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    BSNES 0.083 released

    Robert
    By Robert,

    BSNES is the most accurate SNES emulator.

     

    Get it here --> http://byuu.org/?page=bsnes&bg=3

     

    bsnes v083 released

     

    This release adds preliminary Nintendo / Famicom emulation. It's only a week or two old, so a lot of work still needs to be done before it can compete with the most popular NES emulators.

     

    It's important to clarify: bsnes is primarily an SNES emulator. That will always be its forte and my core focus. I have added Game Boy support previously for Super Game Boy emulation, and I've added NES support mostly for something fun to work on to break up the monotony of working on one system for seven years now. Obviously, I'd like the emulation to be accurate and highly compatible, but I simply cannot afford to invest the same amount of time and money into any other systems.

     

    Still, either way the NES and GB emulation serve as fun side-diversions, and allow for a unified emulator interface with all of bsnes' unique features applied to all systems. My personal favorite feature is mightymo's extended built-in cheat code database that now also includes NES and Game Boy codes. And it even works in Super Game Boy mode now, too!

     

    I'm also not worried about speed at all: so long as NES/GB are faster than SNES/compatibility, it's fine by me. Note that due to the NES audio running at 1.78MHz, and Game Boy audio at 4MHz stereo, a more sophisticated audio resampler was needed: Ryphecha (Mednafen author) has graciously written a first-rate resampler: it is a band-limited Kaiser-windowed polyphase sinc resampler. It is combined with two highpass filters to remove DC bias. The filter itself is SSE optimized, but even still, approximately 50% of CPU usage for NES/GB emulation goes to the audio filtering alone. However, you now have the best sound possible for NES and Game Boy emulation as a result.

     

    The GUI has also been heavily re-structured to accommodate multiple emulators from the same interface. As such, it's quite likely a few bugs are still lurking here and there. Please report them and I'll iron them out for the next release.

     

    Changelog:

     

    - license is now GPLv3

    - re-structured GUI as a multi-system emulator

    - added NES emulation [byuu, Ryphecha]

    - added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50

    - added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM

    - Game Boy emulation improvements [Jonas Quinn]

    - SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit)

    - audio resampler is now a band-limited polyphase resampler [Ryphecha]

    - cheat database includes NES+GB codes as well [mightymo, tukuyomi]

    - lots of other changes


    Virtual Jaguar 2.0.0 released

    Robert
    By Robert,

    This emulates the Atari Jaguar console.

     

    Get it here --> http://icculus.org/virtualjaguar/

     

    Virtual Jaguar v2.0.0 GCC/Qt

    ----------------------------

     

    * Switched GUI to Qt. And there was much rejoicing. ;-) [shamus]

    * Added detection code to fish out files from inside ZIP archives. What this means is that now you can have other goodies inside of your ROM ZIP like labels, box art, and overlays. See built-in help for details. [shamus]

    * Various usability improvements, too many to list here. ;-) [shamus]

    * Various compatibility improvements to the Jaguar core, too many to list here. ;-) [shamus]


    Ami/WinArcadia 16.42 released

    Minuous
    By Minuous,

    WinArcadia 16.42 (Windows): 23 October 2011

    AmiArcadia 16.42 (AmigaOS 3): 23 October 2011

    AmiArcadia 16.41 (AmigaOS 4): 13 October 2011

    AmiArcadia 16.41 (MorphOS): 13 October 2011

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977);

    * PHUNSY computer (c. 1980); and

    * AY-3-8550-based Pong systems (c. 1976).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V16.41:

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    MESS 0.143u7 released

    Robert
    By Robert,

    Get it here --> http://mess.redump.net/downloads

     

    0.143u7

     

    New System Drivers Supported:

    -----------------------------

    - SITCOM [Robbbert]

     

    Systems Promoted from GAME_NOT_WORKING:

    ---------------------------------------

    - Unior [Robbbert]

    - Avigo [sandro Ronco]

    - Savia84 [Robbbert]

     

    System Driver Changes:

    ----------------------

    - atarist: Palette registers then to show the unused bits as 1, causing line-f exceptions when you run on them [O. Galibert]

    - atarist: Add some bus errors in appropriate places (there are still a bunch of them missing though) [O. Galibert]

    - Fix the Intellivision II memory map so the second chunk of executive rom actually appears in the cpu address space. oops. Should fix a bunch of games which are supposed to work on intv2 not working. [Lord Nightmare]

    - atarist: Be even more brutal with the resync [O. Galibert]

    - atarist: Hook up the joystick correctly [O. Galibert]

    - atarist: If the 6850 and the 6301 are not in perfect sync, there is going to be byte loss [O. Galibert]

    - vii - modernised; BATMANTV connected X key, game is now playable; WALLE added details of alternate dump. [Robbbert]

    - walle - fixed graphics problem, game now playable [Robbbert]

    - atarist, wd1772: Finish implementing read ids, correct DMA byte counting, Chase HQ works [O. Galibert]

    - Fix incorrect masking of register writes on ay-3-8914, fixes wrong envelope amplitude on games which use hardware enveloping on Intellivision/2 (Thunder Castle, etc) [Huygens]

    - intv: Changed driver to use modern memory map [Huygens]

    Added cart ram support (used in Chess, Triple Challenge, Land Battle, Game Factory)

    Added ECS and ECS controller support (extra hand controllers, keyboard, piano)

    - intv: turned down ay-8914 volume to inprove intellivoice / console volume balance [Huygens]

    - iskr3104: Added roms of EGA graphics card [temaperm]

    - mac: Preliminary (not bootable) Quadra 700 support, including on-board video. [R. Belmont]

    - mac: Add Macintosh II Portrait Video Card (640x870 b&w) [breiztiger, R. Belmont]

    - abc1600: System now boots into ABCenix, but there is no support for hard disk yet so it's unusable. [Curt Coder]

     

    Software Lists:

    ----------------

    - intv.xml: serial numbers, usage info, and a bunch of new rom entries [k1w1]

    - snes.xml: over 200 cart profiles added. [MESSfan]

    - snes.xml: Added about 40 cart profiles, which makes the total number of cart profiles cross the 500 milestone, thanks to all people involved. [MESSfan, JohnDie, Zidanax]

    - lisa.xml: Added new softlist items [Kaylee]

    - coleco.xml - Added Castelo game [Anna Wu]

    - intvecs.xml: Split out the ecs games into their own softlist [Huygens]

    - sms.xml: added some recent dumps [Kaylee]

    - snes.xml: added a new proto and verified an old one [MESSfan]

    - softlist: misc addition of recent dumps (courtesy of Team Carrot, SMS Power, SegaAge and NoIntro guys) [Fabio Priuli]

    - nes.xml: included confirmed dumps, redumps and label info verified in the past year, courtesy of bootgod, Kinopio and the other guys at NES cart db. [Fabio Priuli]

     

    Source Changes:

    ----------------

    - wd1772: Add read track support and some misc fixes [O. Galibert]

    - Fix for cursor handling in dl1416 [Lord Nightmare]

    - wd1772: Add read ids support [O. Galibert]

    - Store the character codes and cursor states in ram and use the lookup rom to decode on display (as the real chip does according to the datasheet) rather than storing the segment contents in ram. This makes the DL1416 device act more like the real chip, where on power-up you see random but recognizable characters, rather than random gibberish. Note there's a lot of code duplication to check cursor state and invalid/blank crap which can probably either go behind a define or be its own function, or into the display wrapper function itself. [Lord Nightmare]

    - To see mouse pointer in games with clickable artwork use -nohc option from command line (windows only) [Robbbert,hap]

    - ipf_dsk: Reverse engineering, it's what we do [O. Galibert]


Portal by DevFuse · Based on IP.Board Portal by IPS
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