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Gens32 Surreal v1.52 Released

AEP Emulation Page reports that Gens32, the multiple Sega console emulator, has been updated to version "Surreal" 1.52. Below are the changes in this version.
- A new cheat system was added.With this system,you can search cheats,and merge them into a file.the system also support SEGA CD.- Rewrite Playbeck mode B,maybe more nicer.
- Relpace Monitor render plugin with Gens32 Antialatsing.
- more will be added later
You can visit the official homepage here, or simply download it here.
CPCE v1.54 Released

AEP Emulation Page reports that CPCE, the Amstrad CPC emulator (for DOS, DPMI and WIN32), has been updated to version 1.54. Below are the release notes for this version.
Many bugfixes: CPCE and YMP played a high-pitched buzz when paused, games such as "Terminus" or "Streakers" were mute, CPCE could crash when both emulated tape and disc were accessed simultaneously, etc
You can visit the official homepage here, or simply download it here.
clrmamepro v3.83a Released

Emu#dreams reports that clrmamepro, the "cool little rom manipulation and management engine" for Microsoft Windows, has been updated to version 3.83a. Below are the release notes for this version.
clrmamepro 3.83a released. Looks like VS2005 has some not so nice side effects. Until I got some more time I switched back to VS2003 for clrmamepro. Although I found some nice little cmpro issues with the new compiler. I try to prepare testbuilds with the VS2005 environment later.
You can visit the official homepage here, or simply download it here.
Charles MacDonald's MAME WIP News


Emu#dreams reports that Charles MacDonald has been working on MAME, the Multiple Arcade Machine Emulator. Below is a quotation of his post from his homepage.
I've put together a brief tutorial on doing conversions of FD1094 based games to use decrypted ROM sets and a standard 68000. This explains the steps I went through when working on Alien Storm. I'll add more details and maybe some tools later:
Also, I've tried to package and clean up all the CPS-2 related development stuff I have that was used for table dumping. Here is the current release:
This can be used for writing CPS-2 software, running tests on the system, and dumping table data so we can hopefully figure out the encryption at some point. I will definitely include more sample programs, documentation, and hardware information in future updates to the package, but I wanted to get this off my to-do list.
I recently purchased two Suzuka 8 Hours PCBs (Namco System 2) and will see what can be done about trojaning the M37702-based C68 custom chip used on it. This would be helpful for System 2 and System 21 games. Also I'd like to take a closer look at the alternate type of video hardware this game has, since there seem to be some minor emulation issues in MAME.
Progress on the C70 trojan has temporarily halted. After Guru had run a bunch of tests to help determine what was going on, it appears that the MCU commands used by the C69 trojan are implmented as do-nothing functions in the C70, so it isn't possible to simply upload code or do a memory transfer in the opposite direction to read the internal ROM out. Luckily, Guru has offered to send a NA-2 board for me to experiment with, and hopefully some methods for reading the internal ROM can be derived from the C69 BIOS which may apply to the C70.
You can visit Charles MacDonald's homepage here.