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    Mame 0.131u1

    Robert
    By Robert,

    http://mamedev.org

     

    0.131u1

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 03144: [DIP/Input] piratpet: [possible] Button 2 skips level

    (Fabio Priuli)

    - 03126: [Gameplay] sbishi: When Player 2 plays alone, strange things

    happen. (David Haywood)

    - 03143: [Graphics] screwloo: screwy graphics area on one screen

    (Pierpaolo Prazzoli)

    - 03129: [DIP/Input] xmen: Directional controls re-arranged

    (Fabio Priuli)

    - 00487: [Misc.] groundfx: It has wrong default NVRAM settings,

    especially about the lap number (1) and the coin/credit

    settings (1/2). (Angelo Salese)

    - 03104: [Graphics] captaven and clones: No enemies appear in the

    second phase. (Pierpaolo Prazzoli)

     

     

     

    Source Changes

    --------------

    Deprecated device_set_info. Almost all devices had a NULL or empty

    function here. Remaining devices have been converted to have

    device-specific functions to do the same thing with proper type

    checking. CPUs still have a set_info function but it is CPU-specific

    now and no longer piggybacks on the general device function.

    [Aaron Giles]

     

    Changed UI to ignore selection from lightguns when off screen. This

    stops selection of Gun X Gun Y if you move the gun out of range.

    [Derrick Renaud]

     

    Moved stv_vdp2_dynamic_res_change() function outside of VIDEO_UPDATE

    in ST-V. [Angelo Salese]

     

    Memory map merging for the NMK16 driver and cleaned-up some unneeded

    video code. [Angelo Salese]

     

    Made Hyper Pacman run with protection code from decapped MCU rather

    than simulation. [Guru, David Haywood]

     

    Added a large gfx decode using macros to allow the textures on hng64

    to be viewed, handy for verifying the dumps. [David Haywood]

     

    Audited code and added savestate support to the following drivers:

    [MooglyGuy]

    - dotrikun.c (dotrikun, dotriku2)

    - espial.c (espial, netwars)

    - zodiack.c (zodiack, dogfight, moguchan, percuss, bounty)

     

    Merged memory maps in the Dottori Kun driver [MooglyGuy]

     

    Merged memory maps for the following drivers: [MooglyGuy]

    - battlex.c, buggychl.c, bwing.c, carjmbre.c, cbuster.c, chaknpop.c

    - changela.c, chqflag.c, circus.c, cischeat.c

    - cave.c, circusc.c, citycon.c, cninja.c, combatsc.c, compgolf.c,

    contra.c, cop01.c, cosmic.c, cps2.c, crimfght.c, crospang.c,

    crshrace.c, and cshooter.c

    - ssv.c

    - dambustr.c, darius.c, darkhors.c, darkseal.c, dassault.c, dbz.c,

    dcon.c, dday.c, ddenlovr.c, ddragon3.c, ddrible.c, dec0.c, dec8.c,

    deco32.c, deco_mlc.c, deniam.c, dietgo.c, discoboy.c, diverboy.c,

    dogfgt.c, dooyong.c, dragrace.c, dribling.c, drmicro.c

    - egghunt.c, epos.c, esd16.c, espial.c, exedexes.c, exzisus.c

    - f1gp.c, fastlane.c, firetrap.c, flkatck.c, flstory.c, freekick.c,

    fromanc2.c, fromance.c, funkybee.c, funkyjet.c, funybubl.c,

    fuukifg2.c, fuukifg3.c

    - gaelco.c, gaelco2.c, gaiden.c, galaga.c, galastrm.c, galaxold.c,

    galivan.c, gaplus.c, gbusters.c, gcpinbal.c, genesis.c, gijoe.c,

    ginganin.c, glass.c, gng.c, goal92.c, goindol.c, gomoku.c,

    gotcha.c, gotya.c, gridlee.c, gstriker.c, gumbo.c, gunbustr.c

    - halleys.c, hanaawas.c, hanaroku.c, hcastle.c, hexa.c, hexion.c,

    higemaru.c, hnayayoi.c, holeland.c, homedata.c, hshavoc.c,

    hyhoo.c, hyperspt.c

     

    Merged memory map in ltcasino.c, Lemmings, quizdna.c, pushman.c,

    popper.c, sshangha.c. [Angelo Salese]

     

    Added irq acks to the snowbros.c driver and merged memory maps on it.

    [Angelo Salese]

     

    TLCS-900/H cpu core fixes: [Wilbert Pol]

    - Reimplemented hdma

    - Fixed bugs in the EX (mem), R instructions.

     

    Merged memory map and worked out some sound related stuff in Pass.

    [Angelo Salese]

     

    Hooked up standard paletteram16_xbgr() function instead of a custom

    one in sshangha.c driver. [Angelo Salese]

     

    Replaced the use of CPU numbers with tags where possible across most

    drivers. [Fabio Priuli]

     

    hng64.c improvements / changes: [David Haywood]

    - Stripped out some old HNG64 code / some improvements

    - disabled the floor stuff in Fatal Fury Wild Ambition (looking for a

    cleaner implementation)

    - disabled zooming code for the same reasons (it was causing many

    issues)

    - understood and implemented the 'auto-animate' registers for the

    tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition)

    - reorganized graphic decoding

    - documented + hooked up 4bpp/8bpp select on layers.

    - fixed tile flipping

    - fixed a bug in the hng64 dma

     

    goldstar.c improvements / changes: [David Haywood]

    - added scroll registers for the girl when enabled in attract mode

    - documented how you can swap the blue/green bonus colours (but left

    the code disabled, I think versions with it swapped probably just

    have different proms)

    - added gfxdecode for cmasterc

     

    Memory maps merges for the following drivers: [Angelo Salese]

    * groundfx.c

    * lastduel.c

    * macrossp.c

    * madmotor.c (also cleaned-up some video variables in it)

    * mcatadv.c (also reduced a 1.0 clipping out volume setting)

    * moo.c

     

    Changed the way memory allocation is handled. Rather than allocating

    in terms of bytes, allocations are now done in terms of objects. This

    is done via new set of macros that replace the malloc_or_die() macro:

     

    alloc_or_die(t) - allocate memory for an object of type 't'

    alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'

    alloc_clear_or_die(t) - same as alloc_or_die but clears the memory

    alloc_array_clear_or_die(t,c) - alloc_array_or_die with clearing

     

    All original callers of malloc_or_die have been updated to call these

    new macros. If you just need an array of bytes, you can use

    alloc_array_or_die(UINT8, numbytes). [Aaron Giles]

     

    Made a similar change to the auto_* allocation macros. In addition,

    added 'machine' as a required parameter to the auto-allocation macros,

    as the resource pools will eventually be owned by the machine object.

    The new macros are:

     

    auto_alloc(m,t) - allocate memory for an object of type 't'

    auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'

    auto_alloc_clear(m,t) - allocate and clear

    auto_alloc_array_clear(m,t,c) - allocate and clear

     

    All original calls or auto_malloc have been updated to use the new

    macros. In addition, auto_realloc(), auto_strdup(),

    auto_astring_alloc(), and auto_bitmap_alloc() have been updated to

    take a machine parameter. [Aaron Giles]

     

    Changed validity check allocations to not rely on auto_alloc* anymore

    because they are not done in the context of a machine. [Aaron Giles]

     

    Removed of SMH_BANKn macros. Just use SMH_BANK(n) instead, which is

    what the previous macros mapped to anyhow. [Aaron Giles]

     

    Added missing casts and made other tweaks to appease some more strict

    settings on the compiler. [Aaron Giles]

     

    Merged memory maps in the seta.c, sf.c, nbmj8688.c, megasys1.c

    drivers. [Angelo Salese]

     

    Merged memory maps in the overdriv.c and demoted it tothe GNW flag.

    [Angelo Salese]

     

    Added engine noise hook-up to Chequered Flag. [Angelo Salese]

     

    Fixed nested NMIs on Chequered Flag sound cpu, this fixes the sound

    loops and the music tempo. [Phil Bennett]

     

    Memory maps merges for the following drivers: [Angelo Salese]

    * metlclsh.c

    * mexico86.c (also added a basic hook-up for the 4p communication cpu,

    disabled by default)

    * mirage.c

    * mjkjidai.c

    * mjsister.c

    * mogura.c

    * news.c

    * ohmygod.c

    * ojankohs.c (also cleaned-up some video variables in it)

    * oneshot.c

    * opwolf.c

     

    Fixed player controls in the 4 player version of tank force (thanks to

    tip posted by sxevious on mantis #3127) [David Haywood]

     

    Memory maps merges for the following drivers: [Angelo Salese]

    * mayumi.c (also cleaned-up the video routines)

    * mazerbla.c

    * momoko.c

    * mosaic.c

    * mouser.c

    * mrflea.c

    * mrjong.c (also cleaned-up the spriteram routines)

    * srmp2.c

    * shaolins.c

    * shisen.c

    * shootout.c (and cleaned-up the NMIs on coin insertions)

    * sidearms.c

    * sidepckt.c (merged the two per-game memory maps and moved the

    protection simulation hook-up to be called on DRIVER_INIT)

    * skyarmy.c

    * skyfox.c (and cleaned-up the NMIs on coin insertions)

    * skyraid.c

    * slapfght.c (also cleaned-up the ram sharing)

    * slapshot.c

    * spbactn.c

    * spcforce.c

    * spdodgeb.c

    * speedspn.c

    * senjyo.c

    * seta2.c

    * sfkick.c

    * shangha3.c

    * puckpkmn.c

    * punchout.c

    * qdrmfgp.c

    * quizpani.c

    * rabbit.c

    * rainbow.c

    * rcorsair.c

    * redclash.c (also cleaned-up the irq/nmi generation on coin

    insertion)

    * renegade.c

    * rmhaihai.c

    * rockrage.c

    * rocnrope.c

    * rollerg.c

    * rollrace.c

    * runaway.c

    * rungun.c

    * sangho.c

    * sauro.c (also cleaned-up a video function)

    * sbasketb.c

    * sbugger.c

    * scregg.c

    * segae.c

    * powerins.c

    * psikyo.c

    * psikyo4.c

    * psikyosh.c

    * rohga.c

    * sbugger.c

    * spy.c

    * nycaptor.c

    * olibochu.c

    * othldrby.c

    * pandoras.c

    * parodius.c

    * pbaction.c

    * pcktgal.c

    * pingpong.c

    * pirates.c

    * pitnrun.c

    * pktgaldx.

    * pokechmp.c

    * popeye.c

    * nbmj9195.c

    * niyanpai.c

    * ninjaw.c

    * metro.c

    * mitchell.c

    * ms32.c

    * msisaac.c

    * mugsmash.c

    * lkage.c

    * lsasquad.c

    * lwings.c

    * m62.c

    * m90.c

    * magmax.c

    * mainevt.c

    * marinedt.c

    * markham.c

    * mastboy.c

    * matmania.c

    * megadriv.c

    * megazone.c

    * karnov.c

    * kchamp.c

    * kingobox.c

    * klax.c

    * koikoi.c

    * konamigq.c

    * ladyfrog.c

    * liberate.c

     

    Modified my coin_insertion() function to use ASSERT & CLEAR instead

    of PULSE_LINE in cntsteer.c & ssozumo.c. [Angelo Salese]

     

    Made sure that both the RESET and BUSREQ lines are honored by the

    megadriv sound cpu. [Wilbert Pol]

     

    Properly hooked-up player 2 mahjong panel in mj4simai. [Angelo Salese]

     

    Moved paletteram_IIBBGGRR_w() from senjyo.c to emu/video/generic.c.

    [Angelo Salese]

     

    Removed deprecat.h dependancy for usgames.c. [Angelo Salese]

     

    Add READY line readback to the SN76496 core, cleaned up the structs a

    bit, cleaned up comments, added more TODOs, Fixed some unsaved

    savestate related stuff. [Lord Nightmare]

     

    Added sn76496 ready line hook-up for spcforce.c, doesn't make a

    difference since it's not actually used. [Angelo Salese]

     

    Added RTC emulation for hng64 driver [Angelo Salese]

     

    Fixed sprite trail for mnight and robokid [kanikani]

     

    Factored out some more MESS specific code for Atari 8bit.

    [Fabio Priuli]

     

    Splitted Naomi / Atomiswave memory maps and improved sorting of the

    driver. [Angelo Salese]

     

    Added sound to Pocket Gal Deluxe (bootleg) [Angelo Salese]

     

    lordgun - Fix: P1 Button2 is really P2 Button1. [Cananas]

     

    Changed Lunar Lander thrust control to a pedal. This more accurately

    emulates the control. Note: the current code uses IPT_PADDLE. This

    causes the game to start with the thrust at 50%. This is not correct.

    The control is really a hand operated pedal. [Derrick Renaud]

     

    Merged memory maps for nycaptor, nbmj8991, nbmj8891, mystwarr.

    [Angelo Salese]

     

    First layer of memory map merging for namcos2.c and namcos21.c, needs

    a second hand in order to remove all the SMH references (they both

    are macroized to hell). [Angelo Salese]

     

    Fixed Yellow Cab (Japan) booting, promoted to working status

    [Angelo Salese]

     

    Attempted to fix colors in Koi Koi Part 2 [Angelo Salese]

     

    Lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having

    sound clipping problems since day one. [Angelo Salese]

     

    Cleaned-up HNG64 system ports. [Angelo Salese]

     

    Changed the z80_bank_addr in megadriv.c into a simple 9 bit shift

    register. Fixes mantis 2817. [Enik Land]

     

    Improved interrupt handling for the 8/16 bit H8s. [R. Belmont]

     

    System 23: hooked up serial comms between subcpu and I/O board.

    [R. Belmont]

     

    Added a driver for Irem M14 HW. [Angelo Salese]

     

    Removed deprecat.h dependancy for kopunch.c. [Angelo Salese]

     

    Naomi: hacked up 3D renderer. Still quite preliminary but allows most

    games to show graphics. [Olivier Galibert, David Haywood]

     

    Converted the WAVE sound device to stereo (for MESS). [Curt Coder]

     

    Various improvements to Parent Jack driver. [Tomasz Slanina]

     

    Modified mahjong games in Naomi to be loaded with a specific

    configuration, will add the proper JVS hook-up later. [Angelo Salese]

     

    Added proper MCU dump for Black Tiger.

    [Dr. Decapitator, Guru, Angelo Salese]

     

    Fixed display of the i8085's SP register when in the debugger.

    [MooglyGuy]

     

    Added proper MCU dump for Meikyuu Hunter G.

    [Dr. Decapitator, Guru, Angelo Salese]

     

    Moved Taito 'skip to next level' buttons from BUTTON_2 to Q/W keys.

    [Fabio Priuli]

     

    Fix MCS51 disassembler to work properly when there are two memory

    arguments (the second would overwrite the first). [Aaron Giles]

     

    Added and began hooking up the 8751's for the System 1 games. Still

    some work to do. [Aaron Giles]

     

    Added proper JVS I/O board init string for Idol Janshi Suchie-Pai 3

    to allow it to boot. [Angelo Salese]

     

    Corrected sauro main cpu to 5Mhz and YM3812 to 2.5Mhz as verified on

    the pcb. [Corrado Tomaselli]

     

    Improved protection emulation in galpani2 driver: [Luis Faria]

    - modified somewhat the protection handling, geeting rid of the need

    to call galpani2_mcu_run from VIDEO_UPDATE, as that function is

    performed by CPU2's INT7 and it now works. And added support for

    command 2, making gp2se go into demo mode and allowing to go

    ingame, nice skulls! ;-) Unfortunately, this set is still not

    playable because of missing gals in the background and sometimes

    there's an ADDRESS ERROR, causing a reset. Included in these

    changes, I added support for MCU triggering by CPU2.

    - changed some 8 bit writes disguised as 16 bit to AM_WRITE8 and

    AM_DEVWRITE8 and some AM_WRITE(SMH_NOP)s to AM_WRITENOP.

    - "crystallized" the clocks of the M68000s and OKIs, deriving the

    latter from the former.

    - fixed a Copy&Paste mistake I made in the previous submission, in

    the sound rom mappings for galpani2/2t/2g.

    - reduced the input port definition duplication by using PORT_INCLUDE

    where applicable instead of defining everything again.

    - reduced the CPU#2 Code region size to the effectively used size,

    and expanded the CPU#2 Backgrounds Data region size to the maximum

    usable size, making it the same for all sets.

     

    Fixed bug when setting breakpoints on Z80 CPUs at addresses A-F. [Xander Xander]

     

     

     

    New games added or promoted from NOT_WORKING status

    -----------------------------------------------------------------------------------

    Pit Boss Supertouch 30 [Mariusz Wojcieszek]

     

     

     

    New clones added

    -------------------------------

    Legend of Kage (oldest) [uki]

    Final Star Force (Japan) [uki]

    Yellow Cab (Japan) [uki]

    Zero Team (set 4) - not working [uki]

    The Combatribes (Japan) [Chack'n]

    Super Xevious (Japan) [TH60]

    Crazy Kong 2 (Japan) [Team Japump!!!]

    Aliens (Asia) [irongiant]

    Noraut Joker Poker [Alan Griffin]

    Pit Fighter (Rev 5) [smitdogg, The Dumping Union]

    Cabal (bootleg set 2) [Klaus]

    Special Criminal Investigation (Negro Torino hack) [Corrado Tomaselli]

    Cruis'n World v1.7 [MSN]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------------------------------------

    Ferrari F355 Challenge [Guru]

    Samurai Shodown 64 [Guru]

    Dancing Stage Featuring Disney's Rave [smf/Mike DX]

    Xtreme Rally / Off Beat Racer! [Guru]

    Beast Busters 2nd Nightmare [Guru]

    Skimaxx [Phil Bennett]

    Panic Park (PNP2 Ver. A) [Guru]

    Triple Star 2000 [f205v]

    Super Star [f205v]

    Gigas [Andy Welburn]

    Shadow Dancer (Mega-Tech) [smitdogg, cricri_pingouin, incog, B. Sparks, ANY]

    Streets of Rage (Mega-Tech) [smitdogg, cricri_pingouin, incog, B. Sparks, ANY]


    TRS32 1.19 released

    Robert
    By Robert,

    TRS-80 emulator

     

    TRS32 Model I/III/4 Emulator for Windows 98/2000/XP/Vista

     

    TRS32 Version 1.19

     

    - Corrected problem with flickering and incorrect colors while in full-screen mode

    - Fixed problem with double-wide status in Model I mode (Thanks to Al Wallace)

    - Added a new Level I, Model III mode

    >> Get it HERE.


    EmuLoader 5.7.5 released

    Robert
    By Robert,

    Front End

     

    Fixed

     

    Game status not being updated after scanning games (only between "missing" and "found with missing ROMs/CHDs" status)

    Main screen not being set active after exiting a game

    The "Played x" captions in tiles view mode were being loaded without using virtual mode after exiting a game

    Convert snapshots feature now support and rename up to 100 images per game

    Scan games feature was not handling games with missing ROMs/CHDs correctly

    Wrong CHD media type for some ZiNc games

    ZiNc games set as available when all ROMs are found but .zip files are not in the same folder (not valid for ZiNc emulator). All files (.zip / .chd) must be in the same folder, but the .chd file can be placed in a sub-folder with the name of the gamename (like MAME). You do not need to add this sub-folder into the ROMs paths!

    Remember that EL support multiple ROMs folders, even if ZiNc doen't, but to run games, all files of a particular game must be in the same folder

    And NO MERGED sets!

    A few games filters fixes (you need to create MAME games list again to apply them):

    -> CHD tags "scsi0" and "scsi1" are moved to "CD-ROM" media type (\ini_files\chd_mediatypes.ini" file)... for now. This fixes all Konami System 573 games that were being set as hard-disk based games instead of CD-ROM

    -> Konami Viper games were wrongly tagged as "Hard-Disk" CHD types. Changed them to "Compact Flash Card"... hard-coded into the "uMain.CreateGamesListXML" function!

    -> American Laser Games were wrongly tagged as "Hard-Disk" CHD types as none of the discs are dumped yet. Changed them to "LaserDisc"... hard-coded into the "uMain.CreateGamesListXML" function!

    Taito G-NET games were not being correctly detected due to not using "gamename.zip" files, only bios sets. But now, games that you do not have the .chd file are set as found with missing ROMs (Taito G-NET only) :_((

    ...some other games do not use "gamename.zip" as well but are not on this fix ("Konami Viper" system)

    - Visual bug in the message box when vertical scrollbar is visible

    - The current favorite profile was not being correctly selected when opening the favorites profile editor

    - Image resampler not being applied at startup and when switching between classic/layout image view modes

    - Merged games were not being added into the merged list ("\arcade\systemname_merged.ini")

     

    Changed

     

    - All ZiNc icons renewed

    - Only 1 system support for "Scan Missing Images / MAMu_ Icons", "Scan Not Used Images / MAMu_ Icons"

    ...old screens with TreeView and multiple systems at once was a mess :_(

    - Scan not used MAMu_ icons: changed popup menu option "View Excluded List" to "View/Edit Excluded List" so you can edit and use the updated files list in real time ("\ini_files\el_mamu_exclude.ini" file)

    - New setting in popup menu on scan missing MAMu_ icons screen: icon size 16x16 or 32x32 :banghead:

     

    Improved

     

    Games details screen:

    -> CHD files are always audited in games details screen, no matter the status of the game

    -> The parent CHD info is displayed in the ROMs list if the CHD of the clone game is not found but the parent CHD is (only if filenames are different)

    -> Header version info for older CHD files (versions 1 and 2) are still displayed, but are not supported by the front-end

    Minor optimizations to the scan results screen

    Changes and optimizations in customize hidden games screen (main menu "Games Filters" / "Hidden Games" / "Customize")

    -> Search patterns and columns width are saved in "el_extras.ini"

    -> Games are now validated by "game name" and "system ID" tags only (no "clone of" anymore... kinda pointless)

    -> Removed "Delete Duplicates" button. Done automatically when using "BEGIN SEARCH" button

    -> All lists replaced by EasyListView components (cleaner and easier to work with)

    -> This feature is main games list dependant now. External files ("\arcade\*.el" and "catver.ini") are no longer used to build the list in the editor. The scan is NOT affected by the main games filter

    -> New layout :)

    -> Fixed loading hidden games into the editor (very old bug!). It was not checking for the system tag. If there's a game with same name on different systems, they would all be added

    -> System icon displayed with game icon on the first column

    Feature scan audio samples optimized and UI updated

    Other features are also dependant on the current main games list instead of "\arcade\*.el" and extras. Main games list is processed twice as fast and the progress bar became reduntant...

    - "Scan for Missing Images / MAMu_ Icons"

    - "Scan for Not Used Images / MAMu_ Icons"

    - "Left Panel editor"

    - "Scan Audio Samples"

    - "Customize Hidden Games"

    - "Not Used Zip Files"

     

    - Heavy optimization on add/delete games to/from favorites/hidden list functions (10000 items in 2 seconds!)

    - Tweaks and optimizations to EL's custom select file dialog (virtual mode)

     

    Removed

     

    - An extra (and invisible) background for the icons was being draw on top bars (all screens)... guess I forgot to remove it from the source code

    - Revised and removed some more reduntant lines of code in the entire project

     

    Added

     

    - Disk entry detection when creating games list for systems that use ClrMAME's external XML databases

    Support for ROMs list on ZiNc (based on ClrMAME XML file). EL can detect missing ROMs/CHDs on this system now ("\arcade\zinc_roms.el") :)

    - Get the ClrMAME XML file at Logiqx website (ZiNc v1.1 only!). The missing data is extracted from the MAME games list (if available).

    - Also updated file "\ini_files\zinc.ini", split in 2 sections: "[driver]" and "[gameindex]"

    - That makes Daphne the only system without ROMs list support...

    - Support for ZiNc bios entries. Now you have "parent / clone / bios" games IDs. The ID for all other systems were re-arranged, except MAME. You must re-create games list for all systems, except MAME. Also added 2 new icons for the ZiNc bios: "ZiNcBios.ico" and "UnZiNcBios.ico"

    - Note that you cannot run ZiNc bioses, this is only to improve games scanning...

    - New option to scan all games with missing ROMs/CHDs (games popup menu, "Scan Games" / "Missing ROMs/CHDs")

    - Support all systems, except Daphne

    - Support for MAME 0.131

    >> Get it HERE.


    Transmission 1.60 Released

    Robert
    By Robert,

    BT client

     

    All Platforms

     

    - Seed ratio limiting

    - Transfer prioritisation

    - Option to specify if transfers are included in the global bandwidth limits

    - Random port, with optional randomisation on startup

    - Improvements to UPnP port forwarding

    - Support for file preallocation on XFS filesystems

     

    Mac

     

    - Requires Mac OS X 10.5 Leopard or newer

    - Groups (moved to preferences) can be auto-assigned to transfers when adding based on multiple criteria

    - Groups can have a default location when adding transfers

    - The speed limit scheduler can now be applied to only specific days

    - Bonjour support for the web interface

    - File filter field in the inspector

    - Option to include beta releases when auto-updating (using modified Sparkle 1.5)

    - Portuguese localisation

     

    Qt

     

    - New beta Qt client!

     

    GTK+

     

    - Speed Limit: Second set of bandwidth limits that can be toggled or scheduled

    - Properties dialog now lets you edit/view multiple torrents at once

    - Allow sorting of the torrent list by size and by ETA

    - Show the file icon in the list

     

    Daemon

     

    - Watch folder for auto-adding torrents

    - Many new features in the RPC/JSON interface

    - Allow users to specify a specific address when listening for peers

     

    Web Client

     

    - File selection and prioritization

    - Add option to verify local data

    - Fix "Remove Data" bug

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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