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    Ootake 0.80 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/11/11 0.80 released

    - The load of the "CD-ROM access" processing was lightened. As a result, in a CD-ROM drive environment not fast, the problem with "The noise enters BGM of a built-in sound source when CD-ROM was accessed" was solved.

    - Processing related to interrupt was modeled on a real machine more. As a result, "Lemmings" came to operate. I think the operation timing of other software has approached a real machine, too.

    - "Swap I&II" was added to "Input" menu. (For "Lemmings" with the mouse)

    - If "7" key (It is not ten keyboard) is pushed, "Swap SEL&RUN" ("SELECT" button is replaced with "RUN" button) is executed. Use it when you connect 3-button pad.

    - When "Music CD player" built into "System Card" was played, the bug that had been occasionally freezed when all tune performance was completed was corrected. And, when "Ootake" was paused while performing music, the bug of which the error margin went out to the display at the elapsed time was corrected.

    - The volume balance of CD-DA sound source and a built-in sound source was modeled on real machine more.

    >> Get it HERE.


    Oswan 1.3 released

    Robert
    By Robert,

    Wonderswan emulator

     

    >> Get it HERE.


    NDeSmuME 0.4.0 released

    Robert
    By Robert,

    DS emulator

     

    DeSmuME - DS Emulator

     

    DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator its self is in French (with user translations to English and other languages). But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so.

     

    NDeSmuME 0.4.0 (by NDS) Fixes:

    - Corrected bug in the 3D

    - Corrected a bug in the menu

    - Added the function Open and Execute

    - Improved the speed of execution (of 2 fps)

    - Reduced the key rom

    In the source:

    - Corrected of the bug that did not allow to make to execute the emulatore.

    DeSmuME version number has changed to 0.4.0 instead of continuing to 0.3.8 to avoid confusion it seems and also Normmatt said his final release will be 0.5.0 so we may be looking at possibly 10 or more releases from him.

    >> Get it HERE.

     

    Thanks to Emuholic/Emuboards.


    MAME GP2X 3.4 released

    Robert
    By Robert,

    Arcade emulator for GP2X

     

    10-11-2006:

     

    New MAME GP2X 3.4:

     

    - Sound in CPS-1 Q-Sound games (Cadillacs & Dinosaurs, Punisher and Warriors of Fate). Only running with standard executable (not the fast one). Anyway those games run nicely with full sound now.

    - FAME/C core integrated but not used by MAME GP2X yet, maybe it could be useful for other ports without M68000 asm cores.

    - Improved memcpy() asm function to copy with 64 bytes blocks instead of 32 bytes. Better performance in some games.

    - Better explained messages when there are problems reading or verifying the roms.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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