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- The performance of these days' PC improved. So the default setting was made high-definition setting.
- At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated.
- If the save file is started with the old version (before v1.14), the elapsed time isn't indicated.
- If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset.
[*]A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.
- When the check is put at "CPU->Perform SpriteLimit" menu, it's effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine.
[*]The speed and timing were brought close to the movement of a real machine. In "Metal Angel", the problem which cannot start a game (from v2.58) was solved.
[*]Additionally, a detailed part has been improved and corrected.
[*]The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke263-for98.zip
[*]I began Twitter. (Japanese language) http://twitter.com/kitao_n
- If the save file is started with the old version (before v1.14), the elapsed time isn't indicated.
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- Fixed various localisation issues [barry, reported by Benjamin Siskoo]
- Fixed some dipswitch descriptions in Boogie Wings and Major Title 2 [doomking]
- Fixed CRC error in CPS Changer version of Warriors of Fate [pmc2]
- Fixed Unicode title for Japanese versions of Dynasty Wars [kof2112]
- Fixed Unicode title for Japanese versions of Warriors of Fate [DsNo]
- Added driver for Super Locomotive [iq_132]
- Added clone of Warriors of Fate to the CPS-1 driver [barry]
- Added Bygone to the Legend of Kage driver [iq_132]
- Added colour PROMs to Birdiy in Pacman driver [iq_132]
- Fixed spriteram2 mapping and sprite rendering in Birdiy in Pacman driver [barry]
- Added correct dumps to kovsgqyz and kovsgqyza in the PGM driver [iq_132]
- Added clone of kovsgqyz to the PGM driver [iq_132]
- Fixed character selection screen in kovsgqyz and clones in the PGM driver [iq_132]
- Improved PGM sprite rendering [iq_132]
- Added PGM sprite generator to makefiles [barry]
- Made V3021 RTC an external device, seperate from the PGM driver [iq_132]
- Removed Street Fighter II' - champion edition (street fighter 2' 920803 USA, alt) as it is a bad dump [barry]
- Fixed some input and dip switch issues in the Bank Panic driver [barry]
- Added a debug device tracking module and updated all device, sound and CPU modules to support it [barry]
- Tidied all drivers in the cave, cps-3, megadrive, pgm, psikyo and toaplan folders, and updated to use Burn Memory module, as well as correcting any issues reported by debug tracker [barry]
- Updated M6502 CPU core interface to allocate memory rather than use an array [iq_132]
- Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]
- Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [barry]
- Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [barry]
- Fixed issue with string translation in localisation templates [barry, doomking]
- Fixed issue with exporting localisation templates in GCC builds [barry, doomking]
- Converted all the outstanding hard-coded strings I could see to translatable strings, let me know if you see any untranslatable strings [barry]
- Tidied the string resource ids to minimise future impact on translators [barry]
- Updated help file [barry]
- Matched all sets to MAME 0.144u3 [barry]
- Matched the Megadrive sets to MESS 0.144u3 [barry]
- Updated the libpng library to v1.5.6 [barry]
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Ami/WinArcadia 17.3 released

WinArcadia 17.3 (Windows): 24 December 2011
AmiArcadia 17.3 (AmigaOS 3): 24 December 2011
AmiArcadia 17.21 (AmigaOS 4): 15 December 2011
AmiArcadia 17.21 (MorphOS): 15 December 2011
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V17.21:
* Elektor, PIPBUG: knowledge and display of BIOS code and data
comments.
* Improved "Log|BIOS calls?" option.
* Miscellaneous improvements and bug fixes.
PCem 0.6 released

This emulates various early PC hardwares.
Get it here --> http://www.tommowalker.co.uk/pcem.html
This new version is able to run Windows 95.
Changes since v0.5:
- FPU emulation (486DX). Quake now works.
- Fixed page fault issue, GTA now works.
- Fixed CD-ROM Read sub-channel command, music on Quake and GTA works properly.
- Fixed MOV exx,sreg - X-Com Apocalypse now works.
- Fixed IO port trapping - Win 3.x enhanced mode now works
- Fixed LAR instruction - Win 95 now works
- Implemented MMU permissions for Win 95
- Timer fixes.
- Fixed VGA address register reads.
- Fixed Trident banking registers - among other things, Microprose installers now work
- Implemented trap flag and fixed interrupt behaviour, Second Reality now works
- Fixed numerous bugs with PPI & PIT.
- Added new BIOSes - Dell System 200, Acer 386SX/25N, WinBIOS 486
- Floppy controller fixes.
- SoundBlaster Pro & 16 mixers now emulated.
- Memory limit increased from 16mb to 64mb.
- Hard disc limit increased from 512mb to 2gb.
- Some other stuff.
Ootake v2.63 Released

Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of changes in this release:
Project Page & Download: http://www.ouma.jp/ootake/
FB Alpha 0.2.97.17 released

Get it here --> http://www.barryharr...view.php?id=169
This version features mostly localisation fixes, kindly reported by Benjamin Siskoo.
Version 16 was released yesterday, here's the changelog: