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CLRMAMEPRO 3.81 Released
* misc: www profiler red-* icon for sites *only* appears when at least one file of the site is new / was updated* misc: little speed optimization for chd detection in unneeded rom tests
* fixed: several old browse-folder settings aren't remembered correctly
* fixed: some issues while loading wwwdats.ini/urls.ini
* fixed: wwwprofiler doesn't display empty sites
Emu Loader 4.7.5
version 4.7.5 changelog:------------------------
.bug fix: Sorting by manufacturer not working
.added: New File "<frontend>\ini_files\control_types.ini" containing a list of all control types listed in -listxml output (MAME based emulators)
.changed: Games list files (*.el) are updated to support "ini_files\control_types.ini" Unfortunatelly you will have to recreate your games lists... except for Daphne games
.bug fix: Control type not correct for lots of games
.bug fix: Games tooltip hints not displaying the correct string in columns other than description
.bug fix: A few more memory leaks caused by the IconTools component... there are a bunch of leaks caused by this component that I've been unable to fix :_(
.bug fix: Game play time and times played not being updated after playing games
.bug fix: Read-only checks on files before updating and/or saving to prevent crash errors
.added: Option: "Display Read-Only Message" (preferences screen) A warning message is displayed when atempting to write on an existing file that is marked as read-only (disabled by default)
.bug fix: Error when setting a MAME emulator in the second MAME tab (Emulator Setup) When f using only one binary, you must set it in the first MAME tab
.bug fix: Feature "Delete gamename.zip File" was not deleting AGEMAME games
.changed: Unique sound clips folder for each system (preferences, "Folders / Files" tab)
.changed: Background images for messages and input box screens
.changed: Buttons icons <frontend>\resources\images\toolbars\buttons)
.changed: Removed the "flat" state of all buttons
Nintedo and Wayport bring Hotspots To McD!

>>1up.comNintendo and Wayport have announced a partnership to bring the Nintendo Wi-Fi Connection into almost 6,000 McDonalds nationwide free of charge for the November 14th launch of the company's Nintendo DS Internet gaming service.
The deal marks the first we've heard of Nintendo's previous plans for establishing free hot spots.
If there ever was a fast food chain that made sense for Nintendo to partner up with, McDonalds is it. "Beginning with free access at participating McDonald's, we have removed one of the major barriers that have kept people from going online to play games," says Reggie Fils-Aime, Nintendo of America's exec. VP of sales and marketing.
Setup will be simple. Players walk into their local restaurant, turn on a Nintendo DS and the machine will automatically pick up the Wi-Fi connection and take care of the setup. All gamers have to do is start playing. If you're not sure if you have a local McDonalds with Wi-Fi, a list will be available from Nintendo soon.
One side effect of this deal, however, is essentially offering free wireless multiplayer for PSP owners, as well. It would be surprising to learn if the Nintendo Wi-Fi Connection offered could actually differentiate between machines, but then again, Nintendo's probably more excited about all the marketing support they'll receive here, too.
But remember, you don't have to go into a McDonald's to get online; any Wi-Fi hotspot will do, with "minimal setup" according to Nintendo. And of course if you have broadband at home with no wireless, you can buy the USB wireless adapter to turn any computer on the internet into an access point. Several cities, including San Francisco, home of 1UP, are also talking about city-wide free or low-cost Wi-Fi, which would mean you could play your DS anywhere in the metropolitan area.
Good if you don't want to buy the dongle or don't have wireless and a cheap bastard.
MAME Plus! 0.101u2 Released !
* updated to MAME 0.101u2* added 'Support Save' folder to TreeView
* fixed crash on win9x/win2k, which is caused by a binutil bug