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DSWifi 0.3.7 released
Wine 1.1.19 released

The Wine development release 1.1.19 is now available.
What's new in this release (see below for details):
- Support for Visual C++ project files in winemaker.
- Improvements to the Esound driver.
- Many Direct3D code cleanups.
- Fixes to OLE clipboard handling.
- OpenBSD compilation fixed.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulat...-1.1.19.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.1.19.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/site/download
You will find documentation on http://www.winehq.org/site/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/site/git for details.
----------------------------------------------------------------
Bugs fixed in 1.1.19:
61 winemaker: Add support for the Visual C++ project files
3005 Bink video causes Alien vs Predator Gold to freeze untill killed
3697 Evil Genius does not run
3863 When i install the HPAD the everything is shown in HINDI not in ENGLISH
4175 The incorrect list window in the p-cad 2001.
5439 Menus don't collapse properly in Shareaza
6966 CSpy/IP Address: Cannot overwrite field text
7033 CSpy/Up-Down: Cursor in wrong position
7536 Gravity has database troubles
9187 BBC iPlayer installer claims IE6 is not installed
11958 Magic Workstation (mws play) Stops Displaying Cards
12292 Michelin Rally Masters: Application crashes when PAL_8 Texture and Mipmapping options are enabled
12997 The Lord of the Rings: The Return of the King: no sound in movies and no background sound/voices ingame
13738 F.E.A.R : Crashes when sound is enabled
13988 Spore Creature Creator Trial: Interface not rendered
14242 Unreal Tournament crashes on startup
14347 Toon Town Standalone Launcher error
14373 Starcraft : select one overlord (and only it) makes the game very slow.
14466 Immune Attack crashes on game start with an unhandled exception.
14921 Spore Creature Creator Trial: Incorrect rendering of creatures
14997 firmware upgrade utility for Linksys SPA3102 VoIP router
15149 Spore: many rendering issues
15170 Lotus Word Pro can not find screen extents in windowed mode
15231 Pro Pinball fails to change resolutions
15339 Black & White crashes, giving "fixme:d3d:state_zfunc"
15351 Lexware: Message "Fehler beim Erzeugen der FairUse Komponente." during installation
15358 In Civilization I for Win, if a city located in lower 1/3 of the screen, its name displayed in incorrect place
15644 Morrowind: Waterplane/sprite flickering with ORM=fbo
15778 Counter Strike Source: bullet holes and knife mark don't appear on walls
16242 list apps installed with msi
16597 Wrong detection of SelAttributes in RichEdit
16660 build broken in dlls/inetcomm/internettransport.c on OpenBSD
16661 build broken in dlls/iphlpapi/ipstats.c on OpenBSD 4.4
16662 build broken in dlls/ntdll/cdrom.c on OpenBSD 4.4
16663 build broken in dlls/ntdll/signal_i386.c on OpenBSD 4.4
16833 Build fails in Cygwin at dlls/inetcomm/internettransport.c
16891 .NET 3.0: Windows Workflow Foundation installer claims .NET 2.0 Framework needed, MsiNetAssemblySupport/msi fusion version retrieval bug
17162 Installed IE8 RC1 crashes on rpcrt4 call
17170 Text display error in Autocad - size mismatch
17193 [PATCH] cope with missing wglGetExtensionsStringARB / wglGetPixelFormatAttribivARB
17228 Gecko makes Google Talk shows an internal error
17259 Entering IP in text box does not work
17424 Feeding Frenzy unhandled exception when sound is enabled
17644 urlmon/protocol tests fail massively on OpenSolaris
17654 Edit control on toolbar behaves badly
17695 Silkypix 3.0 toolbox menus too narrow
17700 Microsoft Word 2007 Hangs when scrolling a file with too many pages
17703 unimplemented function KERNEL32.dll.GetSystemTimes
17736 Cluedo classic (or clue or just cluedo) - crashes
17753 Cannot compile Wine 1.1.17 from source on Mac OS X
17819 OpenInsight's OpenEngine does not function.
17824 winemenubuilder.c: "Desktop" string not localized -> no icons
17891 build broken in dlls/ntdll/ntdll_misc.h on OpenBSD 4.4
17907 build broken in dlls/ws2_32/tests/sock.c on OpenBSD 4.5
17917 New *.ini files contain spurious [] lines
17930 Cygwin compilation breaks without --disable-16bit
17977 Sacred hangs when selecting New Campaign
Vuze 4.2.0.2 released

BT client
2009.04.09 | Vuze 4.2.0.2
BUGFIX: UI | Fix wrap on category buttons [TuxPaper]
BUGFIX: UI | Fix rare case when last sash position in My Torrents wasn't being obeyed [TuxPaper]
BUGFIX: UI | Remove device toolbar when device feature not avail [TuxPaper]
BUGFIX: Core | Fix hang on startup with some UPnP devices [Parg]
BUGFIX: Plug | Force decode of HTTP headers to lowercase using ISO8859-1 charset to fix matching error in Turkish [Parg]
>> Get it HERE.
Mame 0.130u3


http://mamedev.org/updates/whatsnew_0130u3.txt
MAMETesters Bugs Fixed-----------------------------------
- 01030: [side-by-side] starjack: "Star Jacker" side-by-side test. (Aaron Giles)
- 00983: [Graphics] pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. (Aaron Giles)
- 00984: [Graphics] 4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. (Aaron Giles)
- 00257: [Graphics] wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. (Aaron Giles)
- 00303: [Graphics] regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the screen (Aaron Giles)
- 00256: [Graphics] seganinj: [possible] Sprites leaving on the left side on the screen aren't clipped properly. (Aaron Giles)
- 03098: [Color/Palette] all sets in mcatadv.c: Palette regression (Christophe Jaillet, Fabio Priuli)
- 03087: [Graphics] daireika: Graphic artifacts on attract mode. (Angelo Salese)
- 03093: [Graphics] mazinger: the boss of 4th level is black (robiza)
- 03092: [sound] spuzbobl: Some sound samples are being played indefinitely (David Haywood)
- 01163: [DIP/Input] popbounc: [possible] MAME doesn't support paddle input. (Fabio Priuli)
- 02187: [Documentation] All games of "Technos": Fix for manufacturer. (Fabio Priuli)
- 02558: [Graphics] Graphic priority is not fully understood. (Angelo Salese)
- 02557: [Graphics] All games in jalmah.c: There are square gaps during gameplay. (Angelo Salese)
- 00598: [DIP/Input] popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. (Fabio Priuli)
- 00947: [Graphics] batsugun: At the level 4 boss there's a sprite problem. (robiza)
- 02562: [interface] Ability to choose arbitrarily named crosshair pictures (Derrick Renaud)
Source Changes
-------------------------
Crosshair update: [Derrick Renaud]
* Added Crosshair Options menu
- ability to individually enable/disable crosshairs
- ability for them to automatically disappear after a set amount of time (this is now the default)
- ability to select crosshair graphic
- all settings are saved in the cfg file
* Removed F1 toggle for crosshairs
* Added new command option -crsshairpath
- store all selectable graphics here
- see config.txt for further info
Merged memory maps, renamed sets in the following drivers: vendetta, videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs, topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2, tunderx, tiamc1, timelimt, taito_z. [Aaron Giles]
Added direct mode JVS command, used by the i/o for the later Naomi games [ElSemi, Angelo Salese]
hyprduel fix [Hau]
Force cpu resyncs mainprotection on pgm. [David Haywood]
trackfld cleanups: [Aaron Giles]
- derived clocks where possible
- complete memory maps from the schematics
- hooked up proper sound command latching
- reimplemented 6802-based ADPCM samples for the bootlegs
- merged memory maps
- extended NVRAM to the full RAM range (according to schematics)
- created common include file and modified drivers to use it instead of explicit externs
Removed msb/lsb handlers from taitosnd. Updated all drivers to call the 8-bit versions directly from the address maps. [Aaron Giles]
Did bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP. [Aaron Giles]
Reverted recent TMS32025 timing change which busted Cool Pool sound. [Olivier Galibert]
exctsccr update: [uki]
- verified clock frequency (including 4KHz NMI)
- position 6A is not populated in JAPAN ver.
- sound tempo is wrong in all sets (with or without this change)
- clock for AY-3-8910 is 14.31818M/8 except for main melody
taito_l input updates: [Fabio Priuli]
* added plgirls cheat dip-switch [found by Gatinho]
* added plgirls2 coin mode B
Fixed crshrace coinage dips. [stephh, Fabio Priuli]
Fixed mechattu coinage dips. [Fabio Priuli]
Redumped GFX ROM of kakumei2. [uki]
Improved the Wave-DMA behaviour in Naomi, added PVR-DMA support. [Angel Salese]
Naomi video cleanups/reworking. [David Haywood]
DIPSW update [kanikani]
- added DIP location to following drivers: djmain.c, fitfight.c, gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c, zr107.c
- enabled some DIPSW settings
PGM update [XingXing]
- added video ram mirroring (fixes a glitch in kovsh)
- corrected some set names
neogeo fixes: [Fabio Priuli]
* fixed popbounc controls bug (MT 598)
* removed use of sprintf
* added a note about service menu browsing when mahjong panel is ON
Konami inputs improvements: [Fabio Priuli]
* Added source file konamipt.h to unify Konami inputs where possible (e.g. most 80s-90s games were using basically the same coinage settings and joystick inputs).
* While at it, verified all 0x00 coinage effects in drivers which now use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj...)
* Added finalizb service coin. Removed roadf coin4 & asterix coin3 (neither used by the games nor present in service mode).
* Fixed gberetb coin inputs (they were switched).
* Added port_condition to hcrash so that brake appears only when present in the chosen cabinet.
* Cleaned up mystwarr.c & moo.c input handlers.
* Verified 0x00 coinage settings in remaining Konami drivers (and two Banpresto ones using same coinage settings)
Fixed the priority system in the jalmah.c driver [uki, Angelo Salese]
Simulate 'keyoff' in the SPU. The envelopes aren't actually emulated, but the sound is silenced after a key-off (by placing the sound in a 'release' state) This prevents audible sound from looping forever. [David Haywood]
Build the IDE features table only when there is a CHD available. [Curt Coder]
Added device-based implementations of the eeprom and i2c devices. [samuele Zannoli]
Added diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c and ultraman.c based on Guru's notes (thanks to AJG, who fwded them to me). [Fabio Priuli]
Dumped 1 BPROM of suchipi [uki]
Changed Z80 cycle table definitions to be per-device. Removed old set_info constants for the tables; they are now set up via the z80_set_cycle_tables function. [Aaron Giles]
m90: reduced volume for all games, removed wrong graphics flag and added no cocktail flag for risky challenge. [robiza]
Reduced volume for bombrman, added wrong graphics flag for quizf1. [robiza]
Removed old hardcoded keyboard handling for Atari 8bit systems and used more reasonable key matrix scan. No regressions expected in MAME (tested maxaflex.c games). [Fabio Priuli]
Many Naomi tweaks and improvements, plus a number of new sets added but with no credit specified. [David Haywood]
Corrected names for Champion Italian PK boards (thank f205v for spotting this). [Mirko Buffoni]
Sega System 1/2 rewrite: [Aaron Giles]
* accurate collision detection in all games
* correct full memory maps
* hooked up 8255 and Z80 PIO correctly
* unified many hacked variants into common hardware models
* proper mixing using the mixing PROM
* converted to tilemaps
* fixed shtngmst sprites
* correct Z80 timing
* proper sound interrupt signaling and feedback
* full description of video hardware
* proper input hookup in dakkochn
* cleaned up rendering code
* fixed cocktail mode in pretty much all games
* fixed stuck sprites in some games
* partial 8751 simulation for choplift
* proper global muting (attract sound off works in older games)
* yes, the Pitfall 2 title is missing; more work to be done
Put tables used for RGB utilities in a single object file rather than compiling them as statics in every object that uses them. [Vas Crabb]
Added small workaround to get Thunder Hoop 2 past the "bad coprocessor" screen, but the game still has issues. [Peter Ferrie]
Fixed incorrect DIP location for dealer in epos.c. [Tafoid]
New games added or promoted from NOT_WORKING status
-------------------------------------------------------------------------------
Unknown Poker [robiza, Angelo Salese]
New clones added
----------------------------
Exciting Soccer (Japan) [uki]
Super Megatouch IV Tournament Edition (9255-51-01 ROB, Standard version) [brian Troha]
Pit Fighter (rev 7) [smitdogg]
Chase H.Q. (US) [smitdogg]
Crush Roller (bootleg?) [Tafoid, f205v]
New games marked as GAME_NOT_WORKING
-------------------------------------------------------------------
Key of Avalon 1.30 - Client [Alex's Rom Dumping Project]
Key of Avalon 2.0 - Client [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 2 [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 3 (Rev D) [Alex's Rom Dumping Project]
Triforce DIMM Updater [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev D) [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev A) [Alex's Rom Dumping Project]
Initial D : Arcade Stage Ver. 3 (Japan) (Rev
[Alex's Rom Dumping Project]
Virtua Fighter 4 Evolution (Rev A) [Alex's Rom Dumping Project]
Wangan Midnight Maximum Tune 2 (Japan?) [Alex's Rom Dumping Project]