page
    :: PPSSPP related news at PSEmu.pl
    :: More PSP emulation news at PSEmu.pl


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...