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    WinUAE 1.3.3 released

    Robert
    By Robert,

    Amiga emulator

     

    WinUAE 1.3.3 (04.11.2006)

    =========================

     

    - big E-UAE merge, cleanups, optimizations etc..

     

    Bug fixed:

     

    - Reboot loop if RTG RAM without Z3 RAM enabled (1.3.2 bug)

    - Hardfile TD_GETGEOMETRY buffer overflow fix

    - RDB emulation failed to mount partition(s) if RDB had one or more not needed filesystems and required FS was in ROM.

    - Selecting "Mousehack mouse" crashed if HD emulation was not enabled.

    - "Genlock connected" GUI checkbox fixed (1.3.2 bug)

    - Clicking eject in GUI and immediately selecting another floppy image enables delayed insert instead of immediately inserting the image.

    - Input panel key mapped to reverted back to its default mapping after saving and loading the configuration.

    - Directory filesystem Windows flag-AmigaOS flag handling fixes.

    - Bsdsocket.library Remote Desktop compatibility fix.

    - Dual core directory filesystem freeze workaround

    - Some minor blitter timing and CIA emulation fixes.

    - Stereo sound channel swap setting stored in configuration.

     

    Major new features:

     

    - Lightpen/lightgun emulation.

    - Built-in 7zip decompression support.

    - Unrar.dll rar archive decompression support.

    - Sound emulation partially rewritten, better latency, possible fix for scratchy sound on some systems. Sound emulation will be automatically disabled when emulated audio subsystem is idle. Audio status led implemented.

    - Better DMS error handling, encrypted DMS files are transparently decrypted.

    - bsdsocket.library ReleaseCopyOfSocket() implemented (AmiVNC fixed)

    - Improved AF rom.key support.

    - ProWizard module ripper updated to latest version.

    - 100% accurate sound emulation mode does not cause huge CPU usage anymore with specific games, for example Paradroid 90 and Rambo 3.

    - Automatic direct IO Catweasel MK4 support if no Windows driver installed, CWMK4 can now be used under 64-bit Windows XP.

    TVicPort direct io driver required.

    >> Get it HERE.


    No$GBA 2.3a released

    Robert
    By Robert,

    GBA/NDS emulator

     

    4th November 2006 - version 2.3a

     

    - nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)

    - nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes

    - nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)

    - nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values

    - nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box

    - nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box

    - nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face

    - video/speedup: faster bg drawing when special effects disabled (blend/bright)

    - reg/home: moved all users to usa, avoids paypal-german-language-service (remi)

    - reg/full: new parity and decrypt.jpg encryption by headless marching soldiers

    - reg/full: discontinued free nds-updates for older (than 12 months) gba-users

    - reg/full: registration tool auto-generates invoices for commercial users

    - reg/home: new file-ext .key (some servers now declare .bin as potential virus)

    - sync: forces machine_switch on retrace, forces to be 1st machine after retrace

    - gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)

    - webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages

    - email: new email address - please do NOT put it online - due to spam problems

    - nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)

    - emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)

    - nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)

    - cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)

    - nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)

    - nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)

    - cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)

    - cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)

    - cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes

    - cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)

    - nds/sound: emulates sound output speaker routing and speaker stereo panning

    - nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)

    - nds/sound: optionally mono output, optionally disabled, on machine 1 only

    - nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs

    - nds/sound/help: described hold flag (can't hold on restart, apparently bugged)

    - nds/sound/help: described the two different ch(a)+ch(B) addition outputs

    - nds/sound/help: described capture errors (both negative and overflow bugs)

    - nds/sound: emulates minmax clipping, fully emulates all sound capture errors

    - gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)

    - gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes

    - gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume

    - gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)

    - nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)

    - nds/sound: emulates sound loop+length and high accuracy frequency timings

    - nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)

    - nds/sound/help: corrected sample frequency, explained length/loop registers

    - nds/sound: emulates channel volume, channel volume shift, master volume, bias

    - nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats

    - nds/sound: emulates all write-only sound ports as such (reads as 00000000h)

    - nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)

    - nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master

    - nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)

    - debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")

    - nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)

    >> Get it HERE (at bottom of page).


    Xebra 061104 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page).


    PSPUAE 0.61 released

    Robert
    By Robert,

    Amiga emulator for the PSP

     

    We have released another version of PSPUAE.

     

    V0.61 - thinkp update

    - optionfiles with names (name_of_the_disk.options)

    - savestates with names (name_of_the_disk.asf)

    - auto-save options when saving state (in folder STATE )

    - auto-load options when loading state (from folder STATE )

    - auto-load options when inserting disk

    - assign keys in controls menu with amiga keyboard

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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