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- overall source code is rewritten and cleaned-up
- stable plugin specifications
- precede video timing
- improved debugger (more commands)
- memory cards are finally emulated
- compressed GCM files feature
- some HLE optimizations
- integrated MAP maker for HLE
- MEGA *ton* of bug fixes (see changes.txt)
- some games are playable (but slow). no sound yet.
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Gebea Release 9 Available

Gebea, a plug-in based GameBoy Advance emulator, was updated and released today. Below are the changes in Release 9.
CPU: Fixed some dataproc instructions writing to r15CPU: Fixed LSR#32 and ASR#32
CPU: Fixed r15 for dataproc instructions with register-specified shift
CPU: Fixed flags for long multiplies
CPU: Fixed the carry flag for logical operations with zero-amount immediate shifts
CPU: SWI now also works in ARM mode
GPU: Added support for text BGs larger than 256x256
GPU: Added correct mapping of OBJ data for both 1D and 2D mode
GPU: Added OBJ rotation and scaling
GPU: Fixed scrolling for 16x16 color BGs
GPU: OBJs are now rendered in reverse order (OAM entry 0 is drawn last)
Dolwin 0.10 Released!
Dolwin is a GameCube emulator for Windows created by or9.
» Dolwin homepage.
WinKawaks 1.53 Released

http://cps2shock.retrogames.com/
What's new in 1.53:
- The King of Fighters 2002 (bootleg)
- The King of Fighters 2002 Plus (bootleg 2)
- The KOF Special Edition 2004 (hack)
- Added a no rotate vertical games option for the vertical CPS-1 and 2 games. This is very handy if you own a rotatable TFT screen.
- Fixed some games not showing when the 'Hide Redundant Games' option is used.
- Fixed Matrimelee (bootleg) to use the original bootleg V ROMs. Also fixed it to use the P roms from the parent set (data identical in both sets).
- Updated C5 ROM in Matrimelee as old was bad.
- Fixed Dynasty Wars DIP switches
Mame 0.90u2 Update !


0.90u2------
Fixed colours in Battle City [Roberto Gandola]
Slight change to the Arcadia Driver [Nathan Woods]
src/drivers/arcadia.c:
src/includes/amiga.h:
src/machine/amiga.c:
- Refactors code specific to the Arcadia arcade system and the Amiga
computer out of src/machine/amiga.c into callbacks. This allowed me to
get rid of all #ifdef MESS code out of src/machine/amiga.c
ST-V updates [Angelo Salese]
-Fixed a bug with the VDP-1 ram reading,
SH-2 can do byte or word access, it's implicit that can't do long word access.
This fixes the Steep Slope Sliders booting so the game now works.
-VDP-1 PTM's "draw by request" was actually causing sprites to flicker in
kiwames,reversed back to old implementation until I or somebody else understand
what the current issue is (clear_framebuffer?)
-Finished the game header update,let me know if you like/don't like the system
used for the description of the games.
-fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to
crash after the sound ram check
-fixed a window effect bug in Double-density interlace mode,this fixes some
graphics in vmahjong & myfairld.
-Guessed a bitmap positioning issue in double-density interlace mode,this fixes
the NBG1 positioning in myfairld.
-My Fair Lady now works but only with sound disabled.I have not removed the
NOT_WORKING status due to that.
New Sound Functionality [Derrick Renaud]
Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the
discrete system.
See sound\filter.h for new functions.
Added op-amp bandpass filtering circuit to sound\namco54.c
Game Driver Changes
* bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise
source.
Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]
Fixed Priority in Lot Lot [Pierpaolo Prazzoli]
Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]
ARM7 CPU core [steve Ellenoff]
G65816 CPU core patch [Nathan Woods]
src/cpu/g65816/g65816.c:
src/cpu/g65816/g65816.h:
src/cpu/g65816/g65816ds.c:
src/cpu/g65816/g65816ds.h:
src/cpu/g65816/g65816op.h:
- Cleaned up the code a bit; make some functions static and added
step over/out support to the disassembler.
fixed 6809dasm.c compile warning [Hans de Goede]
Model 3 Updates [Ville Linde]
PowerPC core:
- Better interrupt handling. Nested interrupts work properly.
- Some support for PPC602
- Major bugfixes
- Added some unimplemented opcodes
53c810 SCSI:
- Fixed single-stepping mode DMA
- Added memory moves and DMA callback
Model 3:
- Added Epson RTC-72421 emulation
- Preliminary polygon emulation
- Preliminary (not working yet) sound emulation
- Too much to list
Most Step 1.x games show
something now, up to and including full 3D.
Fixed multiple port recording [Chad Hurwitz]
Fixed several compile warnings [Lawrence Gold]
upgraded to zlib 1.2.2 [santeri Saarimaa]
added unused proms to Crystal Castles [santeri Saarimaa]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Winning Spike (EAA version) [Fabrice Arzeno]
(maybe others as some of the Model 3 games such as vs215 work quite well)