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- Fix setting of VDP interrupt bit to happen AFTER the screen is drawn, not before (fixes Mad Marvin demo)
- fix stack overflow in loading 'O'ther cart types from Classic99.ini
- Updated TurboForth BLOCKS file to today's version
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MAME 0.144u3 source update released
This is source update only, you must compile it yourself.
Get it here --> http://mamedev.org/updates.html
Precompiled MAMEUI 0.144.3 --> http://www.mameui.info/
0.144u3-------
MAMETesters Bugs Fixed
----------------------
- 04550: [save/Restore] 20pacgal and clones.: Reset after loading with -autosave enabled. (Tafoid)
- 00287: [Graphics] ikki: another flicker happens newly in the introduction scene between title and demo-play. (Angelo Salese)
- 04554: [DIP/Input] gghost: Player 1 constantly moves right on the screen (hap)
- 04552: [Graphics] ssf2t and clones: flashing garbage during intro (hap)
- 04358: [Crash/Freeze] roughrac, sgmast: freezes upon attempting to start a game (Angelo Salese)
- 04553: [Crash/Freeze] All games in toypop.c: Games freeze with zeroes screen (Angelo Salese)
- 04551: [Gameplay] mastkin: irq_mask_w should be on 0x10B7 (Angelo Salese)
- 04548: [save/Restore] Many games in mappy.c: Games do not load correctly using -autosave. (Angelo Salese)
- 04549: [Crash/Freeze] All games in toypop.c: Game fails POST - hangs (Angelo Salese)
- 04547: [Gameplay] digdug, galaga: Dig Dug gameplay is acting very odd. Galaga has sound issues. (Angelo Salese)
Source Changes
--------------
Added video, sound and basic i/o to the CES Classic driver, games are currently sort of playable [Angelo Salese]
Completely removed deprecat.h and partial frame irq hacks from the core.
Full list of drivers changed by this can be found at http://mamedev.emula...cat_removal.zip[Angelo Salese]
Converted Sliver to RAMDAC device [Angelo Salese]
Added ay8910_reset_w() function, used by Joyful Road / Munch Mobile for resetting the AYs on-the-fly. Fixes substained sounds in the aforementioned game. [Lord Nightmare, Angelo Salese]
Putted an handling error where filenames are too long [Chad]
Fixed IRQ and NMI generation in Joyful Road driver according to schematics [Tomasz Slanina]
CPS-1 update [Team CPS-1]:
* Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A, YI24B.1A PALs
* Fixed wofch to use proper EPROM TK2(CH)_07.9A since the previous dump was found to be bad
* Fixed wof, wofa, wofj, wofch ROMs labels and locations, added Q-Sound PALs and pcb infos (Kold666)
* captcomm and clones: CCPRG.11D marked as NO_DUMP, the one dumped was CCPRG1.11D (Kold666)
* Fixed dinoj, punisherj ROMs labels and locations, added Q-Sound PALs
* Fixed sfzch, sfzbch GFX and sound ROMs labels and locations
* Minor cleanups and fixes
Converted Paint & Puzzle driver to use proper VGA core [Angelo Salese]
Provided PROM dump for Birdiy [f205v, Corrado Tomaselli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Keith Courage In Alpha Zones [Mariusz Wojcieszek]
Alien Crush [Mariusz Wojcieszek]
Pac-Land (United Amusements PC Engine) [Mariusz Wojcieszek]
New clones added
----------------
Exzisus (TAD License) [f205v, Robotype]
Guzzler (Swimmer Conversion) [Kevin Eshbach]
Warriors of Fate 921031 ETC [boredstu]
Ami/WinArcadia 17.21 released
WinArcadia 17.21 (Windows): 15 December 2011
AmiArcadia 17.21 (AmigaOS 3): 15 December 2011
AmiArcadia 17.2 (AmigaOS 4): 8 December 2011
AmiArcadia 17.2 (MorphOS): 8 December 2011
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V17.2:
* Elektor: improved "Log|BIOS calls?" option.
* Miscellaneous improvements and bug fixes.
CPC Alive 1.09M released
The emulates the Amstrad CPC464, 664 series of computers.
Get it here --> http://www.cpcalive....pcalive_en.html
8/12/2011 - management of files created with the compiler C PhrozenC and corrections.
Classic99 v361 released
This emulates the TI99/4 home computer.
Get it here --> http://www.harmlessl.../onesoft.cgi?10
(2011-12-11)
