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    MaLa v1.0 RC6 released

    Robert
    By Robert,

    A Front End

     

    What's new?

     

    Improvements

    • Changed the LED triggering. Now it's possible to define more than one LED for the same button/function.

    • Added an optional and configurable LED flash on game start

    • Added the ability to launch external apps (e.g. start explorer when running MaLa as shell or launch a jukebox app)

    • Added launch external app to the controller set

    • Added the ability to launch an application on MaLa exit

    • Added letter up/down commands to the controller set

    • Added play buttons on the gui sound tab

    • Added video display to the screensaver

    • MaLa Menu now available in tree mode

    • Added an option to save the last background music position on quit and restore it on start

    • Sub directory search of mame roms optimized. Works faster now.

     

    Bugfixes

    • MalaGamelist: Error ("Zu wenig Arbeitsspeicher") when removing brackets from names on huge lists

    • Index out of range error when using a tree and switching to a sub menu node in some cases

    • Game list overwritten when using auto start of a game on MaLa start and the last selected game list is not the auto start game list

    • Index out of range error when opening the info window and no games are in the list

    • Mouse input in MaLa still active when running an emulator

    • Error on next/previous game list in jukebox

    • No tracking of the selecting game when using 'Auto Gamelist Switch' on orientation switch or cocktail mapping

    • Switch to the 'All Games' game list when closing the options dialog with 'OK' in some cases

    • Starting picture still visible when quitting an emulator

    • MalaTree: Check tree function not working correctly when using a jukebox node

    • MalaLayout: Absolute path for some sound files not set

    • Movement sound plays twice when not using the scroll delay exception on sounds

    • Background music starts from beginning when quitting a game

    • Wrong game selected on next/previous emulator command when tracking of selected game is on

    • Sub directory search of mame roms not working correctly.

    >> Get it HERE.


    Gens32 Surreal v1.68 released

    Robert
    By Robert,
    Gens32 Surreal v1.68

     

    1) Fixed a classic bug, the nForce mainboard user can use Gens32 Surreal without worried about freezing now. Thanks to wphoto2003(acgwolf) who helped with the test stuff.

     

    2) Emulate controller stuff more accurately. Both 1P and 2P can disconnect now.

     

    3) Added water effect which was imported form ZSens.

     

    4) Added TV Noise effect.

     

    5) New start logo, which painted by akm1989(Emu-Land).

    >> Get it HERE.


    Wolf3d demo 061906 released

    Robert
    By Robert,

    This port of Wolfenstein-3D is for the Nintendo DS.

     

    I included a romdiskfs and changed the FAT driver to the one found in REIN, so that should help most of you run this app.

     

    Try running the .nds version first, if that fails then the .ds.gba version will probably work.

    >> Get it HERE.


    No$GBA 2.2f released

    Robert
    By Robert,

    GBA/NDS emulator

     

    18th June 2006 - version 2.2f

     

    - cpu/help: added CPU Memory Alignments chapter (and info on mis-alignments)

    - research: discovered wglCreateContext (despite no info in worst opengl specs)

    - gba/video: hides invalid tiles in NDS-in-GBA-mode (invisible, unlike real gba)

    - gba/video: shows invalid tiles in GBA/SP-mode (vertically striped) (jasper)

    - gba/help: unprectiable things: described invalid tiles (thanks jasper vijn)

    - gba/emu/help: corrected Prefetch Disable (1N+1I instead 1S+3I) (jasper vijn)

    - gui: re-fixed game_template for multiple machines (@@total for dual-screen)

    - nds/vram: nds7 emulated vram mirrors every 256K, disabled palette/oam access

    - nds/vram: nds9 ignores 8bit-writes to vram/palette/oam (thanks gary linscott)

    - nds/vram: nds7 allows 8bit-writes to vram (thanks gary linscott)

    - cpu: ignores mis-alignment on NDS9 LDRH/LDRSH (unlike rotated GBA/NDS7 data)

    - nds/debug: filesystem viewer rejects invalid nds headers (eg. passme files)

    - nds: emulates reading 8bit/16bit-fractions from 32bit ipc_fifo_recv register

    - cpu: emulates "ldr pc,[mem]" with misaligned jump-dest (with optional warning)

    - nds/video: avoids divide-by-zero crashes in 3D perspective divisions

    - gba/nds/video: speedup: color special effects by 1x32bit mul (instead 3x5bit)

    - nds/help: fixed extended palette enable bits (dispcnt bit31,30 exchanged)

    - a22i: supports macros (still without params) (.macro  /... /.endm)

    - a22i: supports repeat macros (.rept  /..code or data.. /.endm)

    - nds/video: emulates new nds master brightness up/down effect (port 400X06ch)

    - vram viewer: supports NDS rot/scal mode with text-style 16bit bgmap entries

    - gba/vram/emu/help: strb to vram: write-nothing reduced to 16K in bitmap mode

    - gba/vram/emu/help: strb to vram: write-twice expanded to 80K in bitmap mode

    - nds/video: new rotscal mode with 16bit map entries (400h tiles ext_pal xyflip)

    - nds/video: extended palettes (256-color TEXT, 256-color OBJs, 16bit rotscal)

    - nds/video: emulates large screen bitmap mode (not tested, but should work)

    - nds/reset: also zero-fills 2D Engine B ports (bg0ofs scroll registers, etc.)

    - cartloader: loads.NEF debug-info also for.NDS files (instead only for.SRL)

    - cpu: allows mis-aligned thumb BX R15, auto-aligned to "($+4) AND NOT 2"

    - gba/video: emulates obj-wrap; 64x64 scaled to 128x128 only in UPPER portion

    - nds/help: described obj-wrap; 64x64 scaled to 128x128 in BOTH screen portions

    - nds/video: screen-width for NDS rot/scal-obj (256 pix on NDS, instead 240 pix)

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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