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ePSXe 1.8.0 released

http://www.epsxe.com/download.php
ePSXe v1.8.0, released on 09.11.2012
- Added cheat codes support. Now ePSXe support Gameshark cheat codes. See
the Cheat Code section below to get information on how to use it.
- Added support for disc images in PBP format. It supports compressed images, and
multi-disc images (a list of images is shown when you choose a multi-disc pbp).
This doesn't support encrypted files.
- Added subchannel support using SBI files from redump.org. To get it working
with isos the SBI file has to be renamed with the same filename as the image
(except the extension, for example .bin to .sbi) and be located in the same folder.
To get it working in cdroms, you need to put the SBI file in directory patches,
with the PS-EXE name of the game and ".sbi" at the end of the name.
(example: SLES_99.999.SBI). Be carefull, ".sub" has priority over ".sbi",
so if you prefer to use the ".sbi" file, remove/move ".sub" to another folder.
- Fixed changedisc feature, which was broken in 1.7.0, and added fixes to
support changedisc in more games that were not previously working.
- The internal SPU plugin has been updated to the 1.8.0 version. This
version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to
Shalma and Tikalat. The following games work better in this release:
Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears,
Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon,
Discworld Noir, Tales of Destiny, Extreme Ghostbuster,
South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer ...
- Added better support to change memcards on the fly (Dragon Warrior 7,
Star Ocean 2, Valkyrie Profile ...). This includes a
better detection by the games. You can also disable the memcards
in the configuration screen (needed in Lifeforce Tenka). Thanks goes to
Shalma and Tikalat.
- Improved dual shock, mouse, guncon, multitap emulation (vibration on
multitap not supported). Mouse is working again in the Pad2 (Quake),
and multitap is working in more games like Frogger 2, Rampage 2 and
Crash Bash. Thanks goes to Shalma and Tikalat.
- Better support for CDDA in games, more games which had CDDA in the
previous version work now. It also adds better RepPlay, and
AutoPause support.
- Some games with GPU status problems are detected and auto-activate the
required options in the GPU. These games don't work if you use PEC.
The list of affected games includes: To heart, Ishin No Arashi,
Dukes hazzard Racing for Home, Hot wheels: turbo racing, U.P.P.
Thanks goes to gladiator.
- Added support for savestates in some game which didn't work in the previous
version because it was unable to find the game code name. It now generates
a game code name for the game like SLU_XX.XXX.
- Fixes to the CD-Rom decoder and the core which made almost 150 more games
playable or working better like. For example this fixed Shaman king,
Arcade Pack (Rampage), Virtual Pool 3, Heart of Darkness, Eldergate,
Blue's Clues - Blue's Big Musical, Carnage Heart EZ,
Simple 1500 Series Vol 006 - The hanafuda, Roswell Conspirancies - Level 7,
Armored Core - Master of Arena, Digital Figure Iina, My Dream / On Air...
- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
Ami/WinArcadia 19.1 released

WinArcadia 19.1 (Windows): 8 November 2012
AmiArcadia 19.1 (AmigaOS 3): 8 November 2012
AmiArcadia 19.1 (MorphOS): 8 November 2012
AmiArcadia 19.0 (AmigaOS 4): 26 October 2012
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor, 3D.
The supported languages are currently English, Dutch, French, German,
Greek, Italian, Russian and Spanish.
Changes since V19.0:
* CD2650: tape loading support.
* "Help|Host keyboard..." subwindow: "View as laptop" option (WinArcadia
only).
* Miscellaneous improvements and bug fixes.
Stella 3.7.4 released

http://stella.sourceforge.net/stellanews.php
October 31, 2012
Stella release 3.7.4 for Linux, MacOS X and Windows is now available.
* Fixed screen blanking regression in 'Video Chess'
* Improved behaviour of ROMs that don't use VSYNC.
MAME / MESS / MESSUI 0.147u2 released

http://mamedev.org/updates.html
http://messui.the-chronicles.org/
0.147u2-------
MAMETesters Bugs Fixed
----------------------
- 05046: [Crash/Freeze] (megatech.c) megatech, all sms-based sets: [debug]
Crash after OK (sronco)
- 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that
is on the title screen.
- 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen
stage 6 (winter stage) (iq_132)
- 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
- 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
- 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit
position offset is wrong (hap)
Source Changes
--------------
-Added support for DEVCB_UNMAPPED, that will do the logging on
read/write of device callback, preventing a need for making dummy log
line handlers [Miodrag Milanovic]
-if the start of a multi-line comment is indented then following
comment lines will be indented with tabs up to that point. [smf]
-Information adjustments for naomi.c, chihiro.c, mame.lst reflecting
latest discoveries. [f205v]
-New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]
-Refactored the code in jedutil to support the viewing of a GAL16V8
device and added a new command line option of "-viewlist" which will
print out a list of all the devices that can be viewed in human
readable logic equations. Also updated the jedutil regression test to
support passing in an additional argument of "debug" to print out a
detailed log. Also moved the jedutil regression test data into
separate directories composed of the device's name to make things more
organized. [Kevin Eshbach]
-Removed protection hack patches and emulated protection routines for
Caveman Ninja [iQ_132 & JackC]
-Added experimental support for using Berkeley PLA files as input to
jedutil. [Curt Coder]
-memory: Fix dynamic recursive device mapping [O. Galibert]
Situation:
* you have a device (pc-fdc) with a memory map on it
* you map it dynamically into a cpu (maincpu) address space with
install_device (isa-fdc does that)
* the device pc-fdc has a subdevice (upd765)
* the subdevice upd765 has its own memory map
* the pc-fdc memory map includes the upd765 memory map through
AM_DEVICE("upd765", ...)
Before the fix, the code would search for upd765 as a subdevice of
maincpu and not of pc-fdc.
-am9517a: Don't grossly fail on verify [O. Galibert]
-3X3 Puzzle update [David Haywood]
* fixed visible area
* added the 2nd button
* added the Demo Sound dip
-Fixed sound banking in 3X3 Puzzle [Mariusz Wojcieszek]
-Added scrolling to 3X3 Puzzle [Mariusz Wojcieszek]
-SCSI: Uses logical levels rather than voltage levels for control signals,
you have to write 0 to the data lines when you're not sending data.
Added a kludge to stop the ff from the 6522 from preventing the bus
from being read, this may or may not be how the hardware really works.
[smf]
-i386dasm.c: [Peter Ferrie]
* added numerous opcodes for newer CPUs;
* added some undocumented-but-supported opcodes from old CPUs;
* corrected naming of two opcodes
-port 0x64 opcode 0xd1 should incur no delay when delivering. This
allows, for example, su2000 to start booting to the CMOS setup screen
[Peter Ferrie]
-Improved inputs in 3X3 Puzzle [stephh]
-Aristocrat MK6 base system bios for New South Wales region
[Heihachi_73]
-hercules : hooked up mechanical sounds [Robbbert].
-memory: Map from the cpu's owner, not the root device, otherwise
siblings of cpus coming from config fragments aren't happy.
[O. Galibert]
-clifront.c: Added verifysoftlist command for verifying software
availability for separate software lists. [Wilbert Pol]
-Created a base class delegate_common_base for all delegate
types. Created a binding_type_exception which is thrown when
a bind attempt fails due to mismatched types.[Aaron Giles]
Added helper templates to driver_device to wrap legacy
device read/write handlers into driver_device member functions.
This should help move some things forward until more common
code is converted into proper devices.
Introduce new module devcb2 which contains modernized
versions of devcb. Compared to previous implementation
this one is simpler overall, trampolining calls through
a single internal set of adapter functions. The new
versions are also designed to be specified in the
machine_config rather than in structures, so they are
no longer simple POD types. Additional new/changed
features:
* reads and writes can map to delegates for line or 8/16/32/64-bit
* reads and writes can map to an I/O port
* reads can be mapped to a constant value, with or without logging
* writes can be mapped to a device's input line
* all reads/writes can have a shift, mask, and/or xor applied
* devices can opt to make the functions safe-if-NULL when resolving
* only member function types are supported
Rewrote the YM2151 interface to be fully modernized, and
removed the ym2151_interface struct in favor of inline configs
using the new devcb2 mechanism. In many cases, removed
no longer needed trampolines, instead taking advantage of
direct support for input line writes.
-switched SCSICB to use DEVCB2 [smf]
-Optimized the PLA implementation and added simple caching with
significant performance increase. [Curt Coder]
-tlcs900.c: Implemented the 4-byte prefetch queue. [Wilbert Pol]
-t6w28.c: Converted to C++. [Wilbert Pol]
-suna8.c update [Luca Elia]
* Emulated the protection in sparkman
* Support for two sprite chips
* Support for two sample ROMs
* Fixed color cycling in hardhea2
* Per-game tile banking
-Added opcodes to Atmel AVR core: OR, SBCI, ORI, ST Y+, ADIW
[Mooglyguy]
-Fixed functional issues in Atmel AVR opcodes: COM, NEG, LSR [Mooglyguy]
-Hooked up polepos.c, portrait.c and tomcat.c to use the new tms5220
implementation. [Osso]
-addrmap: Yes, we can have a map for 8bits on 8bits, and that's not the
end of the world [O. Galibert]
-addrmap: Avoid a collision between address_map the type and the method
of the device_memory_interface class [O. Galibert]
-i386: 486+ WP bit support [Carl]
-Williams system3 : Contact and Disco Fever marked as WORKING. [Robbbert]
-Hot Tip, Lucky Seven : added chimes, now marked as WORKING [Robbbert]
-Moved Phoenix and Pokerino to s3.c and marked as WORKING [Robbbert]
-Don't crash on REP NOP [Carl, Alegend45]
-suna16.c: Emulate protection routines rather than patching them for
uballoon [iQ_132 & JackC]
-pgm.c: Fix level 6 crash on kov . [iQ_132]
-megadrvb.c: simplify decode function for srmdb. [iQ_132]
-Cleaned up mustache boy vblank interrupts: Got rid of the nasty
long-int hack in mustache boy in favor of the same 'vblank in+vblank
out' int scheme the other similar seibu games of this era used
(panicrd, darkmist). This seems much more likely to be what the actual
pcb used, and works just fine. [Lord Nightmare]
-changed 2 disc hack to use 1 drive [smf]
-SCSICD now has a CDDA sub device [smf]
-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X,
SWAP, ASR, ROR, and SBIS opcodes. [MooglyGuy]
-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup
[MooglyGuy]
-Emulate protection in sf2rb, sf2rb2's (cps1.c) and ichirjbl (segac2.c)
rather than simply patch it out. [iQ_132]
-Hooked up PSX IRQ's using DEVCB2 [smf]
-avr8.c: Added LD Rd,Z+q opcode [MooglyGuy]
-avr8.c: Corrected cycle counts for LD and ST opcodes. [MooglyGuy]
-avr8.c: Fixed a bug where a 2-cycle or 3-cycle opcode encountered
during a time slice were causing all subsequent 1-cycle opcodes to
deduct 2 or 3 cycles for the remainder of the time slice instead.
[MooglyGuy]
-cleaned up the ide controller enough to change the irq to a DEVCB2
[smf]
-avr8.c: Fixed register indexing for MULSU opcode. [MooglyGuy]
-avr8.c: Fixed register writeback for LD -Z and LD -Y opcodes.
[MooglyGuy]
-Bingo Mania: Added PCB layouts and descriptions
[Roberto Fresca, Team Europe]
-YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]
-Fun World driver improvements [Roberto Fresca]
* Added 'Bonus Card (Austrian)' from Fun World.
* Added PCB layouts.
* Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card.
* Cleaned up the code.
* Changed company name 'Funworld' to 'Fun World'.
* Changed Mega Card to Power Card after check the real hardware
running.
* Fixed Power Card graphics ROM load..
* Added technical notes.
-romload: Tell in which zips a missing rom was searched for
[O. Galibert]
-Moved jolycdat program to Bonus Card, making it parent. This program
is a real original Bonus Card program, and the PCB was populated with
common Jolly Card graphics wrongly. The other Bonus Card set was
turned as clone, since has a fake copyright string (hack). Also added
some technical notes. [Roberto Fresca]
-More Fun World driver improvements... [Roberto Fresca]
* Renamed the internal layout artwork: bigdeal --> bonuscrd.
* Default Bonus Card & Big Deal DIP switches positions, that allow
boot the system without errors.
-Pennant Fever is now WORKING [Robbbert].
-lethalj.c: Added dipswitch locations to the Egg Venture sets.
[brian Troha]
-Improvements to Maygay M1 emulation, most games at least show something
now [David Haywood/James Wallace]
-Remove hack patch for tdragonb and emulated protection instead [iQ_132]
-Comet is now WORKING [Robbbert].
Magic Card II improvements: [Roberto Fresca]
- Added new Yugoslavian set of Magic Card 2 (Nov/New).
- Added default NVRAM, needed to boot properly.
- Rearrange the whole Magic Card 2 sets, and improved descriptions.
- Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Each Way Shifter (Barcrest?) [Launton/MPU Mecca]
Lucky Twos [launton/MPU Mecca]
Scoop (Peter Simper, prototype?) (MPU3) [superbank/MPU Mecca]
More Money (VFS) (MPU3) [Fruitsim/MPU Mecca]
Talk of the Town (MPU3) [Fruitsim/MPU Mecca]
3X3 Puzzle [Mariusz Wojcieszek, David Haywood, Guru]
3 On 3 Dunk Madness (US, prototype? 1997/02/04)
[David Haywood, ShouTime, Smitdogg, The Dumping Union]
Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
Fighting Fantasy (bootleg with 68705) [iQ_132]
Bonus Card (Austrian) [Roberto Fresca, Team Europe]
New clones added
----------------
Each Way Nudger (Barcrest?, set 3, version 20?) [Launton/MPU Mecca]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 102, CN)
[Joerg Hartenberger, JackC]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)
[Joerg Hartenberger, JackC]
Invader's Revenge (3 sets) [Andrew Welburn]
Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)
[brian Troha, The Dumping Union]
Phoenix (Irecsa / G.G.I Corp, set 3) [Any]
Rallys (alternate bootleg of Spectar) [Any]
The Billiards (Video Hustler bootleg) - Set 2 [Any] - not working
Double Axle (US) [shouTime, The Dumping Union]
Angler Dangler [Tornadoboy]
Puzzli 2 (ver 100) [Tormod, Smitdogg, The Dumping Union] (NOT WORKING)
4-in-1 MAME bootleg (set 1, ver 3.00) [David Haywood]
4-in-1 MAME bootleg (set 2) [David Haywood]
19-in-1 MAME bootleg [David Haywood]
48-in-1 MAME bootleg (set 2, ver 3.09, alt flash) [David Haywood]
60-in-1 MAME bootleg (ver 3.00) [David Haywood, Andreas Naive]
Xain'd Sleena (World) [Corrado Tomaselli]
WEC Le Mans 24 (set 2) [Corrado Tomaselli]
The Speed Rumbler (set 3) [Corrado Tomaselli]
Rapid River (prototype) [italian dumping team]
Hang Pilot (ver UAA) (not working) [shouTime]
Seibu Cup Soccer (set 3) (not working)
Egg Venture (Release 2) [brian Troha, The Dumping Union]
The King of Fighters '97 Oroshi Plus 2003 (bootleg)
[The Dumping Union, Smitdogg, IQ_132]
Magic Card II (Nov, Yugoslavian hack) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
3 On 3 Dunk Madness (US, prototype?)
[shouTime, Smitdogg, The Dumping Union]
Secret Service (2.6 alternate sound) [PinMAME]
Odin [PinMAME]
Gamatron (Sonic) [PinMAME]
Star Wars (Sonic, alternate set) [PinMAME]
Nemesis [PinMAME]
Verne's World [PinMAME]
Still Crazy [Robbbert]
Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
Double Crown [Kevin Eschbach]
Cops [Mariusz Wojcieszek]
Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
Power Card (Ver 0263, encrypted) [Roberto Fresca, Team Europe]
0.147u2-------
MAMETesters Bugs Fixed
----------------------
- 05030: [DIP/Input] (coco3.c) coco3: Hi-Res joystick does not work for Tandy or CocoMax (sronco)
- 04878: [Crash/Freeze] (mac.c) macii and clones: Crash before OK with nb9 slot (R. Belmont)
New System Drivers Supported:
-----------------------------
(none)
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Macintosh LC [R. Belmont]
- Macintosh IIsi [R. Belmont]
- Macintosh LC II [R. Belmont]
- Macintosh Classic II [R. Belmont]
- Macintosh LC III [R. Belmont]
- Macintosh IIvx [R. Belmont]
- Macintosh IIvi [R. Belmont]
Skeleton drivers:
-----------------
(none)
System Driver Changes:
----------------------
-snes.c: fixed Dezaemon SRAM mappings. [Fabio Priuli]
-gameboy.c: Added support for the mapper used by Sonic 3D Blast
5 pirate. [Wilbert Pol]
-samcoupe.c: modified the driver to not install / uninstall bank
handlers, greatly improving performaces (e.g. Manic Miner demo went
from 20% to 380% ingame). Plus added some very preliminary softlists.
[David Haywood]
-mac updates: [R. Belmont]
* Line-level ADB comms for machines using the Egret ADB MCU,
including standard transactions and SRQ
* Built-in video support for all modes on machines with the V8 and
Sonora ASICs
* Corrected some minor bugs in the ADB protocol spoken by the
keyboard simulation
-c128: Rewrote the driver using the PLA for address decoding.
[Curt Coder]
-gameboy.c: Partially implemented banking for Story of La Sa Ma.
[Wilbert Pol]
-mac: Support original Macintosh II Video Card
[R. Belmont, Sharkpuncher]
-hp9k: made drive go into boot process [Gabriele D'Antona]
-craft: added basic Timer 1 support to Craft driver and hooked up the DAC,
currently plays only a buzzing noise due to lacking EEPROM support
[MooglyGuy]
-mac: Convert 343-004x RTC/PRAM chip into modern RTC device
[R. Belmont]
-mac: Support headless operation [R. Belmont]
-mac updates: [R. Belmont]
* Fixed some glitches with the SE/30's built-in video
* Added preliminary infrastructure for LC and '030-type
processor-direct slots
* Support for SE/30 processor-direct slot version of RasterOps
Colorboard 264
-mac: Add support for Lapis ProColor Server 8*16 PDS video card
[R. Belmont, Sharkpuncher]
-mac: Add support for PDS Sigma Designs L-View card
[R. Belmont, Sharkpuncher]
-a2600: Reimplemented the a2600 controllers as vcs controller
devices. Switched the a2600 drivers to use slot devices for choosing
controllers. [Wilbert Pol]
-craft.c: Fixed DAC bit order, audio now plays but is 40% too slow
[Mooglyguy]
-craft.c: Preliminary video support, bad vsync and colors still.
[MooglyGuy]
-mac: Preliminary support for Micron XCEED 30HR and MacroColor
30 PDS cards [R. Belmont, Sharkpuncher, Balrog]
-a7800: NTSC Color Generator utilized for color palette with
hue shift/start based on observation of several systems across
multiple displays [Robert Tuccitto]
Software Lists:
----------------
-32x: added region compatibility filters to the software list
[Fabio Priuli, Tafoid, Bobz]
-spectrum_cass.xml: added very preliminary softlist containing
some interesting test case for emulation. [David Haywood]
-pcw16.xml: added softlist for available disk images [remax]
-snes.xml: added region compatibility filters to the software list
[Fabio Priuli, Tafoid, Bobz]
-amiga.xml: added placeholder lists for system disks. [David Haywood]
-amiga: added very preliminary softlist for game disks
[David Haywood]
-ibm5150.xml: updated with recent dumps. [Kaylee]
Source Changes
--------------
-floppy: Random fixes/logging [O. Galibert]
-upd765: Modernize [O. Galibert]
Remaining TODO list:
* take WP into account
* test the amstrad, implement its observational format (edsk) using
pasti as a start. Or find the legendary amstrad IPFs. Or both.
* correct read track, the implementation is completely wrong. See
previous for testing, it's only used in protections the check the
inter-sector gaps.
* shake and bake on the amstrad, protections are the best to find
bugs in a fdc
* add the scan id commands, but nothing seems to use them
* debug the 2.88M formatting which is unreliable. Fix its IDAM/DAM
gap size on formatting too (but that's not what's making it
unreliable)
* test all the systems that were hit, and fix what needs to be fixed.
Beware that multiple problems may happen:
* upd765 may be wrong
* the driver may not be working
* the hookup may be wrong/incomplete (bitrate selection and floppy
rpm in particular)
* the driver may be too limited for the new implementation (the x68k
dma device does not handle non-instant dma yet for instance)
* report invalid command when appropriate depending on the actual
chip emulated
* add the russian clones with their real names
-d88: Reduce the gap3 size from the standard value when the data
otherwise won't fit [O. Galibert]
-upd765: Implement LOCK [O. Galibert]
-upd765: Fix busy status when seeking [O. Galibert]
-upd765: Fix MSR DIO in EXEC phase [O. Galibert]
-add innovation ssi-2001 sid-on-isa device [Carl]
-upd765: Fix the dump regs command, don't exit on unknown
commands and add dsr reset [O. Galibert]
-added basic support for the loop flags in tzx [David Haywood]