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VBA smooth v6.4 released!

VBA smooth v6.4
feature added:
- add an entry forceRenderMethod=1 in vba.ini to force using DirectDraw driver (thanks awi's suggestion)
- force to stop emulation before switching sound emulation on/off
- add an entry saveMoreCPU=1 in vba.ini for slow computer to save more CPU power
bug fix:
[mikoxc] when sound is disable, vba load a game then crashed
- fix a bug in PCM interpolation module
[mikoxc] VBA run a game with sound disable, after load a real-time save file, VBA crashed
- fix another bug in PCM interpolation module
[bohdy] 6.3 still runs at half framerate in automatic mode, just like if frameskip 1 was selected.
- fix a bug in automatic frame rate control
[squaresoft74] On the top and left sides of the screen i get blue lines that weren't there with previous builds.
- not crop a pixel around the border of output image.
More at the Official Site
Dualis 11 released!

MIC has released the next version of Dualis. As an added bonus, he has kindly made the source code available too!
2005-09-18CPU: Fixed a bug in Thumb STRH with register offset
MMU: Fixed accesses to DTCM when it has been mapped within main RAM
MMU: Added ITCM
GPU: Fixed a bug that closed the emulator when a BG was enabled before the VRAM banks were set up
GPU: Fixed a bug where the wrong screen base block would be used in some cases
GPU: Fixed some OBJ priority issues
GPU: Fixed some luma increase/decrease issues
GPU: Added support for extended palettes on text BGs
GUI: Memory viewer and disassembler now accept arbitrary addresses
GUI: Added an edit function to the memory viewer (click on a memory cell, enter a new value and hit "Set")
GUI: Fixed a few bugs in the palette and tile viewer dialogs
And for the curious types, the full source code of Dualis is now available in the download section.
DOA 4 To Launch with 360 In Japan

JoystiqTecmo has announced at the Tokyo Game Show that Dead or Alive 4 will arrive in Japanese stores with the launch of the Xbox 360 on December 10.
This dispels any rumors that the next game in Team Ninja’s Xbox-moving series will be released sometime after launch, but still within the loosely-defined launch window that still troubles some first-generation titles for the 360.
Whether this translates into a perfectly timed Western release with the 360 hardware or not has unfortunately not been confirmed. That, of course, hasn’t stopped most retailers from posting their best guesses as to when the game will be released online. Considering the increased sales numbers that should result from having such a beautiful title available at launch (see Dead or Alive 3 for the original Xbox), we expect DOA4 to be on U.S. store shelves bright and early come November 22.
PCSX2 WIP and Video

Video Playback! [ Posted by CKemu @ 10:09 on 16 09 05 ]
Saqib fixed a large portion of IPU (Image Processing Unit) support in PCSX2, whilst this work is highly WIP and only just happened, it is giving impressive results.
Videos (FMV's, cutscenes etc) had previously required patches to skip past them, otherwise the emulator would hang, now many games are playing videos (all be it very broken looking in many cases!), examples of games now showing FMV playback would include: Onimusha 2, Onimusha 3, R: Racing, Project Zero, Soul Calibur II, Final Fantasy X and Final Fantasy X-2 etc.
Video support will greatly increase the compatibility of PCSX2 and open up even more games for testing and viewing pleasure.
To show you this good news our tester Rudy_X produced a video from Final Fantasy X DEMO to show you video playback and how it allows you to progress further into the game!
NOT SUITABLE IF YOU SUFFER FROM EPILEPSY
This video is divX and is being shared using Bit Torrent, thus you will need a Bit Torrent client such as Azureus to get this video!
Final Fantasy X - Video Playback!
2 Minutes 46 Seconds | 29.8MB