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    FB Alpha 0.2.97.27 Released

    Robert
    By Robert,

    http://www.barryharris.me.uk/article_view.php?id=190

     

    A new FB Alpha is available for download. There has been quite a lot of work done on improving sound in this release, particuarly in balancing and directing the different audio streams for each game. The result is that this release of FB Alpha sounds much better for games that have plenty of audio sources.

     

    You can download the new release on the FB Alpha page.

     

    * Sound Improvements

    - Tidied sound chip interfaces, adding support for volume and left/right selection for individual routes. Updated all drivers to support. Many drivers sound much better with these updates [barry]

    - Fixed an issue with multiple YM2203 chips that resulted in static noise in the sound output [barry]

    - Added pan support to Taito drivers that use panning with the YM2610 sound chip [barry]

    - Added pan support to the Darius driver [barry]

    - Added support for an RC filter, and added support to the Galaxian Konami sound based drivers [barry]

    - Fixed various drivers that rendered the MSM5205 sound too fast when the sample rate was greater than 22050Hz [barry]

    - Applied a YM2413 fix from MAME [barry]

    - Added support for a selectable number of voices in the Namco sound module (fixes sound in the Baraduke, Pac Land and Sky Kid drivers [barry]

    - Added multiple chip support to the Sega PCM module, updated Super Monaco Grand Prix to support the extra sound board [barry]

    - Added support for the MSM6585 chip to the MSM5205 core [iq_132]

    - Added multiple chip support to the Y8950 interface, and hooked up in the Cybertank driver [barry]

    - Small speedup in the DAC core [iq_132]

    * Standardised some CPU interfaces [iq_132]

    * Improved Atari slapstic emulation, and updated the Gauntlet driver to support it [iq_132]

    * Added driver for Atari Tetris [iq_132]

    * Added driver for Cybertank [iq_132]

    * Hooked up analog inputs in the Cybertank driver [barry]

    * Added driver for games on Donkey Kong hardware [iq_132]

    * Tidied Donkey Kong driver to build with current FB Alpha, and fixed some bugs and crashes [barry]

    * Added driver for Konami Test Board (GX800) [iq_132]

    * Added Bang 2 Busters to the Neo Geo driver [lantus]

    * Added Treasures of the Carribean to the Neo Geo driver [lantus]

    * Added Last Survivor to the Sega X-Board driver [barry, JacKc, ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB, Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]

    * Added Racing Beats to the Taito Z driver [barry]

    * Added bootleg of 1943 to the driver [barry, JacKc, bonky0013]

    * Added clone of Arkanoid to the driver [barry]

    * Added bootleg of Pang! 3 to the CPS-1 driver [JacKc, porchy]

    * Added some bootlegs of Street Fighter II to the CPS-1 driver [barry, JacKc, smitdogg]

    * Added clone of Super Street Fighter II to the CPS-2 driver [JacKc]

    * Added two clones of Thunder Zone to the Data East drivers [shouTime, JacKc]

    * Added two clones of Dynamite Duke to the driver [JacKc, Arzeno Fabrice]

    * Added clone of War of the Bugs or Monsterous Manouvers in a Mushroom Maze to the Galaxian driver [barry]

    * Added clone of Jumping Pop to the driver [barry, The Dumping Union]

    * Added clone of Parodius to the Konami driver [barry, Andrew Welburn, The Dumping Union]

    * Added King of Gladiators Plus to the Neo Geo driver [JacKc]

    * Added homebrew WW2 Demo to the Neo Geo driver [barry]

    * Added homebrew Spiderman Intro demo, and added alt sets of TMNT and Dark Wing Duck intro sets to the Neo Geo driver [barry]

    * Added clone of Ketsui Arrange to the PGM driver [JacKc]

    * Added clone of Raiden to the driver [barry, JacKc]

    * Added two clones of Fantasy Zone II (System 16C version) to the Sega System 16B driver [barry]

    * Added clone of Turbo Outrun to the Sega Outrun driver [JacKc]

    * Added clone of AB Cop to the Sega X-Board driver [JacKc]

    * Added clone of GP Rider to the Sega X-Board driver [barry]

    * Added clone of Deer Hunter to the Seta 2 driver [JacKc]

    * Added clone of Drift Out to the Taito F2 driver [JacKc, Hammy]

    * Added clone of Rygar to the Tecmo driver [JacKc, smitdogg]

    * Added clone of Pipi & Bibis / Whoopee!! to the Toaplan 2 driver [barry, Antonio Gonzalez Jr.]

    * Added bootleg of Toki to the driver [barry, skiltz]

    * Added clone of Trojan to the driver [JacKc]

    * Fixed bugs in 4 Fun in 1 and Ghostmuncher Galaxian in the Galaxian driver, promoting them to working [barry]

    * Changed Fantastic to use the proper PROM dump in the Galaxian driver, fixing the game colours [barry]

    * Changed Super Bond to use the proper PROM dump in the Galaxian driver, fixing the game colours [barry]

    * Various PGM improvements [iq_132, JacKc]

    * Fixed a graphics glitch in the Super Monaco Grand Prix title screen [barry]

    * Fixed issue with Top Speed crashing on driver init [barry]

    * Big-endian fixes for the Cybertank driver [lantus]

    * Big-endian fixes for the Sega System 16A and Tecmo drivers [lantus]

    * Big-endian fix for Street Fighter II: Magic Delta Turbo sprite x position [lantus]

    * Applied various libretro patches [Twinaphex]

    * Updated the zlib library to v1.2.7 [barry]

    * Updated the libpng library to v1.5.12 [barry]

    * Matched the Megadrive sets to MESS 0.146u5 [barry]

    * Synced sets with MAME 0.146u5 [barry]


    HalfNES 0.050 released

    Robert
    By Robert,

    http://code.google.com/p/halfnes/downloads/list

     

    0.050 (8/9/2012)

     

    Lots of minor improvements for this release, and new mapper support as well.

    Thanks to Nawrot Kryzystof for many of these fixes.

     

    Added Mappers:

    Mapper 10 (Fire Emblem, Famicom Wars)

    Mapper 19 (Megami Tensei II, Rolling Thunder (J), etc.) with expansion sound

    Mapper 34 (Impossible Mission II)

    Mapper 38 (Crime Busters)

    Mapper 64 (Klax, Rolling Thunder (U))

    Mapper 70 (Kamen Rider Club)

    Mapper 89 (Mito Koumon)

    Mapper 93 (Fantasy Zone (J))

    Mapper 94 (Senjou no Oukami)

    Mapper 97 (Kaiketsu Yanchamaru)

    Mapper 107 (Magic Dragon)

    Mapper 140 (Bio Senshi Dan)

    Mapper 152 (Arkanoid 2)

    Mapper 180 (Crazy Climber)

    Mapper 185 (Spy Vs Spy (J) but NOT Banana)

    Mapper 200 (36-in-1 Multicart)

    Mapper 203 (35-in-1 Multicart)

    Mapper 240, 246 (More Chinese original games)

     

    Fixed:

    -Fixed DMC timing (passes DMC basics test and makes Bee 52 work better)

    -CPU interrupt is delayed so CLI+SEI only causes 1 interrupt after SEI

    (fixes Break Time, Hebereke)

    -Fixed APU frame counter reset to within 1 CPU opcode of correct timing

    -Fixed APU sweep behavior when clocked then immediately reset

    (Super Mario Bros. sound effects, Driar wrong notes in music)

    -Updated VRC7 sound to use new patch set from nesdev,

    changed the way modulator feedback works, increased envelope attack rate

    -Added CRC to options menu to make verifying dumps easier

    -Fixed Uchuusen - Cosmo Carrier mirroring

    -Fixed bug with file dialog where it wasn't clearing the old name when loading

    a ROM by double clicking

     

    Broke:

    - Lagrange Point intro was broken by the CPU interrupt change. Game is still playable.


    SixtyForce 0.9.6 released

    Robert
    By Robert,

    SixtyForce is a Nintendo64 emulator that runs only on an Intel Mac with OSX 10.5 (or later) installed.

     

    http://sixtyforce.com/

     

    sixtyforce 0.9.6 release notes

     

    This version requires Mac OS X 10.5 or later on an Intel Mac.

     

    There are a huge number of improvements including...

     

    Application improvements

     

    * 64-bit Intel support.

    * Code-signed for Mountain Lion.

    * Updated to use modern APIs everywhere possible.

    * USB game controllers can now be plugged and unplugged with sixtyforce running.

    * Added default settings for several new game controllers.

    * Improved freeze state reliability.

    * Fixed a bug that caused stereo audio to have the left and right channels swapped.

    * Lots of other bug fixes.

     

     

    Emulation improvements

     

    * 64-bit addressing code generation.

    * Fixed bugs in the emulation core.

    * Fixed rounding mode issues.

    * Fixed bugs with unmasked interrupts.

    * Updated to use modern memory protection.

    * Improved boot emulation.

     

     

    Graphics improvements

     

    * Faster texture conversions and non-power-of-two textures.

    * Improved state saving and restoring.

    * Fixed some color combiner problems.

    * Fixed some scissoring problems.

    * Fixed some near-clipping problems.

    * Fixed the GoldenEye sky.

    * Basic Conker's Bad Fur Day support.

    * Began implementing real frame buffer support.

    * Removed obsolete preferences.

     

     

    Note: This version has removed support for PowerPC Macs and the iShock controller force feedback.


    BGB 1.4.1 released

    Robert
    By Robert,

    http://bgb.bircd.org/

     

    New in BGB 1.4.1

     

    - fixed time keeping problems (hiccups) on windows 7.

    - fixed inaccuracy in mid-scanline change of LCDC bits (gejmboj).

    - fixed a condition that would cause inaccurate timing of interrupt (final fantasy adventure).

    - added "gameboy or GBC" system mode setting.

    - added "blurry" doubler.

    - fixed searching any opcode with a space giving "IO error 105".

    - added field in IO map to view/edit the "low" bank of multicart emulation.

    - fixed "remotejoy" bring broken.

    - screen window can now init on secondary monitor.

    - fixed failure of GUI elements initing on secondary monitor.

    - fixed wrong field in wav file written.


Portal by DevFuse · Based on IP.Board Portal by IPS
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