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Hatari 0.90 released
Atari ST/STE emulator
Version 0.90 (2006-08-22):--------------------------
- Better Spectrum 512 support (60Hz support, improved I/O memory waitstates).
- STE right border opening support (used in Obsession, Pacemaker).
- Blitter Smudge mode support (used in Pacemaker demo).
- Wheel-mouse simulates cursor up and down.
- Work-around to FDC handling, --slow-fdc option is not anymore needed.
- Bugfix to MFP, sound works now in more YMRockerz releases.
- Bugfix to GEMDOS path handling (Hatari SIGSEGV).
- Bugfix to emulated memory initialization (4MB was cleared earlier, now exactly the amount set up for Hatari. Saves memory on embedded systems if less than 4MB is specified.)
- Re-written command-line option handling.
- (Again) lots of code const/static, type usage and indentation cleanup.
- Preliminary support for TOS 3.0x and 030 TT software that runs in ST resolutions and doesn't need PMMU.
- Native GUI for Mac OSX.
- ACSI emulation fixes to get HD formatting to work with AHDI 5. HD emulation now works quite fine with AHDI 5 (but other HD drivers are currently not supported).
- Joystick shortcut changed to toggle cursor emulation between ports 0 and 1.
- Keys for all Hatari shortcuts can now be configured from hatari.cfg.
- Added command line option for setting ST keyboard mapping.
- Joystick command line option requires now parameter for a port for which the joystick cursor emu is enabled.
- Fixed relative mouse event handling in zoomed low-rez.
- Hatari shows now more of the bottom borden (screen size is now 384x276 instead of 384x267).
- Fixed sync delay timings - sound should now be better (e.g. on Mac OS X).
- Added basic support for compiling Hatari with MinGW.
>> Get it HERE.
MAME GP2X 2.5 released
21-08-2006:
New MAME GP2X 2.5:
Added the modifications done by Slaanesh for MAME GP32 2.2 (WEB):
- Sample support!. Several games have full sound now (Phoenix, Donkey Kong, Zaxxon...). The samples are available for download HERE.
- Z80 C core updated for improved compatibility. New games fully working (1942, Jungle King, Crazy Climber...).
- Rearrange Taito sound effects driver to take priority over music channels. Means sound effects play now (Jungle King, Alpine Ski...).
- Improved drivers: Berzerk, Frenzy, Quantum, Battlezone and Stargate.
- Added the possibility to use L+R+Start or L+R+Select to exit to the game selection menu. This has been added to use the emulator without the Center push of the joystick, not available in some WIP D-pad replacements. Thx, DaveC, for the suggestion.
- Corrected the command line support for future external frontends, thx to Zaq121.
>> Get it HERE.
Mednafen 0.6.4 released
Multi-system emulator
August 21, 2006 - Mednafen 0.6.4 Released0.6.4:
* Added somewhat experimental Neo Geo Pocket(Color) emulation based off code from NeoPop, heavily modified.
* GB: Fixed frame rate when sound is disabled.
* Added →, ←, ↑, and ↓ characters to the Lynx, GB, GBA, and PC Engine directional button names used for button configuration, to match the NES button names.
* PCE: Added setting "pce.adpcmlp", default value 0, that when enabled, will cause Mednafen to apply a lowpass filter to ADPCM sound output with a rolloff frequency dependent on the current ADPCM playback frequency. This makes ADPCM voices sound less "harsh", however, the downside is that it will cause many ADPCM sound effects to sound a bit muffled.
* PCE: Moved the OpenGL screen clearing code into the FlipOpenGL() function to fix a problem with some PCE games that use multiple resolutions per frame having a partially corrupted screen when the OSD was up.
* PCE: Fixed save state loading with save states created during a CDROM data transfer.
* Fixed a bug that was causing flickering OSD remnants to remain onscreen in fullscreen mode if the OSD was drawn outside of the game screen area.
* Fixed a bug in the resizing code for save state previews that was causing save state previews for the NES, GB, GBA, and Lynx to look absolutely horrible.
* Assigned the two keys "-"(not the numpad instance) and "=" to functions "decrement selected save state slot" and "increment selected save state slot", respectively.
* Removed the checks preventing save state usage when playing NSFs, since save states may be useful with NSFs in some circumstances.
* Added a new setting "ckdelay", which controls the length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, load state, etc. must be pressed before the command is executed. The default value is 0.
* Input mapping configuration is now saved after argument parsing if there is no game to be loaded, allowing a command like "mednafen -inputcfg pcegamepad1" to work properly.
* The message "Configuration finished." will now be displayed when button mapping for the selected input device is complete when using the in-game configuration process.
* PCE: Fixed a bug in the debugger involving disassembling block memory transfer instructions(effectively, the length was being fetched 1 byte too early).
>> Get it HERE.
AmiArcadia/WinArcadia 1.6 released
Emerson Arcadia emulators
Changes since 1.51:
* Pixel-accurate collision detection.
* Improved noise emulation (Amiga version).
* Improved timing (Amiga version).
* Improved RETE instruction emulation.
* Bug Fixes.
>> Get it HERE (about halfway down the page)
