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MAME 0.104u8, Intermediate Update


0.104u8---------
IMPORTANT CHANGE FOR OSD DEVELOPERS: osd_logerror is no longer used. Rather, for error logging you provide a handle to a mame_file in the options.logfile field. If you leave this set to NULL, no logging will be done.
MAMETesters Bugs Fixed
---------------------------
tmnt099u1gre1 [Pierpaolo Prazzoli]
block056yel [David Haywood, Corrado Tomaselli]
block085u2gre [David Haywood]
ddenlovr0104u7ora [Aaron Giles]
toutrun0104u7red [Aaron Giles]
bounty0104u7red [Aaron Giles]
maxaflex0104u7red [Aaron Giles]
cclimber.c0104u7red [Aaron Giles]
Source Changes
------------------
Fixed hyhoo which was broken in the last round of changes. [Takahiro Nogi]
Added emulation of the Alpha 8201/8301 MCU, and connected it to champbbj, champbb2, talbot, shougi, shougi2, and exctsccr. [Tatsuyuki Satoh]
Added cpunum_set_clock_period(), a variation of cpunum_set_clock() that takes subseconds_t, providing better granularity. [Nathan Woods]
Fixed most of the remaining issues in Wink, though there is still some unemulated protection. [HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli]
Added save state support to the galaga.c and segaybd.c based games. Improved the "out of context" error message to indicate the source of the problem. [Andre Hufschmidt]
Moved logerror handling into the core. OSD ports should set options.logfile to a mame_file handle for the output file. [Aaron Giles]
Fixed second SN76496 on Congo Bongo to have the correct frequency. [Aaron Giles, Chris Law]
Hooked up Sega Universal Sound Board to Pig Newton. [Aaron Giles]
Added -validate command to perform system-wide validation and exit with a proper errorcode. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Champion Baseball (Japan set 1/2) [Tatsuyuki Satoh]
Champion Baseball II [Tatsuyuki Satoh]
Exciting Soccer II [Tatsuyuki Satoh]
Shougi [Tatsuyuki Satoh]
Shougi 2 [Tatsuyuki Satoh]
Talbot [Tatsuyuki Satoh]
Paradise Deluxe [David Haywood]
Sea Hunter Pengiun [David Haywood]
New clones added
--------------------
Star Fighter [Pierpaolo Prazzoli]
News (set 2) [Ryan Ahn]
Rave Racer (Rev. RV1, Japan) [Arzeno Fabrice]
Final Lap R (Rev B ) [Arzeno Fabrice]
OutRunners (World) [Arzeno Fabrice]
Wild West C.O.W.-Boys of Moo Mesa (ver AA) [Arzeno Fabrice]
Slap Fight (bootleg) [David Haywood]
Do! Run Run (Do's Castle hardware, set 2) [David Haywood]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
Tappy & Rappy [David Haywood]
Thanks to [-|-] on irc
Derivative Builds:
MAMEplus! (been withdrawn)
Dats:
Notes:
]HAZE[ MAME WIP!

March 30th, 2006Sea Hunter Penguin
The only thing more terrible than the name is the actual game..
..
I think it’s missing colour Proms, it runs on what is basically a copy of Dragon Punch hardware, and dates from 1995 ?!? Seriously, this is the worst thing I’ve ever emulated.
Thanks(??) to the Mame Italia Forum guys as is often the case.
DOSBOX 0.65 released

DOSBox 0.65Yes it's been a while but we finally decided to release a new version.
Quite a few changes have been made since last version, a few of the more important ones.
* 4/15/16/32bpp VESA mode support
* Lots of fixes for better vga compatibility
* Improved CGA composite output
* Added video capturing to avi
* Improved screen updating for more speed
* PCjr machine mode added
* Speedup cpu cores and fix endian issues
* FPU core speedup with assembly
* Improved keyboard and bios handling
* Lockfree mouse mode added again
* Improved builtin dos with umbs and better fat support
* Added VCPI emulation and fixed some issues with ems
* Improved support for booter games
* Modem and IPX support improved for multiplayer
* Countless other bugfixes and features added
Like always make sure you read the readme files and look through the config file to setup things the way you like. You can also try one of the numerous frontends to help you setup things.
>> Get it HERE.