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SNESGT v0.205 released!

Translated by Google
- What's new -September 30
SNESGT Ver 0.205 is released.
-- it is not different from 0.205 beta2 which are released basically with the bulletin board.
Changes since Ver - 0.200
- The bug where the SRAM is not saved at the time " of release " selection of the menu correction
- Support of pov and Z, rx, ry and rz axis of joystick
- Fast forward 2 key addition
- VirtuacNes2 filter plug in correspondence
- 24bpp color conversion routine correction
- Each resize filter acceleration
- The option which uses the Flip, taking same period, in the option which it renews integration
- Calculation method of CPU-SLEEP time in same period correction
- Way the execution of the CPU-SLEEP in same period can be appointed explicitly, modification
- With arrangement method of the picture, the option which maintains aspect ratio at 4:3 addition
- Way the window is moved at the time of the client territory drug, modification
- Calculation precision improvement of sound formation
- Noise generator of sound improvement
- Sound interpolation method of default in gauss interpolation modification
- Increment of saving slot / decrement mounting
- Wording of setting dialogue and correction of detailed behavior
- Is started with the full screen addition of the command line-option which Behavior of Alt+PrintScreen input correction
- 7-zip support (the 7-zip32.dll is needed)
- Behavior of the mouse being strange correction
- Multiple tap support
- The behavior whose internal IO emulation is detailed correction
- Correction of NMI and IRQ - timing
Relation of BS variety corrections
- The option which is started directly from the BS-ROM addition
- It corrects the fact that time setting has become invalid.
>> Get it HERE
CD-i emulator version 0.5.2 released!

There is also a CD-i link, and a CD-i stub.CD-i Emulator, version 0.5.2 for WindowsYou need a reasonably fast PC to get acceptable emulation performance; a Pentium 1.5 GHz is probably about minimal. On a Pentium 1.8 GHz using Windows 2000 I get approximately 15/50 video performance with occasional audio skipping; my development Pentium 2.6 GHz using Windows XP does around 22/50. The emulator enforces a minimum video performance of 5/50 or 6/60 (at least 10 video updates per second of emulated time); if your hardware cannot keep up you will not be able to emulate in real-time and audio will always skip (you can of course turn off the audio to avoid the latter).
There are a few issues with audio and video decoding; some audio (in particular ADPCM level A) will produce a high-pitched whine in addition to the actual audio and there are a few corner cases where video decoding is known to be incorrect (in particular, RGB555, interlaced video and compatibility mode have not been fully implemented yet).
This version supports only raw CD-i and CD-i Ready disc image files as produced by many CD grabbing and burning applications; emulation directly from CD is not planned for the near future.
>> Get them HERE
MAME GP32 1.9 released!

29-09-2005:
New MAME GP32 1.9:
- Added DrZ80 Z80 ASM ARM core v0.001. Thanks to Reesy for letting me to release this preview version of his core, and also thanks a lot for the help during the integration and also for adding specific code needed by MAME.
- Updated Cyclone M68000 ASM ARM core v0.0082. Thanks to Dave, Reesy and Notaz.
- New centering screen code by new colaborator Pepe_Faruk.
- Thanks to all paypal donators: gp32x.de, Federico Mazza, Nandove, Videogame Stuff and Denis Evans.
IMPORTANT NOTES:
- Compatibility of DrZ80 core is still limited. I recommend to use this core only for games running slowly with old C core.
- Black Tiger with DrZ80: To play Black Tiger, use bootleg version of the game.
- 1943 with DrZ80: To play 1943, use japanese version of the game instead of US version
>> Get it HERE
MAME v0.100u3


0.100u3---------
Source Changes
------------------
More Sega C2/Genesis-based games cleanup: [Aaron Giles]
* fixed crashes introduced in last version
* centralized interrupt generation for all Genesis-based games
* implemented protection correctly for Puyo Puyo 2
Changed validity checks to use hashes for speed. Also changed them to only run on the drivers in the source file of the current game, rather than on all games, in non-debug builds. And fixed the coinage sorting check so that it doesn't depend on the linker to order the strings in a particular way. [Paul Priest]
Removed -skip_validitychecks option now that the time to execute the checks is not as bad. [Aaron Giles]
Improved speed in Top Gunner by pre-decoding the vector processor microcode. Also added a shift register to produce the LCD-like look of the score and other numbers. [Mathis Rosenhauer]
Nintendo Super System sound update: [R. Belmont]
* Fixed bugs in SPC700 ADC, SBC, ADDW, SUBW, MUL, DIV, & CLRV opcodes
* Fixed several APU hardware/timer issues
* Added accurate sound DSP emulation from the latest OpenSPC
* Fixed some timing issues that prevented ActRaiser from syncing up
Result: generally accurate sound in the working NSS games, and in many SNES games over in MESS as well.
Added missing vertical movement to Gatsbee. [Pierpaolo Prazzoli]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Laser Battle [Pierpaolo Prazzoli]
Water Balls [David Haywood]
Pop's Pop's [David Haywood]
Egg Hunt [David Haywood]
Zip & Zip [David Haywood]
Power Balls [Pierpaolo Prazzoli]
New clones added
--------------------
Escape Kids (Asia, 4 Players) [David Haywood]
Gigandes (Japan) [Chack'n]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
NFL Football [Aaron Giles]
Cat'N Mouse [Pierpaolo Prazzoli]
Metal Saver [David Haywood]
As always, get the diff update at mamedev.com
MAME32 released!
MAME32FX released!
MAME32HP4 released!
MAMEplus released!