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    PCSX2 1.0 released

    Robert
    By Robert,

    http://pcsx2.net/244-pcsx2-1-0-released.html

    http://pcsx2.net/download.html

     

    After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.

     

    Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!

     

    There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins.

     

    This release is a big milestone that marks the way to new features and improvements!

     

    Here is an excerpt of the latest changes:

     

    Windows

     

    Core:

     

    * Video timing adjustments

    * microVU fixes for Metal Gear Solid 2 and others

    * General speedups

    * microVU speedup

    * New GIF unit that mimics the real one better

    * microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)

    * Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately

    * CDVD fixes (Time Crisis boots now)

    * Added support for progressive scan timings

    * Path 3 arbitration and timing refinements

    * Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations

     

     

    SPU2-X:

     

    * Configurable output volume

    * Fixes to reverb

    * Various sound looping fixes

    * Improved time stretcher

    * Reverse phase audio quality improved

     

     

    GSdx:

     

    * Fixed RGB mode movie recording

    * Texture cache change that fixes some black screening games

    * Implemented NVidia FXAA 3.10, page up key activates it

    * Better multithreading

    * Arc the Lad bad fog fix

    * Fixed shadows in software renderer

    * Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings)

    * User configurable hacks in the GUI

    * Fixed flickering in many FMVs

    * Implementation of GSdx "Cutie" project (various extra CRC hacks)

     

     

    Lilypad:

     

    * Pad state getting stuck with savestates bug fixed

     

     

    USBqemu:

     

    * Revamped it a bit

     

     

    Linux:

     

    OnePad changes:

     

    * New dialog configuration panel

    * Improved support of various pad (sixaxis)/mouse/wiimote

    * Added support for more controllers

    * Added support for pressure-sensitive buttons

     

     

    GSdx:

     

    * GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don't expect the hardware renderer to run properly, but the Software renderer should be fine.

     

    * Added support for configuration and keyboard shortcuts from PCSX2

     

     

    ZZogl:

     

    * Added support for configuration and keyboard shortcuts from PCSX2

    * Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.

     

     

    PCSX2 GUI:

     

    * Added thread timing information to see the CPU usage in the status bar

    * Fix multiple frame/box letters sizing.

     

     

     

    In addition to these changes we found a fixed several bugs that could lead to crashes in various situations.

    The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

     

    We hope you enjoy this first major version release and have fun playing your games on it! :)


    PCem 0.7 released.

    Robert
    By Robert,

    http://www.tommowalker.co.uk

     

    PCem is an emulator for old XT/AT-class PCs. It emulates :

     

    - IBM 5150 PC

    - IBM 5160 XT

    - Tandy 1000

    - Generic XT clone

    - DTK XT clone

    - Schneider EuroPC

    - Amstrad PC1512

    - Sinclair PC200

    - Amstrad PC1640

    - Amstrad PC2086

    - Amstrad PC3086

    - IBM AT

    - Commodore PC30-III

    - Dell System 200

    - AMI 286 clone

    - Acer 386SX/25N

    - Amstrad MegaPC

    - AMI 386 clone

    - AMI 486 clone

    - AMI WinBIOS 486 clone

    - AMI PCI 486 clone (Shuttle HOT-433)

     

    with 640k of RAM (1-64mb for AT and 286/386/486), 2 floppy drives (up to 2.88mb), 2 hard drives, CGA, MDA, Hercules, EGA (PC1640 only), VGA or SVGA, SoundBlaster, GameBlaster, GUS, and a mouse. It can run both DOS-based games and booter games, as well as Windows.

     

    3rd August 2012

    PCem v0.7 released. Windows 98 now works, Win95 more stable, more machines + graphics cards, and a huge number of fixes.

     

    This is likely to be the final version of PCem.


    Pasofami 1.6n released

    Robert
    By Robert,

    Ami/WinArcadia 18.42 released

    Minuous
    By Minuous,

    WinArcadia 18.42 (Windows): 1 August 2012

    AmiArcadia 18.42 (AmigaOS 3): 1 August 2012

    AmiArcadia 18.42 (MorphOS): 1 August 2012

    AmiArcadia 18.41 (AmigaOS 4): 22 July 2012

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by

    Zaccaria (1979-1982);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977);

    * PHUNSY computer (c. 1980); and

    * AY-3-8550-based Pong systems (c. 1976).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor, 3D.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V18.41:

    * Support for loading EAP files.

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


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