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    ClrMamePro 3.120a released

    Robert
    By Robert,

    Rom Manager

     

    3.120a

     

    - misc: reduced database memory footprint

    - misc: additionally showing active biosset count in tree output caption

    - added: warnings window got Explore and Open popup menu functionality

    >> Get it HERE.


    Alcohol 120% 1.9.8.7117 released

    Robert
    By Robert,
    NEW A.C.I.D Wizard "Alcohol Cloaking Initiative for DRM"

    NEW Add Context Menu in explorer for burning image file

    NEW Improved Dumping/Burning engine more stability and speed

    NEW Latest SPTD layer version

     

    FIX Problem with some Drives Not showing correct manufacture ID of blank discs.

    FIX The incorrect 'Processor Info' display on some Operating systems, especially for Core 2 Dual new processors

    FIX addressed some blacklisting problems

    FIX Bugs reported by some users

     

    UPDATE Some language files

    UPDATE Devsupp additional support for more drives

    >> Get the trial software HERE.


    Xfire 1.101 Release

    Wizard
    By Wizard,

    Release notes for 1.101 November 24th, 2008

     

    * Added a new theme to the Shadow skin to match the old default skin's colors.

    * Added a web search box to the bottom of the main window infoview.

    * Added game server info to Call of Duty: World at War.

    * Further improvements to the live video system will launch on the web site during the first week of December.

    * New games supported:

    MotoGP 08 	Euro Truck Simulator 	My Sims 	Interstate '76
    Football Manager 2009 Demo 	Spider-Man: Web of Shadows 	Combat Wings: Battle of Britain 	Cesar Millan's Dog Whisperer
    Endless Online 	OceanWar 	Quantum of Solace 	Pro Evolution Soccer 2009
    On the Rain-Slick Precipice of Darkness, Episode Two 	Left 4 Dead Demo 	Legacy of Kain: Defiance 	Legacy of Kain: Soul Reaver
    Silent Hill Homecoming 	Avatar: Path of Zuko 	Galactic Bowling 	Sniper- Art of Victory
    Deer Hunter Tournament 	Call of Duty: World at War 	Deadliest Catch Alaskan Storm 	Everlight of Magic & Power
    Rhiannon: Curse of the Four Branches 	Hell's Kitchen 	Grand Prix Legends 	Tomb Raider: Underworld Demo
    Rumble Fighter 	Avatar: Legends of the Arena 	Left 4 Dead 	Worldwide Soccer Manager 2009
    Need for Speed Undercover 	The Sims 2: Mansion and Garden Stuff 	Tomb Raider: Underworld

    Technical notes are available for this release.

     

    Enjoy!

    Chris Kirmse

    General Manager, Xfire

     

    Get it?Xfire!


    Mame 0.128u4

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0128u4.txt

     

    IMPORTANT NOTICE: This update represents the first part of a

    monumental internal change within MAME in the way CPU cores are

    managed and how memory is addressed. There are two ways you can help

    get these changes sorted out.

     

    1. Test the games you are familiar with, and some you are not. Report

    bugs at http://mametesters.org/mantis for anything out of the ordinary.

     

    2. If you are up to coding, help us by submitting patches that remove

    the use of [Mm]achine->activecpu and/or cpunum_get_active(). You

    should be able to derive which CPU you are referencing through other

    means. To avoid duplication of effort, either send these quickly in

    small bunches, or better yet, send a message to the submission address

    announcing your intention to work on a certain class of drivers.

     

     

     

    MAMETesters Bugs Fixed

    ----------------------------------------

    - 02668: [DIP/Input] vendetta + clones: NVRAM being corrupted (Mamesick)

    - 02656: [Crash/Freeze] elevator: Elevator Action freezes after coin insert with "8" (David Haywood)

    - 02660: [Crash/Freeze] All sets in decocass.c: Games freeze when the count reach 15, 14 or 13. (couriersud)

    - 02654: [Crash/Freeze] timecris, timecrsa: Unable to start game due to improper initialization (robiza)

    - 02667: [sound] bbmanwj: No sound since 0.123u2. (robiza)

    - 02655: [Misc.] Some games using MC6845: A message reading "Mode Control 88 is not supported!!!" is displayed (couriersud)

    - 02092: [Graphics] spinlbrk and clones: Priorities issues (robiza)

    - 02641: [Graphics] strider and clones: Problem with graphics layer (Nicola Salmoria)

    - 02196: [DIP/Input] scross: Five Player 2 buttons are mapped twice (Luigi30)

     

     

     

    Source Changes

    --------------------------------

    UPI-41/42 (still I8x41.c) changes: [couriersud]

    * cpu/i8x41 should be renamed to UPI-4x, since UPI-41/42 was an

    intel chip family postponed for now until core moved to pointers.

    * removed I8041 definition from mcs48

    * removed I8x41 cpu definition and config struct

    * added I8041, I8741, I8042, I8242 and I8742 cpus to i8x41.c

    * added internal memory maps

    * internal ram now uses DATA memory space

    * updated drivers

    * increased interleave to 70 in decocass. This fixes decocass hanging

    in countdown around 13. No idea when this bug was introduced.

    * converted i8x41 to use pointers for state access

    * separated opcodes into i8x41ops.c

     

    Populated tag and static_config parts of fake CPU device. Removed

    'config' parameter from CPU_INIT. Modified CPU cores to pull config

    from the device static_config. [Aaron Giles]

     

    s14001a.c: added chip pinout and operation notes. [Lord Nightmare]

     

    Clean-ups in the ST-V driver and corrected protection number seeds

    for elandore. [Angelo Salese]

     

    Video emulation fixes to the Ghost Eolith HW (not yet working).

    [Angelo Salese]

     

    i960 core switched to pointer state access. [couriersud]

     

    Major cpuintrf changes: [Aaron Giles]

    * added a set of cpu_* calls which accept a CPU device object;

    these are now the preferred means of manipulating a CPU

    * removed the cpunum_* calls; added an array of cpu[] to the

    running_machine object; converted all existing cpunum_* calls

    to cpu_* calls, pulling the CPU device object from the new

    array in the running_machine

    * removed the activecpu_* calls; added an activecpu member to

    the running_machine object; converted all existing activecpu_*

    calls to cpu_* calls, pulling the active CPU device object

    from the running_machine

    * changed cpuintrf_push_context() to cpu_push_context(), taking

    a CPU object pointer; changed cpuintrf_pop_context() to

    cpu_pop_context(); eventually these will go away

    * many other similar changes moving toward a model where all CPU

    references are done by the CPU object and not by index

    * added CPU device parameters to all CPU callbacks except for the

    context ones (which are going away), and the validity check.

     

    Converted TMS340x0 cores to be pointer-based. [Aaron Giles]

     

    Fixed Dip Switches for 'lkage' and clones. Fixed bootlegs visible

    area to match original sets. [stephh]

     

    Fixed Dip Switches for 'magmax'. [stephh]

     

    Fixed Dip Switches for all games in mermaid.c driver. [stephh]

     

    peplus.c updates: [couriersud]

    * changed the 6845 type to R6545_1 (Rockwell as mentioned in the

    driver).

    * use transparent addressing

    * lightpen code now generates a "lightpen_assert" at the right screen

    position.

    * Completely hooked up 6545 without wrappers.

     

    abc_step and abc_reset now declared as DISCRETE_STEP( abc ) and

    DISCRETE_RESET( abc ). [couriersud]

     

    Fixed Dip Switches for 'momoko'. [stephh]

     

    Fixed Dip Switches for 'joyfulr' and clone. [stephh]

     

    Fix state save in discrete sound: [couriersud]

    * sndindex now considered as well in state save

    * expose discrete_sound_n_r(void *chip, ...) to enable accessing

    multiple discrete sound cores

     

    Kaneko changes: [David Haywood, Andreas Naive]

    * Added Simulation of Toybox external data rom decryption

    * Converted Blood Warrior, Bonk's Adventure, Great 1000 Miles Rally

    1+2 to use the new code.

    * Updated suprnova rendering to allow 2 sprite chips.

    * Started work on Jackie Chan & Gals Panic 3

     

    Massive API cleanup/change: [Aaron Giles]

     

    * The primary goal is that all CPU-related APIs now take a device

    pointer instead of an index. All functions that take a CPU device

    are prefixed with cpu_*. All functions that are globally related to

    cpu execution are prefixed with cpuexec_*. Below is a list of some

    of the mappings:

     

    cpu_boost_interleave -> cpuexec_boost_interleave

    cpunum_suspend -> cpu_suspend

    cpunum_resume -> cpu_resume

    cpunum_is_suspended -> cpu_is_suspended

    cpunum_get_clock -> cpu_get_clock

    cpunum_set_clock -> cpu_set_clock

    cpunum_get_clockscale -> cpu_get_clockscale

    cpunum_set_clockscale -> cpu_set_clockscale

    cpunum_get_localtime -> cpu_get_local_time

    cpunum_gettotalcycles -> cpu_get_total_cycles

    activecpu_eat_cycles -> cpu_eat_cycles

    activecpu_adjust_icount -> cpu_adjust_icount

    cpu_trigger -> cpuexec_trigger

    cpu_triggertime -> cpuexec_triggertime

    cpunum_set_input_line -> cpu_set_input_line

    cpunum_set_irq_callback -> cpu_set_irq_callback

     

    * In addition, a number of functions retain the same name but now

    require a specific CPU parameter to be passed in:

     

    cpu_yield

    cpu_spin

    cpu_spinuntil_time

    cpu_spinuntil_int

    cpu_spinuntil_trigger

    cpu_triggerint

     

    * Merged cpuint.c into cpuexec.c. One side-effect of this change is

    that driver reset callbacks are called AFTER the CPUs and devices

    are reset. This means that if you make changes to the CPU state and

    expect the reset vectors to recognize the changes in your reset

    routine, you will need to manually reset the CPU after making the

    change (since it has already been reset).

     

    * Added a number of inline helper functions to cpuintrf.h for

    managing addresses.

     

    * Removed cpu_gettotalcpu(). This information is rarely needed

    outside of the core and can be obtained by looking at the

    machine->cpu[] array.

     

    * Changed CPU interrupt acknowledge callbacks to pass a CPU

    device instead of machine/cpunum pair.

     

    * Changed VBLANK and periodic timer callbacks to pass a CPU

    device instead of machine/cpunum pair.

     

    * Renamed all information getters from cpu_* to cpu_get_* and

    from cputype_* to cputype_get_*.

     

    Defined macros for standard sound core functions and updated all sound

    cores to use them. [Atari Ace]

     

    Replaced the Machine parameter where an running_machine * is

    available and removes the deprecat.h where unnecessary.

    [Atari Ace, Oliver Stoeneberg]

     

    Cleaned up use of running_machine in the Windows debugger code.

    [Oliver Stoeneberg]

     

    Fixed Dip Switches and Inputs for 'jchan' and clone. [stephh]

     

    Documented the CPS2 Phoenix sets, and what happens to a dead CPS2

    board. [MAMEPlus]

     

    Pointer-ified the 6800, 6809 and hd6309 cpu cores: [couriersud]

    * temporarily named the state var m68_state in the 68xx cores

    * reorganized some code for simpler comparison of 68xx cores

     

    Pre-irq rewrite submission in ST-V driver: [Angelo Salese]

    * Better management of hblank/vblank bits;

    * Makes dynamic resolutions to be called with a timer instead of

    run-time;

    * Makes dynamic resolutions to not be changed at every frame but

    only when there's an actual change;

    * Fixed Final Arch broken Test Mode;

    * Demoted Super Major League / Final Arch as GAME_NOT_WORKING, they

    hangs randomly due of SH-2 master/slave communication RAM issues

    * Removed GAME_NOT_WORKING flag to Fighting Dragoon Legend Elan

    Doree, because protection affects only in-game graphics and not

    gameplay

    * Removed all the read/write handler speed-up hacks, they aren't

    needed anymore and they were doing more damage than being useful.

    This fixes Golden Axe: the Duel gameplay speed at the cost of breaking

    up Groove on Fight coin counter at start-up.

     

    Major memory system change: [Aaron Giles, couriersud, smf, R. Belmont]

     

    * Changed READ/WRITE handlers to accept an address_space * instead of

    a machine *. The address_space object was enhanced to contain a

    machine and a pointer to the relevant CPU object.

     

    * Added new function cpu_get_address_space() to fetch the address

    space for calling in manually to these functions. In some instances,

    code which should eventually be converted to a device is hard-coding

    fetching the program space of CPU #0 in order to have something

    valid to pass.

     

    Converted cultures driver to have separated color tables for each

    plane. [Angelo Salese]

     

    Significantly pared down the 68k core. Merged outer MAME shell into

    the core proper and removed unused macros. Changed all external

    interfaces to pass the CPU device. Enabled 64-bit operations by

    default. Re-derived the interface functions to cascade and share code

    more aggressively. These changes also seem to have cured the taito_f3

    issues as far as I can tell (at least pbobble3 seems right now).

    [Aaron Giles]

     

    Disentangled the 68000 core, converting it to be much simpler and less

    overly abstracted. Hard-coded it for the options that are relevant

    and never going to change. Removed old unused CPS2 encryption junk.

    Changed encryption interfaces to pass the CPU core object.

    [Aaron Giles]

     

    Updated CPS1 documentation. [Nicola Salmoria]

     

    Added m6809 config option to control where opcodes 10 and 11 fetch

    the second byte. [Nicola Salmoria]

     

    Changed kram3 to use a partially understood decryption algorithm and

    removed external tables. [Nicola Salmoria]

     

    Fixed Dip Switches for 'scotrsht'. [stephh]

     

    Naomi improvements: [samuele Zannoli]

    * This patch implements a "plug-in board" device for the Naomi.

    It represents the rom boards for the various games and the dimm

    board for the gdrom.

    * Now the dimm board part contains only a routine to load the "rom

    file" from the gdrom chd, but in the future it will be fully

    implemented with its own sh4 processor, security chip and so on.

    * Extracted .rom files are no longer needed, rom file is extracted

    in code from the CHD.

     

    Added "tag" parameter to state_save_register_item_* calls. Removed

    state_save_combine_module_and_tag() function in favor of passing

    the tag when registering. Revisited all save state item registrations

    and changed them to use the tag where appropriate. [Aaron Giles]

     

    Changed 6809 disassembler to work with kram3. [Nicola Salmoria]

     

    Added template support to regrep. Changed output to not color the

    entire background of each cell. Switched to astrings and core_files

    internally. [Aaron Giles]

     

    ST-V IRQ rewrite and that removes several global hacks/game specific

    hacks. (SMPC irq bit/introdon irq register hack/pblbeach framebuffer

    hack plus some more). Note: some games have issues with it, but

    they'll be hopefully fixed on the next couple of updates.

    [Angelo Salese]

     

    Generalized the concept of opbase access into "direct" access.

    Removed opbase globals to the address_space structure. Cleaned up

    names of pointers (decrypted and raw versus rom and ram). Added inline

    functions to read/write data via any address space. Added macros for

    existing functions to point them to the new functions. Other related

    cleanups. [Aaron Giles]

     

    Pointerized the CDP1802 CPU core. [Curt Coder]

     

    Tweaked gun handling in beast busters a bit.. by halving the

    precision of the guns to 7-bit they can be calibrated more easily,

    maybe the originals were like this. I've also added a default

    eeprom with them calibrated in a 'reasonable' way for MAME. Sound

    is pretty awful on this, maybe the sound ROMs should be checked?

    [David Haywood]

     

    Cleaned up macro mess in the Z80 core. Switched to using generic

    memory calls instead of program_* and io_*. [Aaron Giles]

     

    Pointer-ified the ASAP core. [Aaron Giles]

     

    Pointerized the COP400 CPU cores. [Curt Coder]

     

    Switched mcs48, mcs51, m68000 to new memory functions. [couriersud]

     

    Documented alt Ajax rom board [Phil Morris]

     

    Fixed basic controls in 2 Minutes Drill & added preliminary shutter/

    defender sensors. Still need proper ball hit/run sensors to get this

    working however. [Angelo Salese]

     

    Big H8 update: [R. Belmont]

    - Added support for 8-bit H8 family MCUs, starting with the H8/3344

    - Pointer-ified all H8 cores

    - Some cleanup and renames toward additional future work

     

    System 23: [R. Belmont]

    - Added extremely preliminary support for I/O boards with the H8/3344

     

    Removed the change_pc() macro. Changed memory_set_direct_region() to

    return a boolean indicating whether the given address was successfully

    located in a bank. Change raw/decrypted access to look at this result,

    and if the given address is not in a bank, calls through to the

    standard read handlers. This should prevent most crashes when

    accessing opcodes. [Aaron Giles]

     

    Fixed address space mapping handlers to invalidate direct access

    regions if a change is made to the mapping. This is needed to prevent

    the Sega dynamic memory mapping chips from falling over. [Aaron Giles]

     

    Refactored the CDP1802 and COP400 CPU cores to use the new memory

    functions. [Curt Coder]

     

    Switched m6809 and hd6309 to new memory functions: [couriersud]

    * cleaned up some macros

    * aligned code a bit more

    * interrupts now checked in cpu_execute instead of set_context

     

    Pointerified the psx cpu core & switched it to the new memory

    functions. Changed some MIPS_* to PSXCPU_*. [smf]

     

    Fixed broken crazywar eeprom. [David Haywood]

     

    Another significant memory system change: [Aaron Giles]

     

    * Moved memory global state into a struct hanging off of the machine.

    Updated almost all memory APIs to take an address_space * where

    appropriate, and updated all callers. Changed memory internals to

    use address spaces where appropriate. Changed accessors to point

    to the memory_* functions instead of the address space-specific

    functions. Improved internal handling of watchpoints.

     

    * Added cputag_* functions: cputag_reset(), cputag_get_index(),

    cputag_get_address_space(). These just expand via macros to an

    initial fetch of the CPU via cputag_get_cpu() followed by the

    standard CPU call.

     

    * Added debugger_interrupt_hook() and debugger_exception_hook() calls

    which intelligently look at the debugger flags before calling.

     

    * Memory banking now requires a machine object. This makes the memory

    system fully global-free.

     

    Pointer-ified the jaguar CPU core. [Aaron Giles]

     

    Pointer-ified the TMS32031 core. [Aaron Giles]

     

    Replaced parent crkdown image with one containing valid settings data

    (prevents game booting with 0 seconds and invalid highscore data

    which it can't restore correctly). [David Haywood]

     

    Converted H8 CPUs to the new memory functions. [R. Belmont]

     

    Debugger interfaces cleanup. Added callback parameters to the

    expression engine. Improved CPU parsing so you can use a CPU tag or

    index in most commands that take one. Switched to passing CPU and

    address space objects around where appropriate. Symbol tables now have

    a global ref as well as a per-symbol ref. Debugcpu is now clear of

    active CPU references and global Machine references. Lots of other

    minor tweaks. [Aaron Giles]

     

    Pointer-ified cpu/nec (V30). [couriersud]

     

    Switched adsp21xx to new memory functions. [couriersud]

     

    Fixed several protection issues with Double Wings, improved video and sound. [Angelo Salese]

     

    Converted ssp1601 to pointers (still works, tested virtua racing genesis). [Curt Coder]

     

    Pointer work on se3208 (although I haven't touched the disassembler..) [David Haywood]

     

    Adjusted bbusters volume balance slightly. [David Haywood]

     

    MC6845: Hsync needs to toggle on every scanline. [Curt Coder]

     

    Converted remaining CPU cores over to new memory functions. [Aaron Giles]

     

    Un-deprecat'ed the H8. [R. Belmont]

     

    Removed cpu_read_byte/cpu_write_byte. Thesea are replaced with

    memory_read_byte/memory_write_byte. [Aaron Giles]

     

    Pointer-ified the M377xx. [R. Belmont]

     

    Removed all direct memory accesses via program_read/write_* from

    game drivers. All drivers now use the memory_read/write_* and pass in

    an address space. [Aaron Giles]

     

    Removed ROM banking kludges from bublbobl, ninjakd2, tnzs, lsasquad,

    missb2, and other drivers. [Nicola Salmoria, David Haywood]

     

    Pointer-"ified" the s2650 core. [couriersud]

     

    Removed memory context switch. All memory accesses now specify an

    address space explicitly. There is no longer any concept of a

    "current" memory context. [Aaron Giles]

     

    Enhanced the runtest.cmd to use all available processors. [Aaron Giles]

     

    Removed cpu_num info from SH2 in favor of just keeping the device

    object. [Aaron Giles]

     

    Better fix for vendetta eeprom. [Mamesick, Fabio Priuli]

     

    Removed all vestiges of the old change_pc macro, which is no longer

    needed with the banking improvements. [Aaron Giles]

     

    Added the latest "what we know" to the plygonet driver. [Phil Bennett]

     

    More accurately describes the aux board behavior for Ms. Pac-Man.

    There is a thorough description of how the board works. mspacman is a

    more faithful emulation. In particular you can now enter service mode

    (F2) at anytime during game play. [steve Golson]

     

    Derived clocks from crystals in in ace.c, asteroid.c, avalnche.c,

    blockade.c, boxer.c, bzone.c, cosmic.c, firetrk.c, galaga.c,

    lazercmd.c, meadows.c, missile.c, orbit.c, skydiver.c, sprint2.c,

    warpwarp.c, williams.c. [Luigi30]

     

    Added diplocations to meadows.c, mugsmash.c, orbit.c. [Luigi30]

     

    Unified sprint2.c memory map. [Luigi30]

     

    Unified galaga.c CPU4 memory maps. [Luigi30]

     

    Changed flyball CPU clock to a #defined crystal. Added dip locations. [Luigi30]

     

    Added new sound core for the Oki MSM6258. [barry Rodewald]

     

    Added dates to Tron revisions. Swapped tron/tron2 now that we know tron2 is the later version. [Tim Lindquist]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------------------

    Filetto [Angelo Salese]

    Jackie Chan - The Kung-Fu Master [David Haywood, Andreas Naive, stephh, Angelo Salese]

    Firefox [Aaron Giles, smf]

     

     

    New clones added

    --------------------------------------

    Beast Busters (US, Version 2) [brian Hargrove]

    Puzzle Bobble 2 (Ver 2.3O 1995/07/31) [Ross Myers]

    Street Fighter II' - Champion Edition (Rainbow set 3, bootleg) [bill DeLeo]

    Violent Storm (ver UAC) [bill DeLeo]

    Daitoride (YMF278B version) [stefan Lindberg]

    Soldam (World?) [Gerald]

     

     

    New games marked as GAME_NOT_WORKING

    -------------------------------------------------------------------

    Motocross Go! (MG3 Ver. A) [Guru]


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