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Ville Linde's WIP Updated!
Project 64 Site Re-Design
»» HomepageWelcome to the new Project64 siteWritten by zilmar
Tuesday, 11 October 2005
The new site has been built so we can better support our user base and provide more news. You can get the latest public version of Project64 (v1.6) from the download section. Any problems, have a good look around the support section - still under development as we launch - and the public forum, where we'd also like to hear your responses. We are also giving access to the beta versions and more development news, read more about this here.
Enjoy!!!!
The Project64 team.
Thanks to Emulation64 for the news!
Agemame WIP Oct 20th
Seeing as I’ve had a bit of time to play with the source, I’ve been looking at the save state system, to see if I can get it to work.
This has always been a low priority, due to most games using the NVRAM to save their own states, but with the lvpoker.c games converted, it seems sensible to work through the rest.
Problem is, I don’t know much about how the system works, if any MAME coders are reading this, an explanation would be nice, so that I can fix up the more compicated drivers like the BFM ones.
PS. Someone pointed out that on certain browsers, the top link bar can’t be read, so the relevant content is now duplicated on the side of the page. I hope this helps.
»» Homepage
Nestopia v1.21 released!
»» Download/SF Project PageChanges:- Adjusted PPU cold reset timing, fixes Time Lord.
- Removed $4017.7 check for DMC IRQ, fixes Silent Service and Time Lord.
- Added an option for preserving the window size and position after exit.
- Added A12 hook for $2007(R/W).
- Added a newer version of ZLib.
- Fixed a window focus bug.
- Fixed a window size on startup bug.
- Fixed two minor APU save/load state bugs.
- Fixed a minor PPU sprite overflow bug.
- Corrected a VS palette entry, VS.Goonies looks better now.
- Options in the machine section in the menu are now saved on exit.
- Improved compatibility with DirectInput devices.