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    MAME GP2X 2.5 released

    Robert
    By Robert,
    21-08-2006:

     

    New MAME GP2X 2.5:

     

    Added the modifications done by Slaanesh for MAME GP32 2.2 (WEB):

    - Sample support!. Several games have full sound now (Phoenix, Donkey Kong, Zaxxon...). The samples are available for download HERE.

    - Z80 C core updated for improved compatibility. New games fully working (1942, Jungle King, Crazy Climber...).

    - Rearrange Taito sound effects driver to take priority over music channels. Means sound effects play now (Jungle King, Alpine Ski...).

    - Improved drivers: Berzerk, Frenzy, Quantum, Battlezone and Stargate.

    - Added the possibility to use L+R+Start or L+R+Select to exit to the game selection menu. This has been added to use the emulator without the Center push of the joystick, not available in some WIP D-pad replacements. Thx, DaveC, for the suggestion.

    - Corrected the command line support for future external frontends, thx to Zaq121.

    >> Get it HERE.


    Mednafen 0.6.4 released

    Robert
    By Robert,

    Multi-system emulator

     

    August 21, 2006 - Mednafen 0.6.4 Released

    0.6.4:

     

    * Added somewhat experimental Neo Geo Pocket(Color) emulation based off code from NeoPop, heavily modified.

    * GB: Fixed frame rate when sound is disabled.

    * Added →, ←, ↑, and ↓ characters to the Lynx, GB, GBA, and PC Engine directional button names used for button configuration, to match the NES button names.

    * PCE: Added setting "pce.adpcmlp", default value 0, that when enabled, will cause Mednafen to apply a lowpass filter to ADPCM sound output with a rolloff frequency dependent on the current ADPCM playback frequency. This makes ADPCM voices sound less "harsh", however, the downside is that it will cause many ADPCM sound effects to sound a bit muffled.

    * PCE: Moved the OpenGL screen clearing code into the FlipOpenGL() function to fix a problem with some PCE games that use multiple resolutions per frame having a partially corrupted screen when the OSD was up.

    * PCE: Fixed save state loading with save states created during a CDROM data transfer.

    * Fixed a bug that was causing flickering OSD remnants to remain onscreen in fullscreen mode if the OSD was drawn outside of the game screen area.

    * Fixed a bug in the resizing code for save state previews that was causing save state previews for the NES, GB, GBA, and Lynx to look absolutely horrible.

    * Assigned the two keys "-"(not the numpad instance) and "=" to functions "decrement selected save state slot" and "increment selected save state slot", respectively.

    * Removed the checks preventing save state usage when playing NSFs, since save states may be useful with NSFs in some circumstances.

    * Added a new setting "ckdelay", which controls the length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, load state, etc. must be pressed before the command is executed. The default value is 0.

    * Input mapping configuration is now saved after argument parsing if there is no game to be loaded, allowing a command like "mednafen -inputcfg pcegamepad1" to work properly.

    * The message "Configuration finished." will now be displayed when button mapping for the selected input device is complete when using the in-game configuration process.

    * PCE: Fixed a bug in the debugger involving disassembling block memory transfer instructions(effectively, the length was being fetched 1 byte too early).

    >> Get it HERE.


    AmiArcadia/WinArcadia 1.6 released

    Robert
    By Robert,

    Emerson Arcadia emulators

     

    Changes since 1.51:

     

    * Pixel-accurate collision detection.

    * Improved noise emulation (Amiga version).

    * Improved timing (Amiga version).

    * Improved RETE instruction emulation.

    * Bug Fixes.

    >> Get it HERE (about halfway down the page)


    HazeMD 0.04a released

    Robert
    By Robert,

    Sega emulator

     

    HazeMD 0.04a

     

    Haze Megadrive Emu 0.04a

    ————————

     

    Added a callback to the 68k TAS instruction, this allows Gargoyles and Ex-Mutants to work again and is cleaner than the previous solution of simply hacking out the TAS writeback in all cases.

     

    Also added a couple more parent-clone relationships.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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