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    Scummvm 1.4.0 released

    Robert
    By Robert,

    This allows you to run certain old adventure games on modern hardware.

    Read more at the home page http://www.scummvm.org/

     

    Download it here --> http://sourceforge.net/projects/scummvm/files/scummvm/1.4.0/

     

    1.4.0 (2011-11-11)

     

    New Games:

    - Added support for Lands of Lore: The Throne of Chaos.

    - Added support for Blue's Birthday Adventure.

    - Added support for Ringworld: Revenge Of The Patriarch.

    - Added support for the Amiga version of Conquests of the Longbow.

     

    New Ports:

    - Added PlayStation 3 port.

     

    General:

    - Fixed the ARM assembly routine for reverse stereo audio.

    - Added support for building with MacPorts out of the box.

     

    AGI:

    - Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

     

    AGOS:

    - Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.

    - Fixed loading and saving in the PC version of Waxworks.

    - Fixed music in the PC versions of Elvira 1/2 and Waxworks.

     

    Groovie:

    - Added support for the iOS version of The 7th Guest.

     

    Lure:

    - Fixed crash when trying to talk and ask something at the same time.

     

    SCI:

    - Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

     

    SCUMM:

    - Implemented PC Speaker support for SCUMM v5 games.

    - Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.

    - Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.

    - Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

     

    Broken Sword 1:

    - Fix freeze in Windows demo.

    - Fix crash when using cutscene subtitles pack with the Macintosh version.

     

    Tinsel:

    - Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).

    - The US version of Discworld II now shows the correct title screen and language flag.

     

    Android port:

    - Fixed plugins on Android 3.x.

    - Moved the default saved game location to the SD card.


    BSNES 0.084 released

    Robert
    By Robert,

    BSNES is the most accurate SNES emulator.

     

    Get it here --> http://byuu.org/?page=bsnes&bg=3

     

    bsnes v084 released2011-11-07This release adds preliminary Game Boy Color emulation. Due to lack of technical information, this is undoubtedly the least stable module I provide at this time; but improvements should continue as it is developed.

     

    This release also polishes the NES emulation and user interface code.

     

    Changelog:

     

    - added preliminary Game Boy Color emulation

    - NES: added MMC6, VRC1, VRC2, VRC3 emulation

    - NES: fixed MMC5 banking and added split-screen support [Cydrak]

    - NES: pass all of blargg's ppu_vbl_nmi tests, pass more sprite tests

    - NES: palette is now generated algorithmically [bisqwit]

    - SNES: fixed SA-1 IRQ regression caused by code refactoring

    - Game Boy: rewrote audio channel mixing code; sound output is greatly improved as a result

    - Game Boy: uses DMG boot ROM instead of SGB boot ROM

    - Game Boy: fixed potential bug when loading save states

    - phoenix: fixed ListView focus issue [X-Fi6]

    - phoenix: fixed dialog message parsing [X-Fi6]

    - ui: video output is truly 24-bit now; SNES luma=0 edge case emulated

    - ui: audio frequency, latency, resampler are now user configurable

    - ui: gamma ramp is dynamically adjustable

    - ui: all filters ported to 24-bit mode (speed hit to HQ2x)

    - ui: added turbo button mappings for all generic controllers

    - ui: fixed audio volume on unmute via menu [Ver Greeneyes]

    - ui: shrink window option does nothing when no cartridge is loaded

    - ui: re-added compositor disable, driver verification from v082.


    Ootake 2.62 released

    Robert
    By Robert,

    Ootake is a TG16/Rurbo-Grafx emulator for Windows.

     

    Get it here --> http://www.ouma.jp/ootake/

     

    2011/11/07 2.62 released

     

    - The maximum of the volume adjustment (PageUp,PageDown and FunctionButton+UpDown) was changed to 120 from 100.

    * Only the time of a play on Hu-Card game is effective for 101-120.

    At playing CD-ROM game, 101-120 is the same volume as 100. (To stop saturation of sound)

    * When a check is put on the "File->Set Resume" menu, preservation and restoration of volume setting can be done.

    - Processing of ADPCM sound was improved. The sound quality improved. In the visual scene of "Jantei Monogatari 2", the problem that sound was difficult to catch improved.

    - A volume balance of "wave memory sampling sound" was readjusted. I think The quality of the voice (mainly Hu-Card game) was improved.

    - A volume balance of the whole sound was readjusted. I think it approached a real machine.

    - With some PC environment, at full-screen of 640x480 (Direct 3D), the problem that the screen upper part flickered was corrected.

    * With some PC environment, when overscan territory is indicated at 640x480(Direct3D), there is a possibility which flickers. In that case, choose the "Setting->Screen->DirectDraw(Old)" menu.

    - The speed and timing were brought close to the movement of a real machine. In the visual scene of "Jantei Monogatari 2", a problem that a screen was in disorder was settled.

    - Additionally, a detailed part has been improved and corrected.


    NitroGrafx V0.6 released

    Robert
    By Robert,

    This is a PC-Engine/TurboGrafx16 emulator for the DS.

     

    Get it here --> http://www.ndsretro.com/ndsdown.html

     

    Fixed graphics rendering and optimised everything to better handle CD-ROM emulation.

     

    *Support for all 2048 tiles.

    *Support for 1024 wide tilemaps.

    *Support for 320 pixel wide screenmode.

    *Better caching of tiles/sprites, less flickering

    *Optimised everything.


Portal by DevFuse · Based on IP.Board Portal by IPS
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