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    SSF Ver0.08 alpha R2 released

    Robert
    By Robert,

    Saturn emulator

     

    * The DSP processing of SCU was corrected. It reaching the point where the baroque and Lunar 2 etc move, it increases. Collision decision of [bachiyahuaita] becoming normal, it increases.

    * The surface of revolution processing of VDP2 was corrected. It reaching the point where the background of the ray D ant silver cancer/gun and the like is indicated securely, it increases.

    * The windowing of VDP2 was corrected.

    * The color transaction of operation of VDP2 was corrected.

    * The processing of SMPC was corrected.

    * The DSP processing of SCSP was corrected.

    * The phenomenon where volume becomes large was gone.

    * In order to increase compatibility, because it is in a state where trial and error it has done, perhaps there is a software which stops running. In that case, when SH2 Instruction Number is lowered, perhaps it runs.

    >> Get it HERE.


    Ootake 0.80 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/11/11 0.80 released

    - The load of the "CD-ROM access" processing was lightened. As a result, in a CD-ROM drive environment not fast, the problem with "The noise enters BGM of a built-in sound source when CD-ROM was accessed" was solved.

    - Processing related to interrupt was modeled on a real machine more. As a result, "Lemmings" came to operate. I think the operation timing of other software has approached a real machine, too.

    - "Swap I&II" was added to "Input" menu. (For "Lemmings" with the mouse)

    - If "7" key (It is not ten keyboard) is pushed, "Swap SEL&RUN" ("SELECT" button is replaced with "RUN" button) is executed. Use it when you connect 3-button pad.

    - When "Music CD player" built into "System Card" was played, the bug that had been occasionally freezed when all tune performance was completed was corrected. And, when "Ootake" was paused while performing music, the bug of which the error margin went out to the display at the elapsed time was corrected.

    - The volume balance of CD-DA sound source and a built-in sound source was modeled on real machine more.

    >> Get it HERE.


    Oswan 1.3 released

    Robert
    By Robert,

    Wonderswan emulator

     

    >> Get it HERE.


    NDeSmuME 0.4.0 released

    Robert
    By Robert,

    DS emulator

     

    DeSmuME - DS Emulator

     

    DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator its self is in French (with user translations to English and other languages). But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so.

     

    NDeSmuME 0.4.0 (by NDS) Fixes:

    - Corrected bug in the 3D

    - Corrected a bug in the menu

    - Added the function Open and Execute

    - Improved the speed of execution (of 2 fps)

    - Reduced the key rom

    In the source:

    - Corrected of the bug that did not allow to make to execute the emulatore.

    DeSmuME version number has changed to 0.4.0 instead of continuing to 0.3.8 to avoid confusion it seems and also Normmatt said his final release will be 0.5.0 so we may be looking at possibly 10 or more releases from him.

    >> Get it HERE.

     

    Thanks to Emuholic/Emuboards.


Portal by DevFuse · Based on IP.Board Portal by IPS
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