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MAME / MESS / MESSUI 0.147 released

For MAME and MESS, use the MAME source located at http://mamedev.org/release.html
The MAME binaries are at the same link.
MESS official binaries are at http://mess.redump.net/downloads
MESSUI patch and binaries are at http://messui.the-chronicles.org/
0.147-------
MAMETesters Bugs Fixed
----------------------
- 04323: mjflove, rongrongg, rongrongj: [debug] Crash
after exit (Phil Bennett)
- 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c:
[debug] Assert after OK (Phil Bennett)
- 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash
before OK (Robbbert)
- 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c,
groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c,
macrossp.c: [debug] assert: src/emu/attotime.h:146:
frequency > 0 (Phil Bennett)
- 04999: [Crash/Freeze] (pong.c) All sets in pong.c:
[debug] Crash after OK (couriersud)
- 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug]
Crash before OK (Tafoid)
- 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c:
NVRAM written incorrectly - games never start. (hap)
- 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c:
[debug] Crash immedately after OK (debug) (s.ronco)
- 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz,
isgam : Black screen (Aaron Giles)
- 04978: [sound] (scregg.c) dommy: Sound effects seem to
be incomplete/missing (hap)
- 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)
Source Changes
--------------
-i386: xlat implementation fix [Alegend45]
-Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]
-Updated netlist implementation: [Couriersud]
* Now supports any resolution fitting reasonably into a UINT64
* Execution now uses a list sorted by execution time
* Implementation now supports analog and digital inputs / outputs
* First step in a move to "terminals" being both input / output
* Improved object model
Pong:
* Rewrote video code, now emulates a monitor by analyzing the analog
video signal and identifying vsync and hysnc pulses.
* Removed all hacks.
Overall performance increase of about 10% over the previous "pongf"
implementation.
-patch that enables output of
elements stored in software lists through -listsoftware [qmc2]
-Flicker: Boots up, some buttons working. WIP [Robbbert]
-Continuing new device implementation for SN76496 and clones - mrdo.c,
pachifev.c, tp84.c [Osso]
-Flicker: added remaining inputs, some notes, sound (of sorts), marked
as working. [Robbbert]
-Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]
-Written up a bare-bones M50458 OSD video chip device, used by Nintendo
Super System HW [Angelo Salese]
-Continuing new device implementation for SN76496 and clones [Osso]
-Written a preliminary S-3520CF RTC chip device, used by Nintendo Super
System [Angelo Salese]
-zac_1: added display, inputs, notes. ewf and sshtlzac marked as
working [Robbbert]
-Fixed G-Stream G2020's sound banking. Compared with a real PCB and
everything sounds as it should. [trap15]
-Added IGT ID-023 Protocol to driver. This additional DBV protocol
allows all remaining unsupported sets to accept dollar bills in-game.
The protocol is switchable via driver configuration (along with
denomination). [Jim Stolis]
-Shared palette fix for certain sms-based games in Mega Tech
[David Haywood]
-20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition.
[brian Troha]
-Preliminary implementation of the Fujitsu MB90092 OSD chip, used by
Super Famicom Box [Angelo Salese]
-Fixed for an SDL sound bug surrounding use of -speed and pausing
frequently causing corrupt sound. [Antonio Giner]
-Basic emulation of the Z180 in Super Famicom Box HW
[Angelo Salese, nocash]
-Fixed default SDL OSX UI toggle key name. [Curt Coder]
-Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]
-ppc: Implemented PPC403 DMA chaining [Ville Linde]
-Created new sprite device base class, which manages a bitmap and a
sparse bitmap for tracking which areas got updated. This allows
sprites to be rendered independently to their own bitmap and then
mixed in a final step. Converted the Sega sprite device over to this
new model, and moved the mixing steps out of the sprite
implementations and into the driver- specific video updates where it
belongs. [Aaron Giles]
-Added some further methods and helpers to the bitmap_t and rectangle
classes. [Aaron Giles]
-Created a sega_16bit_common_base class which handles the common Sega
palette RAM mappings and open bus reads. [Aaron Giles]
-nwk-tr.c: Improved LAN controller emulation [Ville Linde]
-segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as
317-0106 and provided a working decryption key. [Chris Hardy]
-Verified Dip Settings using Dip Sheet and through playtesting for
deadconx, deadconxj [Tafoid]
-PowerPC: Fixed 601-type BAT processing [R. Belmont]
-taito_x.c: Corrected the rom names for the Superman sets. Added info about
an alternate rom layout using a daughter card and half sized mask roms.
Changed Gigandes (Japan) to Gigandes (earlier) as both sets support
English / Japanese via dipswitch. But one set has a revised and corrected
service mode. [brian Troha, Dave France, The Dumping Union]
-Improved SPC700 cycle opcode timings [Angelo Salese, byuu]
-Fixed a major bug with 5A22 timings, that was incorrectly taking extra
steals at every read, write and rmw types of opcode [Angelo Salese]
-Moved multiplication and division operation from SNES to 5A22 CPU core
file [Angelo Salese]
-Updated looping.c to use the new tms52xx device implementation. [Osso]
-Made core able to use bios selection per slot device
[Miodrag Milanovic]
-made S1410 device act as a SCSIHD with the custom commands, added
D9060HD & ACB4070 devices to do the same thing [smf]
-Numerous jedutil tool improvements. [Kevin Eshbach]
Made some modifications to the jedutil tool to allow the viewing of
simple combinatorial jeds (adding support for registered and gals in
the future) by taking a jed file and printing out human-readable
equations. Changed the command line options of the jedutil tool to
know take an initial argument to specify what the tool should do.
For example to convert a jed to bin the command is now: jedutil
–convert
jedutil –convert
To view a jed file with human-readable equations the command is
jedutil –view
-gfx_element is now a class. Accessors are provided for all necessary
elements. Updated some of the more, ah, creative uses/abuses of the
gfx_elements. [Aaron Giles]
-Split out callbacks from scsibus_device into scscb_device, eventually
this will be a SCSI device. SCSIBus_interface is no longer required
and has been removed. [smf]
-DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]
-PowerPC: 100% pass of integer portion of PPCTorture on all DRC
backends. [R. Belmont]
-es5503: Preserve phase when oscillators loop [R. Belmont]
-nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]
-xforce: fixed display [Robbbert]
-Promoted brickzn to playable state [Luca Elia]
* Fixed gfx ROMs loading
* Fixed inputs in joystick version
* Alternate data decryption
* Fixed alternate opcode decryption ranges
* Palette encryption, banking and writes disable
* Work RAM disable
* Multiplexing of registers through protection
* Added cheat / debugging inputs
-Understood how the Seibu COP collision detection really works, greatly
improving Godzilla, Heated Barrel and SD Gundam RT gameplay
[Angelo Salese, Smitdogg]
-Generalized the PLS100 into a PLA device of variable amounts of
inputs/outputs/terms. [Curt Coder]
-In device_state_interface, rename state() to state_int() and
set_state() to set_state_int() for consistency. Update all callers.
Also add set_pc() helper and updated all callers to use that instead
of set_state_int(STATE_GENPC) [Aaron Giles]
-Added device_t::state() method to get the state interface. Added
redundant device_state_interface::state() method to catch redundant
use of it. [Aaron Giles]
-segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]
-Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the
above methods. [Aaron Giles]
-Add ambiguous execute() and memory() methods to the
device_execute/memory_interfaces respectively in order to catch
unnecessary usage of the corresponding device_t methods. Removed all
existing redundant usage. [Aaron Giles]
-merit.c: Added dipswitches to the Pit Boss sets with dipswitch
locations. Reordered sets from oldest to newest. Added
GAME_NO_COCKTAIL flag as these games support a cocktail mode.
Mapped player 2 controls for cocktail mode. [brian Troha]
-Closeout on old macros. Retired cputag_set_input_line and
cputag_set_input_line_and_vector, replacing them with
machine.device("tag")->execute().set_input_line[_and_vector].
[Aaron Giles]
-meritm.c: Various rom name corrections and additional minor
documentation. [brian Troha]
-meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB.
[brian Troha]
-Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]
-Rotation: fixed displays, fixed sensors so that the game is now
playable. [Robbbert]
-es5503: Fix IRQ timing error introduced when I did the device
conversion. [R. Belmont]
-Made accurate trigonometry maths in Seibu COP [Angelo Salese,
Smitdogg]
-Rewrote the SAA5050 Teletext character generator. Removed saa505x.c
which was used by bbc.c, and refactored all drivers to use the new
implementation. [Curt Coder]
-idetrl.c - Support IDE command 0x31
(IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]
-splash.c: Changed the Machine Config to use actual OSC values and
measured clocks as listed in the driver. Added a note about a Splash!
PCB with alternate (higher) OSC clocks. Added a note about The Return
of Lady Frog 9 rom and the 1 bit difference between the two sets.
[brian Troha]
-Fixes so MESS on PowerPC OS X builds and works again. MAME is still a
lost cause. [R. Belmont]
-Updated DOCS config.txt and windows.txt with recent commands that were
never added to documentation as well as some clarifications. [Tafoid]
-expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards
used for the two different versions of Fantasia. [brian Troha]
-segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]
-tumbleb.c: Filled in a few dipswitches for Magicball Fighting.
[brian Troha]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
F1 Super Lap [David Haywood]
Turbo Out Run (cockpit, FD1094 317-0106)
[Chris Hardy, The Dumping Union]
Little Robin [David Haywood]
Brick Zone (2 sets) [Luca Elia]
Dodge City (9131-02) [brian Troha, The Dumping Union]
Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump
[letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap]
Draw Poker (Bally, 03-20) [s. Rider, Andrew Gardner, hap]
Magicball Fighting (Korea) [Guru, David Haywood]
Thrill Drive (JAE, JAB) [Ville Linde]
GTI Club [Ville Linde]
Solar Assault [Ville Linde]
Hang Pilot [Ville Linde]
New clones added
----------------
Fantasia (940307 PCB) [brian Troha, The Dumping Union]
Superman (US) [Dave France, The Dumping Union]
Ms. Pac-Man Heart Burn [hap]
F1 Super Lap (World) [uncle Tom]
Thunder Zone (World 4 Player) [Guru]
Dodge City (2131-82, set 2) - Not working
[brian Troha, The Dumping Union]
Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.]
Exciting Soccer (US) [Tirino73]
New games marked as GAME_NOT_WORKING
------------------------------------
LD Mahjong #4 Shabon-Dama
[Yohji, ranger_lennier, Smitdogg, The Dumping Union]
Sega Clay Challenge [super Menteur, R. Belmont]
0.147-------
MAMETesters Bugs Fixed
----------------------
- 05003: [Graphics] (gb.c) gbcolor [commandk, dkongc, zeldaldx]:
Graphics corruption in many sets (s.ronco)
- 04981: [Graphics] (coleco.c) coleco: [frogger] Blinking graphic
glitches across top half of screen (hap)
New System Drivers Supported:
-----------------------------
(none)
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)
Skeleton drivers:
-----------------
- AlphaSmart Pro [JCCyC]
System Driver Changes:
----------------------
-mz2000: added and hooked up software lists for tapes and
floppies. tapes do not work, and we need proper dumps of the cassette
BASIC. [Fabio Priuli]
-vip: Fixed VP-700 Tiny BASIC ROM mapping and VP-620 ASCII
keyboard. [Curt Coder]
-i8550021: Added keyboard ROM. [John Elliott]
-hr16: Added preliminary sound emulation. [sandro Ronco]
-vboy: Improved framebuffer busy / drawing flags for Virtual Boy, golf
doesn't crash anymore and nesterfb does a bit more [Angelo Salese]
-vboy: correct timer handling, gives proper sound/music. [R. Belmont]
-VK100 IO mirroring, also a lot of prom tracing and comment
updates [Lord Nightmare]
-c64: Added floating bus read support to cartridge interface. [Curt Coder]
-plus4: Added floating bus read support to TED and
cartridge interface. Implemented some Diag264 test cartridge loopback
connectors. [Curt Coder]
-c64: Fixed CPU port, tsuit215 CPUPORT test passes now. [Curt Coder]
-VK100: Correctly hooked up vsync interrupt to crtc instead of
video subsystem; Figured out the low two bits of SYSTAT_A from tracing
and hooked both up, and updated the SYSTAT_A documentation comments.
Additional documentation comments for the SMC COM5016T baud rate
divider. Made the DU/DVM/DIR/WOPS 8*4bit register file an actual
4-entry array, to simplify address decoding later. [Lord Nightmare]
-VK100: simplification of the code by emulating the register
file as an array. [Lord Nightmare]
-apple2gs: Improved Ensoniq sound emulation for many games/apps. [R. Belmont]
-apple2gs: Save states now officially supported. [R. Belmont]
Software Lists:
----------------
-vic1001_cart.xml: Added a few more carts. [K1W1]
-ibm5170.xml: Added some more disks. [Kaylee]
-pcw.xml: Dumped UK and FR system disks. [breiztiger]
-mz700: added a software list to document tape dumps [FatArnold]
-channelf.xml: added a bunch of proto carts dumped a few years
ago. [K1W1]
-snes.xml:
* Huge prototype update, tons of invaluable documentation added
[ReadOnly] Many thanks to all the contributors, in no particular
order: TheRedEye, Adam K, Van Halen, Mike, JackHead, badinsults,
Yakushi~Kabuto
* New dumps deluge
[JachHead, Mike, Yakushi~Kabuto, badinsults, RedScorpion]
* Many new carts profiles added, thanks to RedScorpion’s donation
[ReadOnly]
* Rationalization of the undumped list [ReadOnly]
* Plethora of fixes and additions [ReadOnly]
-pico.xml: new US dumps. [TeamEurope]
Source Changes:
----------------
-Fixed vertical sprite wrap-around in SNES driver [Angelo Salese]
-Rewritten cycle steal code from scratch and nailed it directly
in the G65816 CPU core [Angelo Salese, byuu]
-Added PET cassette port slot interface to vic20, c64, and
plus4. Implemented 1530/1531 datassette as slot devices. Converted
MOS6581 interface to devcb. [Curt Coder]
-vic20: Added floating bus read support to VIC and cartridge interface.
[Curt Coder]
-vic10: Added floating bus read support to VIC-II and cartridge interface.
[Curt Coder]
-Fixed incorrect SPC700 IPL ROM behaviour in SNES driver(s),
fixes some (not all) crashes at soft reset [Angelo Salese]
-Added Sound Blaster 16, and proper 16 bit ISA DMA handling [Carl]
-Added IBM VGA card [Carl]
-m6502: Fixed CPU peripheral port behavior by introducing pull-up and
pull-down masks to the CPU interface. [Curt Coder]
-isa_blaster: Adds 2,3 and 4bit ADPCM support [Carl]
-Preliminary support for cassette images in MZ-2000
[Angelo Salese]
-Added keyboard inputs for Pasopia and Pasopia 7, z80pio irq
still doesn't work [Angelo Salese]
-Added paddles and light pen VCS control devices. [Curt Coder]
-support for writing to compressed hard drives using diff files. [smf]
-pc hardware: cleanup the end-of-dma notifications [O. Galibert]
-isa_blaster: improves the adpcm and simplifies the dsp
protection, based on the ATI Stereo FX rom. [Carl]
-pc_joy: made pc joystick a device for the many isa audio adapters with
joy ports to share. [Carl]
-cbmb: Added PLA dumps. [Edward Shockley]
-ATI Stereo F/X ISA card support [Carl]
Dice 0.4 released

http://sourceforge.net/projects/dice/files/
DICE is a Discrete Integrated Circuit Emulator. It emulates computer systems that lack any type of CPU, consisting only of discrete logic components.
Games available:
pong
pongdoubles
rebound
gotcha
spacerace
stuntcycle
Ami/WinArcadia 18.7 released

WinArcadia 18.7 (Windows): 16 September 2012
AmiArcadia 18.7 (AmigaOS 3): 16 September 2012
AmiArcadia 18.7 (MorphOS): 16 September 2012
AmiArcadia 18.62 (AmigaOS 4): 8 September 2012
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor, 3D.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V18.62:
* Memory editor: graphical memory map representation.
* Miscellaneous improvements and bug fixes.
nGlide 1.00 - Glide wrapper released
nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Some of them are Diablo 2, Need for Speed 2-5, Carmageddon 2, Tomb Raider, Turok. All three API versions are supported, Glide 2.1 (glide.dll), Glide 2.4 (glide2x.dll) and Glide 3.0 (glide3x.dll). Glide wrapper also supports high resolution modes.
nGlide 1.00 changelog:
Glide2:
-added support for Barrage
-added support for S.C.A.R.S.
-fixed Airfix Dogfighter no intro bug
-fixed Bio F.R.E.A.K.S. black background issue
-fixed Carnivores sky issue
-fixed Carnivores 2 sky issue
-fixed Carnivores: Ice Age sky issue
-fixed CART Precision Racing image quality
-fixed Codename: Eagle texturing issue
-fixed Descent: Freespace ship lights
-fixed Excalibur 2555AD text glitch
-fixed F/A-18 Korea garbled debriefing screen
-fixed Lands of Lore 3 Alt+Tab crash
-fixed Monster Truck Madness 2 image quality
-fixed Motorhead lights visible through walls
-fixed Pył (with DOSBox + Gulikoza patch) lights visible through walls
-fixed Starsiege menu buttons glitch
-fixed SWIV 3D platform and shadow glitches
-fixed TNN Outdoors Pro Hunter engine crash with 640x480 and above
Glide3:
-added support for ePSXe, PS1 Emulator (with Lewpy's Glide plugin)
-added support for TEXMIRROR extension
-fixed Arabian Nights complex shadows bug
-fixed Hardwar: The Future is Greedy oblique lines glitch
-fixed Hype: The Time Quest blinking character shadows
-fixed Lander shadow glitch
-fixed realMYST transparency issue in menu
Miscellaneous:
-fixed Resolution: By desktop setting with DOSBox + Gulikoza patch
-improved compatibility with Wine