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    Gebea Release 9 Available

    olaf
    By olaf,

    Gebea, a plug-in based GameBoy Advance emulator, was updated and released today. Below are the changes in Release 9.

     

    CPU: Fixed some dataproc instructions writing to r15

    CPU: Fixed LSR#32 and ASR#32

    CPU: Fixed r15 for dataproc instructions with register-specified shift

    CPU: Fixed flags for long multiplies

    CPU: Fixed the carry flag for logical operations with zero-amount immediate shifts

    CPU: SWI now also works in ARM mode

    GPU: Added support for text BGs larger than 256x256

    GPU: Added correct mapping of OBJ data for both 1D and 2D mode

    GPU: Added OBJ rotation and scaling

    GPU: Fixed scrolling for 16x16 color BGs

    GPU: OBJs are now rendered in reverse order (OAM entry 0 is drawn last)

    - Official Homepage


    Dolwin 0.10 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Dolwin is a GameCube emulator for Windows created by or9.

     

    • overall source code is rewritten and cleaned-up
       
    • stable plugin specifications
       
    • precede video timing
       
    • improved debugger (more commands)
       
    • memory cards are finally emulated
       
    • compressed GCM files feature
       
    • some HLE optimizations
       
    • integrated MAP maker for HLE
       
    • MEGA *ton* of bug fixes (see changes.txt)
       
    • some games are playable (but slow). no sound yet.

    » Dolwin homepage.


    WinKawaks 1.53 Released

    James
    By James,

    http://cps2shock.retrogames.com/

     

              What's new in 1.53:

     

    - The King of Fighters 2002 (bootleg)

    - The King of Fighters 2002 Plus (bootleg 2)

    - The KOF Special Edition 2004 (hack)

    - Added a no rotate vertical games option for the vertical CPS-1 and 2 games. This is very handy if you own a rotatable TFT screen.

    - Fixed some games not showing when the 'Hide Redundant Games' option is used.

    - Fixed Matrimelee (bootleg) to use the original bootleg V ROMs. Also fixed it to use the P roms from the parent set (data identical in both sets).

    - Updated C5 ROM in Matrimelee as old was bad.

    - Fixed Dynasty Wars DIP switches


    Mame 0.90u2 Update !

    James
    By James,

    http://haze.mame.net/

     

     

    0.90u2

    ------

     

    Fixed colours in Battle City [Roberto Gandola]

     

    Slight change to the Arcadia Driver [Nathan Woods]

    src/drivers/arcadia.c:

    src/includes/amiga.h:

    src/machine/amiga.c:

    - Refactors code specific to the Arcadia arcade system and the Amiga

    computer out of src/machine/amiga.c into callbacks.  This allowed me to

    get rid of all #ifdef MESS code out of src/machine/amiga.c

     

    ST-V updates [Angelo Salese]

    -Fixed a bug with the VDP-1 ram reading,

      SH-2 can do byte or word access, it's implicit that can't do long word access.

      This fixes the Steep Slope Sliders booting so the game now works.

    -VDP-1 PTM's "draw by request" was actually causing sprites to flicker in

      kiwames,reversed back to old implementation until I or somebody else understand

      what the current issue is (clear_framebuffer?)

    -Finished the game header update,let me know if you like/don't like the system

      used for the description of the games.

    -fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to

      crash after the sound ram check

    -fixed a window effect bug in Double-density interlace mode,this fixes some

      graphics in vmahjong & myfairld.

    -Guessed a bitmap positioning issue in double-density interlace mode,this fixes

      the NBG1 positioning in myfairld.

    -My Fair Lady now works but only with sound disabled.I have not removed the

      NOT_WORKING status due to that.

     

    New Sound Functionality [Derrick Renaud]

    Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the

    discrete system.

    See sound\filter.h for new functions.

     

    Added op-amp bandpass filtering circuit to sound\namco54.c

     

    Game Driver Changes

    * bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise

      source.

     

    Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]

     

    Fixed Priority in Lot Lot [Pierpaolo Prazzoli]

     

    Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]

     

    ARM7 CPU core [steve Ellenoff]

     

    G65816 CPU core patch [Nathan Woods]

    src/cpu/g65816/g65816.c:

    src/cpu/g65816/g65816.h:

    src/cpu/g65816/g65816ds.c:

    src/cpu/g65816/g65816ds.h:

    src/cpu/g65816/g65816op.h:

    - Cleaned up the code a bit; make some functions static and added

    step over/out support to the disassembler.

     

    fixed 6809dasm.c compile warning [Hans de Goede]

     

    Model 3 Updates [Ville Linde]

    PowerPC core:

    - Better interrupt handling.  Nested interrupts work properly.

    - Some support for PPC602

    - Major bugfixes

    - Added some unimplemented opcodes

     

    53c810 SCSI:

    - Fixed single-stepping mode DMA

    - Added memory moves and DMA callback

     

    Model 3:

    - Added Epson RTC-72421 emulation

    - Preliminary polygon emulation

    - Preliminary (not working yet) sound emulation

    - Too much to list :)  Most Step 1.x games show

    something now, up to and including full 3D.

     

    Fixed multiple port recording [Chad Hurwitz]

     

    Fixed several compile warnings [Lawrence Gold]

     

    upgraded to zlib 1.2.2 [santeri Saarimaa]

     

    added unused proms to Crystal Castles [santeri Saarimaa]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Winning Spike (EAA version)  [Fabrice Arzeno]

     

    (maybe others as some of the Model 3 games such as vs215 work quite well)


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