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    FBA v0.2.95.22

    James
    By James,

    http://fba.emuunlim.com/?fba=files

     

    What's New?

    -----------

     

    v0.2.95.22

     

    This is still an alpha release!

     

    Note that, if compiled with GCC, you will need to use version 3.3.x, and

    the experimental DirectX 9 blitter is not built.

     

    - Implemented workarounds to the FB Alpha executable to allow the use of windres

    as the resource compiler (it cannot zero-terminate strings or use a string as

    an RCDATA resource);

    - Cleaned up the makefiles (variables/options now defined in the main makefile);

    - Fixed a few game names / bad ROM definitions;

    - Fixed CPS1 games sound / crashing if started as the 1st game;

    - Fixed the Psikyo games that use an YM2610 for sound;

    - Fixed a few problems with ANSI builds;


    FBA 0.2.95.21 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    FBA is an Arcade emulator for Windows. This is still an alpha release! Note that this version CANNOT be compiled with GCC!

     

    • converted all code to optionally use unicode.
       
    • Added a driver for 68EC020 based Psikyo hardware.
       
    • Added the English language version of Dangun Feveron.
       
    • Added a built-in graphical 68000 family debugger.
       
    • Added a second 68000 CPU core. For plain 68000 CPUs you can select which core to use, the new one also emulates 68010 and 68EC020 CPUs.
       
    • Fixed the overclock feature for Neo Geo;
       
    • Added a DirectX Graphics 9 blitter (see system requirements, below);
       
    • Performed miscellaneous minor bugfixes;

    » FBA homepage.


    Dolwin Patch Pack 0.10.1 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Dolwin is a GameCube emulator for Windows. Dolwin Patch Pack created by _Chrono_ & Knuckles

     

    This pack includes patches that will make games go further in Dolwin 0.10. Some games like 1080 Avalanches, Mario Kart Double Dash, Zelda: Wind Waker are now bootable. Also included is an updated games.ini and.map files to make memcards work with MK: DD.

     

    READ THE README!

    » Dolwin Patch Pack homepage.


    ZSNES 1.41

    Agozer
    By Agozer,

    ZSNES 1.41 was released yesterday. Here's what's new.

     

    DOS Only:

     

        * Fixed a number of keyboard shortcuts in the GUI. [ipher]

     

    Win32 Only:

     

        * Get_Date() now returns the proper value. [Nach]

        * Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for all his help in getting ZSNESw compiled with MinGW and working). [Nach]

        * More informative error messages when some DirectX component fails to load. [Nach]

        * Return 0 instead of random value on exit (keeps certain frontends happy). [Nach]

        * Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]

        * Changed text in netplay window to be more clear about TCP/UDP. [pagefault]

        * Updated ZSNESw compilation instructions in install.txt. [Nach]

     

    SDL Only:

     

        * Get_Date() now returns the proper value. [Nach]

        * Fixed a memory leak. [Nach]

        * Fixed buffer underflow in sound code when rate was changed several times. [Nach]

        * Save files can now be correctly saved in locations other than ~/.zsnes. [Nach]

        * Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]

        * 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter Hulshoff!) [ipher]

        * 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]

        * Added 1280x1024. [ipher]

        * Changed text in netplay window to be more clear about TCP/UDP. [pagefault]

        * Homepage button to open browser now appears in about box. [Nach]

     

    All Ports:

     

        * Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation. [TRAC]

        * Fixed GUI escape stack corruption if.srm file could not be written to. [Nach]

        * Stereo settings now obey config file. [Nach]

        * Fixed framerate loading from config file. [ipher]

        * ZSNES no longer hacks itself in order to access variables; this eliminates a few issues we had. [Nach]

        * Source code cleanup. [Nach, ipher]

        * Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster, SamB]

        * Fixed some invalid memory reads. [Nach]

        * Ported config file creation/loading to C. [MKendora, Nach]

        * Percent of execution now takes h-blank values into consideration. [pagefault]

        * Fixed some Winter Gold FX crashes. [Nach]

        * Filtered GUI is now enabled by default. [Nach]

        * Save location can now be edited in the GUI. [Nach]

        * Added option to enable/disable auto IPS patching. [Nach, ipher]

        * Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]

        * Organized options menu, and split off save related options into its own menu. [ipher]

        * Moved Super System DIP switches to the chip configuration menu. [ipher]

        * More boxes have borders now! [ipher]

        * New one-time user reminder text. [grinvader]

        * Updated about box. [Nach, ipher]

        * Overhauled toaster support. (Not kidding) [Nach]

     

    Get it here.


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