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GameEx 6.58 released

Front End
24th August, 2006 - GameEx 6.58
* Various optimizations and non cosmetic fixes that may make GameEx run a little a faster, startup faster and return from games a little faster. Please let me know if you notice improvements
* Fixes games missing from the end of emulators lists
* The last and most played games now only show at the top of an emulator list if theres more than 25 items
* Radio stations now load on a thread, so there is no waiting or long pause when loading stations. They will start to play when complete
* For non theme editor themes theres an additional animation when an item is selected on the first start page where the selected item zooms in a little
* GameEx will not exit with an error if an emulator is not setup correctly but will just disable the emulator and log the error
* When paging through long lists after a while GameEx will start paging two pages at a time
* I think that's everything. Enjoy.
>> Get it HERE.
Mame 0.108u1, Intermediate Update

0.108u1---------
MAMETesters Bugs Fixed
----------------------------
mbrush067gre [robiza]
bonzeadv0107u4red [robiza]
Source Changes
-------------------
Fixed some DIP switches in bigrun and wildplt, and changed UK region to Europe in f1gpstar and f1gpstr2. [sonikos]
TIA-MC1 improvements: [Eugene Sandulenko]
- More documentation
- fixed inputs
- fixed video framerate and VSYNC delay
- adjusted CPU freq according to documentation
- removed hack with off-board video RAM
- implemented sound
- added NO_DUMP PROMs
Improved documentation in the asteroids and tempest drivers. [brian Troha]
Improved DIP switches and documentation in the Championship Bowling driver. [brian Troha]
Major cleanup/rewrite of the NES PPU rendering code. [brad Oliver]
Fixed protection in the world version of Virtua Bowling. [brian Troha]
Fixed collision detection in Halley's Comet '87. [brian Troha]
Added missing DIP switch to Hangman driver. [Wolfi]
Added a callback to the 68000 emulator for the TAS instruction, which allows different implementations based on external hardware. [David Haywood]
Namco System 22 update: [R. Belmont]
- Fixed ROM loading problems reported by Guru
- Hooked up Prop Cycle fan and lamp to the new output system
Added new flag: VIDEO_ALWAYS_UPDATE, which causes the VIDEO_UPDATE callback to be called even on skipped frames. This should be used for games where the process of rendering has side effects such as collision detection that need to always be present. [Aaron Giles]
Fixed the new scanline timing functions to compute things correctly and without using unnecessary timers. [Aaron Giles]
Fixed inputs in the Sega G80 vector games which were broken in the last release cycle. [Aaron Giles]
Began cleanup/rewrite of the Turbo driver: [Aaron Giles]
- proper video timings
- full memory map
- cleanup/simplification of the video code with better documentation
- some things are still broken, this is a WIP
New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------
Space Bugger (set 2) [Tomasz Slanina]
Reaktor (Track & Field Conversion) [Col Turner]
New clones added
---------------------
Ninja Ryukenden (Japan, set 2) [Patrik Styrnell]
Silent Dragon (US) [Patrik Styrnell]
Hoxs64 v1.0.4.8 released

C64 emulator
22 August 2006 v1.0.4.8=======================
1) The SID emulation has been improved. The amplitude modulators will hold the last sample sent from waveform generators that have been set to output no waveforms. Clicking, ticking and popping noises have been removed from the following sid tunes:
Sheep In Space
Sidewinder II
Brutal_Techno.sid by S. Bachlinski (Moog) & Jetan
2) The combined waveforms have been adjusted.
3) Minor VIC-II fixes have been made. Several stray black pixels have been removed from the bottom right of the "kiss" screen in +H2K demo by Plush. White flickering pixels have been removed from the sprite multiplexer hidden screen in Krestage by Crest.
>> Get it HERE.
More trouble with foreign characters. It wouldn't accept the letter n with a tilde on the top.
Model 2 emulator 0.3 released

Model 2 Emulator v0.3 posted by ElSemi 22/08/2006
After more than 2 years without updates here is a new version of my Model 2 Emulator. The main changes are all speed related. The emu should be faster now. Also it now supports Frameskip and AutoFrameskip. This will probably be the last version of the emulator unless some Fujitsu TGP MB86234 docs appear to finish the emulation of the 2 and 2A cores.
* I've rewritten part of the emulator for increased speed.
* The SHARC core has also been speedup by removing unused SHARC features that weren't used by model2.
* Added frameskip and autoframeskip (with + and - in the keypad).
* Added Ski Super G and OverRev.
* Fixed topskater and virtualon control maps.
* This is probably the last version of the emulator, unless some Fujitsu TGP MB86234 docs appear
to finish the emulation of the 2 and 2A cores. Sorry, I know I still have to do the digital
sound board emulation for STCC and TopSkater but I have no free time.
>> Get it HERE.