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Mame 0.109u5 related releases

DDEmeMame 0.37b16.52(2006.11.05)
November 05, 2006
MAME32FX 0.109u5 released.
Updated to MAME 0.109u5 - MAME32 0.109u5
- Added search game bar to the GUI. (As requested, imported from MAMEPlus!)
- Removed hack in TWIN16.C and some other drivers changes. (No more needed)
Osmose 0-7-2 released


SMS/GG emulator for Windows and Linux
Finally i'm backHere is the version of Osmose 0.7.2. A lot of big changes have been made. Linux version and source code are coming soon.
What's new in Osmose 0-7-2:
-New Z80 cpu core, written from scratch but keeping the same interface.
-New SN76489 sound emulation. It's a lot faster but still need work on Noise Channel.
-Add Game Gear support (VDP / IO ports). Stereo is not implemented yet. 93.4% of rom work nicely.
-New Video filter algorithm: Nearest neighbour (-nn2x)
-New Video filter algorithm: scale2xscanline and alternate filter between scale2x and scanline.
>> Get it HERE (Only windows binary available now).
Mame 0.109u5, Intermediate Update

0.109u5---------
MAMETesters Bugs Fixed
-----------------------------
uicrash0108u5red [Nicola Salmoria]
Source Changes
-------------------
Fixed subtle bug in the UI menu handler that only manifested on mingw-based compiles. [Nicola Salmoria]
Updated CHD locating behavior to accept CHDs referenced by the parent of a clone if the hash matches, even if it has a different name. [smf]
Improved flash emulation and added support for Fujitsu flash chips. Switches Konami games over to new flash chips. [smf]
Improved behavior of SCSI CD implementation for audio playback and TOC reading commands. [R. Belmont]
Fixed priorities and the offset of layer 3 in fcrash. [robiza]
Added save state support to the COP4xx core. [Aaron Giles]
Changed the new disassembler and override callback prototypes to take const parameters and to remove the generally unused 'bytes' parameter. The disassemblers can now assume that the buffers contain enough bytes to hold the maximum instruction length as returned by the CPU core get_info callback. [Aaron Giles]
Converted the following disassemblers to the new format, and added step in/out support where it was obvious: adsp21xx, alph8201, arm, arm7, asap, ccpu, cdp1802, cop4x0, dsp32c, e132xs, g65816, h6280, h83002, i8x41, i960, i8051, i8085, jaguar, m680x, m6805, m37710, mc68hc11, pic16c5x, rsp, s2650, se3208, sh2, sharc, t11, tms32010, tms32025, tms32031, tms34010, upd7810, v60, v810, z180, and z8000. [Aaron Giles]
Deprecated the old disassembler interfaces in favor of the new ones. [Aaron Giles]
Fixed subtle bug in subtable allocation in the memory system that caused the Eolith games to assert with the debugger. [Aaron Giles]
Tweaked the disassembly view to detect if the disassembly for the current instruction has changed, and if so, recompute the entire view. This provides more dynamic updating when system states change under certain CPUs. [Aaron Giles]
Added new symbol 'curpc' for all CPUs which represents the value of the current instruction pointer, to avoid naming conflicts with the 'pc' register in other contexts. Changed this to be the default value for the disassembly window in the Windows version of the debugger (OSD ports will need to do likewise). [Aaron Giles]
New clones added
---------------------
Trivia (Version 1.01C) [brian Troha]
Space Battle (bootleg set 2) [brian Troha]
New games marked as GAME_NOT_WORKING
------------------------------------------------------
Tetris (Unknown Manufacturer) [David Haywood]
Out Run (Mega-Tech) [Charles MacDonald, Brian Troha]
Forgotten Worlds (Mega-Tech) [Charles MacDonald, Brian Troha]
Super Real Basketball (Mega-Tech) [Charles MacDonald, Brian Troha]
Ootake 0.78 released

TG16/PCE emulator
2006/11/02 0.78 released- The fade-out processing of "CD-DA sound" was modeled on a real machine. (When "Ys III" was played, the problem that the tune of CD-DA stopped after the casket was opened was solved.)
- It came to be able to operate "Music CD player" built into "System Card".
- When "F1"key(reset) was pushed while playing the CD-game, CD-ROM can be replaced.
- When "Out Run" was played, the problem that one line of the lowest has fallen into disorder was corrected.
- The volume of the sampling sound of "Wave Memory Sound" was modeled on a real machine more.
- The volume balance of "CD-DA, ADPCM, and PSG" have been elaborately adjusted.
>> Get it HERE.