- 10 replies
 - 4,608 views
 - Add Reply
 - 0 replies
 - 1,583 views
 - Add Reply
 - 0 replies
 - 1,454 views
 - Add Reply
 - 1 reply
 - 1,697 views
 - Add Reply
 
Sony Trademarks New Controller Name
Yeah, I think Sony's finally went crazy. They just named their controller name "P oo S." Read on fair users.
It seems Sony has trademarked a new brand name at the Japanese patent office, apparently for a controller. And it's called..."P oo S". Not quite unlike the aftermath of the Wii announcement, the jokes are already rolling in and let's be frank, that's no surprise.
Are Sony hoping to follow and succeed with the strategy Nintendo has utilized? As their rivals, do they hope an at first alienating name will sooner or later become highly identifiable, or is this just another silly move for the sake of publicity being creative?
Regardless of that, the source states the "oo" part could be the infinity sign. Or it might represent the two analog sticks on a Dual Shock controller.
While it's doubtable "P oo S" will stir the media as heavily as Wii, Sony haters surely get another piece of meat to chew on with this. It seems we have to wait and see if the patent bears actual importance as the Playstation 3 launch draws near. Lots of things can still change...
>> PS3.QJ.net
Snezziboy and SnezziDS 0.24 released
	
    			SNES emulators
>> Get Snezziboy HERE
>> Get SnezziDS HERE.
Updated by the Gladius and bubble2k duo.
Dear all, did a quick fix release:
v0.24 (Quick Fix Release)
------
Fixes and Features:
- Quick fixed a minor problem in the header detection algorithm in the Snezziboy builder. (This may require a more proper fix later...)
- Fixed a bug with the XCE code that was emulated wrongly.
- Fixed the VRAM allocation so that Illusion of Gaia works correctly again.
- Remove the wraparound bug that causes clones of Samus' ship during the Super Metroid demo.
- Also fixed the code issues as pointed out by Gladius. (Thanks!)
Credit: Emulation64 for the changelog.
BlueMSX v2.5 released
errrrrrrr some good news for me is
BlueMSX v2.5
out !!!
~~~~~~~
Which are the other changes ?
In the emulator :
- Added support for the MHT Ingenieros Gunstick and the ASCII Plus-X Terminator Laser
- Added support for two 80 columns graphics cards on MSX1 : Microsol VMX-80 and SVI-737
- Added support for Video In, Sony HBI-V1 digitizer and the digitization part of the Philips NMS-8280 computer
- Added superimpose and external video source support in V9938 emulation
- Added support for PNG screenshots
- Added support for creating new disk images of various size on MSX and SVI-328
- Added support for undocumented screen mode (screen 0 with screen 2 style name table addressing)
- Added a new display synchronization method
- Added a video option to blend consecutive frames and get smoother picture
- Added support for the YM2149 PSG
- Fixed the MIDI-IN support in the Turbo-R machines
- Added new rom mappers for SFG-01 and SFG-05 (used in the Yamaha music computers), the F&M Direct Assembler System and the SG-1000 version of The Castle
- Improved SRAM enable/disable handling in FM-PAC
- Restructured Keyboard and Joystick input
- Optimized the video rendering
- Added support for running blueMSX from read only media
- Added support for running blueMSX without storing any data on local machine
- Fixed addressing in Konami mappers
- Fixed bug in 1kB ram mapper used in ColecoVision and SG-1000
- Border rendering is now cycle accurate
- Fixed HREFRESH timing in VDP
- Fixed bug in XVRAM emulation
- Fixed sprite status bug
- Fixed VDP timing in Turbo-R and MSX2+ machines
In the debugger :
- Added find dialog to search for strings or values in the memory
- Improved editing in memory window
- Added debugging support of OPL sound chips
In the trainer :
- Extended the cheat database to 396 MSX games
DeSmuME 0.3.5 WIP 1
	
    			Normmatt has been ironing out a few wrinkles in DeSmuME.
Hi,
Some good news here's a new release fixing a few nasty bugs … hopefully.
Changelog:
* Speed Increase since last release
* Loading multiple roms without closing should now work fine
* Basic frame skipping (don't use unless you're experimenting as it could cause glitches)
* Savestates should also be a lot better
* New KeyConfig dialog
* Anything else i've missed.
>> Get it HERE.
