- 0 replies
- 1,834 views
- Add Reply
- 0 replies
- 1,290 views
- Add Reply
- 8 replies
- 3,937 views
- Add Reply
- 0 replies
- 1,413 views
- Add Reply
NDSMail 0.45 released


NDSMail 0.45
I'm back! Had a really good time in spain, relaxing on the beach...no computers..so I actually only played some New Super Mario Bros Minigames with my girlfriend..she beats me almost every time.. I'm getting old
OK. now for something more interesting for you:
NDSMail 0.45
- multi mail account support
- separators
- *really* stable now.. thanks to the latest dswifi lib
- forgot the rest
>> Get it HERE.
GameEx 6.36 released

A Front End
20th June, 2006 - GameEx 6.36
* Much faster avi video creation for create snaps.
* Should resolve any choppiness or frame skipping on modern systems.
* You may see choppiness when the game is running, but this is after the capture has been completed.
>> Get it HERE.
NeeDS v0.0.1 released

This appears to be a spin-off of DeSmuME, unfortunately the original post is not in English.
You can get it from Emu Dreams.
English version: http://rapidshare.de/files/23570346/NeeDS_0_0_1_eng.rar.html
Mednafen 0.6.2 released

Mednafen emulates numerous systems.
June 19, 2006 - Mednafen 0.6.2 eats oatmeal for breakfast.This release is a simple bug fix release. Probably. Hopefully.
A Win32 package will be released later this week.
* PCE: Physical CDROM device names will no longer be printed on Mac OS/X on startup, due to the code crashing badly(rather than goodly!).
* OpenGL texture heights are now rounded up to the nearest power of 2(texture widths already had this rounding in previous versions), which should fix special scalers on video output devices that don't support non-power-of-2 textures(IE most video cards and Mac boxes).
* PCE: The libcdio sector reading functions are now checked for return values
* PCE: Fixed a bug with disassembling block memory transfer instructions on
* PCE: Added the implied form of INC to the disassembler.
* NES: Removed the PRG mask constraint for UNROM/mapper 2, introduced in version 0.2.0, to fix the Japanese "Maniac Mansion" and possibly other games.
* PCE: Fixed debugger write breakpoints. The code had a logical error in it, with the end effect of preventing stack writes in the IRQ sequence, causing games to crash.
>> Get it HERE.