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    DSWifi 0.3.7 released

    Robert
    By Robert,

    Wifi library for DS programmers

     

    Changelog isn't available yet.

     

    >> Get the package HERE.


    Wine 1.1.19 released

    Robert
    By Robert,
    The Wine development release 1.1.19 is now available.

     

    What's new in this release (see below for details):

    - Support for Visual C++ project files in winemaker.

    - Improvements to the Esound driver.

    - Many Direct3D code cleanups.

    - Fixes to OLE clipboard handling.

    - OpenBSD compilation fixed.

    - Various bug fixes.

     

    The source is available from the following locations:

     

    http://ibiblio.org/pub/linux/system/emulat...-1.1.19.tar.bz2

    http://prdownloads.sourceforge.net/wine/wine-1.1.19.tar.bz2

     

    Binary packages for various distributions will be available from:

     

    http://www.winehq.org/site/download

     

    You will find documentation on http://www.winehq.org/site/documentation

     

    You can also get the current source directly from the git

    repository. Check http://www.winehq.org/site/git for details.

     

    ----------------------------------------------------------------

     

    Bugs fixed in 1.1.19:

     

    61 winemaker: Add support for the Visual C++ project files

    3005 Bink video causes Alien vs Predator Gold to freeze untill killed

    3697 Evil Genius does not run

    3863 When i install the HPAD the everything is shown in HINDI not in ENGLISH

    4175 The incorrect list window in the p-cad 2001.

    5439 Menus don't collapse properly in Shareaza

    6966 CSpy/IP Address: Cannot overwrite field text

    7033 CSpy/Up-Down: Cursor in wrong position

    7536 Gravity has database troubles

    9187 BBC iPlayer installer claims IE6 is not installed

    11958 Magic Workstation (mws play) Stops Displaying Cards

    12292 Michelin Rally Masters: Application crashes when PAL_8 Texture and Mipmapping options are enabled

    12997 The Lord of the Rings: The Return of the King: no sound in movies and no background sound/voices ingame

    13738 F.E.A.R : Crashes when sound is enabled

    13988 Spore Creature Creator Trial: Interface not rendered

    14242 Unreal Tournament crashes on startup

    14347 Toon Town Standalone Launcher error

    14373 Starcraft : select one overlord (and only it) makes the game very slow.

    14466 Immune Attack crashes on game start with an unhandled exception.

    14921 Spore Creature Creator Trial: Incorrect rendering of creatures

    14997 firmware upgrade utility for Linksys SPA3102 VoIP router

    15149 Spore: many rendering issues

    15170 Lotus Word Pro can not find screen extents in windowed mode

    15231 Pro Pinball fails to change resolutions

    15339 Black & White crashes, giving "fixme:d3d:state_zfunc"

    15351 Lexware: Message "Fehler beim Erzeugen der FairUse Komponente." during installation

    15358 In Civilization I for Win, if a city located in lower 1/3 of the screen, its name displayed in incorrect place

    15644 Morrowind: Waterplane/sprite flickering with ORM=fbo

    15778 Counter Strike Source: bullet holes and knife mark don't appear on walls

    16242 list apps installed with msi

    16597 Wrong detection of SelAttributes in RichEdit

    16660 build broken in dlls/inetcomm/internettransport.c on OpenBSD

    16661 build broken in dlls/iphlpapi/ipstats.c on OpenBSD 4.4

    16662 build broken in dlls/ntdll/cdrom.c on OpenBSD 4.4

    16663 build broken in dlls/ntdll/signal_i386.c on OpenBSD 4.4

    16833 Build fails in Cygwin at dlls/inetcomm/internettransport.c

    16891 .NET 3.0: Windows Workflow Foundation installer claims .NET 2.0 Framework needed, MsiNetAssemblySupport/msi fusion version retrieval bug

    17162 Installed IE8 RC1 crashes on rpcrt4 call

    17170 Text display error in Autocad - size mismatch

    17193 [PATCH] cope with missing wglGetExtensionsStringARB / wglGetPixelFormatAttribivARB

    17228 Gecko makes Google Talk shows an internal error

    17259 Entering IP in text box does not work

    17424 Feeding Frenzy unhandled exception when sound is enabled

    17644 urlmon/protocol tests fail massively on OpenSolaris

    17654 Edit control on toolbar behaves badly

    17695 Silkypix 3.0 toolbox menus too narrow

    17700 Microsoft Word 2007 Hangs when scrolling a file with too many pages

    17703 unimplemented function KERNEL32.dll.GetSystemTimes

    17736 Cluedo classic (or clue or just cluedo) - crashes

    17753 Cannot compile Wine 1.1.17 from source on Mac OS X

    17819 OpenInsight's OpenEngine does not function.

    17824 winemenubuilder.c: "Desktop" string not localized -> no icons

    17891 build broken in dlls/ntdll/ntdll_misc.h on OpenBSD 4.4

    17907 build broken in dlls/ws2_32/tests/sock.c on OpenBSD 4.5

    17917 New *.ini files contain spurious [] lines

    17930 Cygwin compilation breaks without --disable-16bit

    17977 Sacred hangs when selecting New Campaign


    Vuze 4.2.0.2 released

    Robert
    By Robert,

    BT client

     

    2009.04.09 | Vuze 4.2.0.2

     

    BUGFIX: UI | Fix wrap on category buttons [TuxPaper]

    BUGFIX: UI | Fix rare case when last sash position in My Torrents wasn't being obeyed [TuxPaper]

    BUGFIX: UI | Remove device toolbar when device feature not avail [TuxPaper]

    BUGFIX: Core | Fix hang on startup with some UPnP devices [Parg]

    BUGFIX: Plug | Force decode of HTTP headers to lowercase using ISO8859-1 charset to fix matching error in Turkish [Parg]

    >> Get it HERE.


    Mame 0.130u3

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0130u3.txt

     

    MAMETesters Bugs Fixed

    -----------------------------------

    - 01030: [side-by-side] starjack: "Star Jacker" side-by-side test. (Aaron Giles)

    - 00983: [Graphics] pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. (Aaron Giles)

    - 00984: [Graphics] 4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. (Aaron Giles)

    - 00257: [Graphics] wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. (Aaron Giles)

    - 00303: [Graphics] regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the screen (Aaron Giles)

    - 00256: [Graphics] seganinj: [possible] Sprites leaving on the left side on the screen aren't clipped properly. (Aaron Giles)

    - 03098: [Color/Palette] all sets in mcatadv.c: Palette regression (Christophe Jaillet, Fabio Priuli)

    - 03087: [Graphics] daireika: Graphic artifacts on attract mode. (Angelo Salese)

    - 03093: [Graphics] mazinger: the boss of 4th level is black (robiza)

    - 03092: [sound] spuzbobl: Some sound samples are being played indefinitely (David Haywood)

    - 01163: [DIP/Input] popbounc: [possible] MAME doesn't support paddle input. (Fabio Priuli)

    - 02187: [Documentation] All games of "Technos": Fix for manufacturer. (Fabio Priuli)

    - 02558: [Graphics] Graphic priority is not fully understood. (Angelo Salese)

    - 02557: [Graphics] All games in jalmah.c: There are square gaps during gameplay. (Angelo Salese)

    - 00598: [DIP/Input] popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. (Fabio Priuli)

    - 00947: [Graphics] batsugun: At the level 4 boss there's a sprite problem. (robiza)

    - 02562: [interface] Ability to choose arbitrarily named crosshair pictures (Derrick Renaud)

     

     

     

    Source Changes

    -------------------------

    Crosshair update: [Derrick Renaud]

    * Added Crosshair Options menu

    - ability to individually enable/disable crosshairs

    - ability for them to automatically disappear after a set amount of time (this is now the default)

    - ability to select crosshair graphic

    - all settings are saved in the cfg file

    * Removed F1 toggle for crosshairs

    * Added new command option -crsshairpath

    - store all selectable graphics here

    - see config.txt for further info

     

    Merged memory maps, renamed sets in the following drivers: vendetta, videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs, topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2, tunderx, tiamc1, timelimt, taito_z. [Aaron Giles]

     

    Added direct mode JVS command, used by the i/o for the later Naomi games [ElSemi, Angelo Salese]

     

    hyprduel fix [Hau]

     

    Force cpu resyncs mainprotection on pgm. [David Haywood]

     

    trackfld cleanups: [Aaron Giles]

    - derived clocks where possible

    - complete memory maps from the schematics

    - hooked up proper sound command latching

    - reimplemented 6802-based ADPCM samples for the bootlegs

    - merged memory maps

    - extended NVRAM to the full RAM range (according to schematics)

    - created common include file and modified drivers to use it instead of explicit externs

     

    Removed msb/lsb handlers from taitosnd. Updated all drivers to call the 8-bit versions directly from the address maps. [Aaron Giles]

     

    Did bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP. [Aaron Giles]

     

    Reverted recent TMS32025 timing change which busted Cool Pool sound. [Olivier Galibert]

     

    exctsccr update: [uki]

    - verified clock frequency (including 4KHz NMI)

    - position 6A is not populated in JAPAN ver.

    - sound tempo is wrong in all sets (with or without this change)

    - clock for AY-3-8910 is 14.31818M/8 except for main melody

     

    taito_l input updates: [Fabio Priuli]

    * added plgirls cheat dip-switch [found by Gatinho]

    * added plgirls2 coin mode B

     

    Fixed crshrace coinage dips. [stephh, Fabio Priuli]

     

    Fixed mechattu coinage dips. [Fabio Priuli]

     

    Redumped GFX ROM of kakumei2. [uki]

     

    Improved the Wave-DMA behaviour in Naomi, added PVR-DMA support. [Angel Salese]

     

    Naomi video cleanups/reworking. [David Haywood]

     

    DIPSW update [kanikani]

    - added DIP location to following drivers: djmain.c, fitfight.c, gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c, zr107.c

    - enabled some DIPSW settings

     

    PGM update [XingXing]

    - added video ram mirroring (fixes a glitch in kovsh)

    - corrected some set names

     

    neogeo fixes: [Fabio Priuli]

    * fixed popbounc controls bug (MT 598)

    * removed use of sprintf

    * added a note about service menu browsing when mahjong panel is ON

     

    Konami inputs improvements: [Fabio Priuli]

    * Added source file konamipt.h to unify Konami inputs where possible (e.g. most 80s-90s games were using basically the same coinage settings and joystick inputs).

    * While at it, verified all 0x00 coinage effects in drivers which now use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj...)

    * Added finalizb service coin. Removed roadf coin4 & asterix coin3 (neither used by the games nor present in service mode).

    * Fixed gberetb coin inputs (they were switched).

    * Added port_condition to hcrash so that brake appears only when present in the chosen cabinet.

    * Cleaned up mystwarr.c & moo.c input handlers.

    * Verified 0x00 coinage settings in remaining Konami drivers (and two Banpresto ones using same coinage settings)

     

    Fixed the priority system in the jalmah.c driver [uki, Angelo Salese]

     

    Simulate 'keyoff' in the SPU. The envelopes aren't actually emulated, but the sound is silenced after a key-off (by placing the sound in a 'release' state) This prevents audible sound from looping forever. [David Haywood]

     

    Build the IDE features table only when there is a CHD available. [Curt Coder]

     

    Added device-based implementations of the eeprom and i2c devices. [samuele Zannoli]

     

    Added diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c and ultraman.c based on Guru's notes (thanks to AJG, who fwded them to me). [Fabio Priuli]

     

    Dumped 1 BPROM of suchipi [uki]

     

    Changed Z80 cycle table definitions to be per-device. Removed old set_info constants for the tables; they are now set up via the z80_set_cycle_tables function. [Aaron Giles]

     

    m90: reduced volume for all games, removed wrong graphics flag and added no cocktail flag for risky challenge. [robiza]

     

    Reduced volume for bombrman, added wrong graphics flag for quizf1. [robiza]

     

    Removed old hardcoded keyboard handling for Atari 8bit systems and used more reasonable key matrix scan. No regressions expected in MAME (tested maxaflex.c games). [Fabio Priuli]

     

    Many Naomi tweaks and improvements, plus a number of new sets added but with no credit specified. [David Haywood]

     

    Corrected names for Champion Italian PK boards (thank f205v for spotting this). [Mirko Buffoni]

     

    Sega System 1/2 rewrite: [Aaron Giles]

    * accurate collision detection in all games

    * correct full memory maps

    * hooked up 8255 and Z80 PIO correctly

    * unified many hacked variants into common hardware models

    * proper mixing using the mixing PROM

    * converted to tilemaps

    * fixed shtngmst sprites

    * correct Z80 timing

    * proper sound interrupt signaling and feedback

    * full description of video hardware

    * proper input hookup in dakkochn

    * cleaned up rendering code

    * fixed cocktail mode in pretty much all games

    * fixed stuck sprites in some games

    * partial 8751 simulation for choplift

    * proper global muting (attract sound off works in older games)

    * yes, the Pitfall 2 title is missing; more work to be done

     

    Put tables used for RGB utilities in a single object file rather than compiling them as statics in every object that uses them. [Vas Crabb]

     

    Added small workaround to get Thunder Hoop 2 past the "bad coprocessor" screen, but the game still has issues. [Peter Ferrie]

     

    Fixed incorrect DIP location for dealer in epos.c. [Tafoid]

     

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------------

    Unknown Poker [robiza, Angelo Salese]

     

     

     

    New clones added

    ----------------------------

    Exciting Soccer (Japan) [uki]

    Super Megatouch IV Tournament Edition (9255-51-01 ROB, Standard version) [brian Troha]

    Pit Fighter (rev 7) [smitdogg]

    Chase H.Q. (US) [smitdogg]

    Crush Roller (bootleg?) [Tafoid, f205v]

     

     

     

    New games marked as GAME_NOT_WORKING

    -------------------------------------------------------------------

    Key of Avalon 1.30 - Client [Alex's Rom Dumping Project]

    Key of Avalon 2.0 - Client [Alex's Rom Dumping Project]

    Sega Network Taisen Mahjong MJ 2 [Alex's Rom Dumping Project]

    Sega Network Taisen Mahjong MJ 3 (Rev D) [Alex's Rom Dumping Project]

    Triforce DIMM Updater [Alex's Rom Dumping Project]

    Virtua Fighter 4 Final Tuned (Rev D) [Alex's Rom Dumping Project]

    Virtua Fighter 4 Final Tuned (Rev A) [Alex's Rom Dumping Project]

    Initial D : Arcade Stage Ver. 3 (Japan) (Rev B) [Alex's Rom Dumping Project]

    Virtua Fighter 4 Evolution (Rev A) [Alex's Rom Dumping Project]

    Wangan Midnight Maximum Tune 2 (Japan?) [Alex's Rom Dumping Project]


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