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    Neoraine 1.3.3 released

    Robert
    By Robert,

    http://rainemu.swishparty.co.uk/html/download/neoraine.html

     

    neoraine (1.3.3) unstable; urgency=low

     

    * Rasters improve again : this time we take the numbers found by the measurements from the mame team, quite different from what the dev docs tell... With some adjustements, a big boost for the cpu in the vbl to ensure a stable display and this kind of thing.

    * Now accept cue files where the the data file is not between quotes

    * Add -geometry command line option (same as raine)

    * Inputs updates (same as raine, see raine changelog for details)

    * Add the option to disable the rasters emulation in "neocd option", so that rasters don't prevent anymore a game to be playable like what happened in 1.3.2. Also useful for those who find rasters make some games too slow. The option is saved and will return when restarting the emu.

    * Some fixes for the savegames, they should be more reliable now.

    * Show iso files in the file selector when there are no cue files in the directory, which happens for neocd demos for example.


    Raine 0.51.13 released

    Robert
    By Robert,

    http://rainemu.swishparty.co.uk/html/download/latest.html

     

    raine (0.51.13)

     

    * 16bpp support for operation thunderbolt / spacegun

    * -geometry command line option

    * borderless option (enabled if passing -geometry)

    * Finally fixes the display if going from a small window to high resolution fullscreen

    * filter bad joysticks'axes when there are some

    * display joysticks names in the inputs dialogs

    * allow to clear some default inputs and save them (previously they were not saved if cleared).


    Clrmamepro 4.07 released

    Robert
    By Robert,

    http://mamedev.emulab.it/clrmamepro/download.htm

     

    What's new recently?

    4.07

     

    • added: chdman settings option to ignore warning for BADDUMP chds
    • added: rebuilder advanced option to list matched chds (so that's a first step towards chds rebuilding)
    • misc: dummy clones/fake clone (100% identical sets) detection now takes chds into account
    • misc: show prompt for fixing wrong sysdefpath issues
    • misc: ignoring chds in matchgame function for some speedup here and there
    • misc: updated rar dll
    • fixed: crash when using setinformation->show enabled
    • fixed: create rompaths for sysdefpaths can rarely create an empty path which will then be "current path"
    • fixed: wrong sysdefpath issue output was sometimes missing when chds and roms didn't share the same path
    • fixed: sysdefpath auto-rompath creation didn't ask for standard/mechanical/devices


    BSNES v090 released

    Robert
    By Robert,

    http://byuu.org/?page=bsnes&bg=3

     

    Yes, this new version has Nintendo DS emulation!

     

    Most notably, this release adds Nintendo DS emulation. The Nintendo DS module was written entirely by Cydrak, so please give him all of the credit for it. I for one am extremely grateful to be allowed to use his module in bsnes.

     

    The Nintendo DS emulator's standalone name is dasShiny. You will need the Nintendo DS firmware, which I cannot provide, in order to use it. It also cannot (currently?) detect the save type used by NDS games. As such, manifest.xml files must be created manually for this purpose. The long-term plan is to create a database of save types for each game. Also, you will need an analog input device for the touch screen for now (joypad axes work well.)

     

    There have also been a lot of changes from my end: a unified manifest.xml format across all systems, major improvements to SPC7110 emulation, enhancements to RTC emulation, MSU1 enhancements, icons in the file browser list, improvements to SNES coprocessor memory mapping, cleanups and improvements in the libraries used to build bsnes, etc.

     

    I've also included kaijuu (which allows launching game folders directly with bsnes) and purify (which allows opening images that are compressed, have copier headers, and have wrong extensions); both of which are fully GUI-based.

     

    This release only loads game folders, not files. Use purify to load ROM files in bsnes.

     

    Note that this will likely be the last release for a long time, and that I will probably rename the emulator for the next release, due to how many additional systems it now supports.


Portal by DevFuse · Based on IP.Board Portal by IPS
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