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    PCem 0.6 released

    Robert
    By Robert,

    This emulates various early PC hardwares.

     

    Get it here --> http://www.tommowalker.co.uk/pcem.html

     

    This new version is able to run Windows 95.

     

    Changes since v0.5:

     

    - FPU emulation (486DX). Quake now works.

    - Fixed page fault issue, GTA now works.

    - Fixed CD-ROM Read sub-channel command, music on Quake and GTA works properly.

    - Fixed MOV exx,sreg - X-Com Apocalypse now works.

    - Fixed IO port trapping - Win 3.x enhanced mode now works

    - Fixed LAR instruction - Win 95 now works

    - Implemented MMU permissions for Win 95

    - Timer fixes.

    - Fixed VGA address register reads.

    - Fixed Trident banking registers - among other things, Microprose installers now work

    - Implemented trap flag and fixed interrupt behaviour, Second Reality now works

    - Fixed numerous bugs with PPI & PIT.

    - Added new BIOSes - Dell System 200, Acer 386SX/25N, WinBIOS 486

    - Floppy controller fixes.

    - SoundBlaster Pro & 16 mixers now emulated.

    - Memory limit increased from 16mb to 64mb.

    - Hard disc limit increased from 512mb to 2gb.

    - Some other stuff.


    Ootake v2.63 Released

    VT-Vincent
    By VT-Vincent,

    Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of changes in this release:

    • The performance of these days' PC improved. So the default setting was made high-definition setting.
    • At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated.
      • If the save file is started with the old version (before v1.14), the elapsed time isn't indicated.
         
      • If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset.

      [*]A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.

      • When the check is put at "CPU->Perform SpriteLimit" menu, it's effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine.

      [*]The speed and timing were brought close to the movement of a real machine. In "Metal Angel", the problem which cannot start a game (from v2.58) was solved.

      [*]Additionally, a detailed part has been improved and corrected.

      [*]The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke263-for98.zip

      [*]I began Twitter. (Japanese language) http://twitter.com/kitao_n

    Project Page & Download: http://www.ouma.jp/ootake/


    FB Alpha 0.2.97.17 released

    Robert
    By Robert,

    Get it here --> http://www.barryharr...view.php?id=169

     

    This version features mostly localisation fixes, kindly reported by Benjamin Siskoo.

    • Fixed various localisation issues [barry, reported by Benjamin Siskoo]
    • Fixed some dipswitch descriptions in Boogie Wings and Major Title 2 [doomking]
    • Fixed CRC error in CPS Changer version of Warriors of Fate [pmc2]
    • Fixed Unicode title for Japanese versions of Dynasty Wars [kof2112]
    • Fixed Unicode title for Japanese versions of Warriors of Fate [DsNo]

    Version 16 was released yesterday, here's the changelog:

    • Added driver for Super Locomotive [iq_132]
    • Added clone of Warriors of Fate to the CPS-1 driver [barry]
    • Added Bygone to the Legend of Kage driver [iq_132]
    • Added colour PROMs to Birdiy in Pacman driver [iq_132]
    • Fixed spriteram2 mapping and sprite rendering in Birdiy in Pacman driver [barry]
    • Added correct dumps to kovsgqyz and kovsgqyza in the PGM driver [iq_132]
    • Added clone of kovsgqyz to the PGM driver [iq_132]
    • Fixed character selection screen in kovsgqyz and clones in the PGM driver [iq_132]
    • Improved PGM sprite rendering [iq_132]
    • Added PGM sprite generator to makefiles [barry]
    • Made V3021 RTC an external device, seperate from the PGM driver [iq_132]
    • Removed Street Fighter II' - champion edition (street fighter 2' 920803 USA, alt) as it is a bad dump [barry]
    • Fixed some input and dip switch issues in the Bank Panic driver [barry]
    • Added a debug device tracking module and updated all device, sound and CPU modules to support it [barry]
    • Tidied all drivers in the cave, cps-3, megadrive, pgm, psikyo and toaplan folders, and updated to use Burn Memory module, as well as correcting any issues reported by debug tracker [barry]
    • Updated M6502 CPU core interface to allocate memory rather than use an array [iq_132]
    • Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]
    • Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [barry]
    • Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [barry]
    • Fixed issue with string translation in localisation templates [barry, doomking]
    • Fixed issue with exporting localisation templates in GCC builds [barry, doomking]
    • Converted all the outstanding hard-coded strings I could see to translatable strings, let me know if you see any untranslatable strings [barry]
    • Tidied the string resource ids to minimise future impact on translators [barry]
    • Updated help file [barry]
    • Matched all sets to MAME 0.144u3 [barry]
    • Matched the Megadrive sets to MESS 0.144u3 [barry]
    • Updated the libpng library to v1.5.6 [barry]


    Wine 1.3.35 released

    Robert
    By Robert,

    Get it here --> http://www.winehq.org/

     

    Wine 1.3.35 Released

    December 16, 2011

    What's new in this release:

    • Triangular gradients and cosmetic wide pens support in the DIB engine.
    • Many more scripts added to UniScribe.
    • JScript using bytecode throughout now.
    • General MSXML improvements.
    • Various bug fixes.


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