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ePV-1000 released
What's new (2/11, 2007):
Common Source Code Project is updated
[COMMON] support auto key hitting from the clipboard
[COMMON] save and restore the window mode when the emulator is restarted
[COMMON/DEVICE] modify memory access wait
[COMMON/DEVICE] support i/o access wait
[VM/DISK] fix the crash problem when the invalid track number is set
[VM/HD46505] support HD46505
[VM/HD46505] fix the display/vsync/hsync signals timing
[VM/I8253] more precise signal timing in mode #2, #4 and #5
[VM/MB8877] support the access led status
[VM/PICM1BIT] support 1bit pcm
[VM/UPD765A] support the acces led status
[VM/YM2203] support the volume adjustment
[COMMON/Z80] modify memory access wait
[COMMON/Z80] support i/o access wait
[VM/Z80SIO] fix the recv and under-run interrupt flags
[VM/Z80SIO] fix the status affect vector
[VM/Z80SIO] cancel the interrupt request when read the recv buffer
[VM/Z80SIO] support the i/f to clear the recv buffer
EmuLTI 8, EmuZ-2500, EmuPIA, EmuPIA 7 and ePV-1000 are updated
[MULTI8/DISPLAY] remove HD46505 codes
[MULTI8/DISPLAY] draw the flopppy drive access led
[MZ2500] support 1bit pcm
[MZ2500] adjust fm/psg volume
[MZ2500] support i/o access wait
[MZ2500/CRTC] render screen with less cpu power
[MZ2500/CRTC] draw the floppy drive access led
[MZ2500/INTERRUPT] reimplement interrupt handler with the common Z80PIC class
[MZ2500/INTERRUPT] add the patch for GALAGA, LAYDOCK, THEXDER, MULTIPLAN, Super Shunbou, Wizardry and Ys3
[MZ2500/MEMORY] modify memory access wait
[MZ2500/MOUSE] clear Z80SIO recv buffer when send the mouse status
[PASOPIA] support OA-BASIC
[PASOPIA] support hsync signal
[PASOPIA/DISPLAY] remove HD46505 codes
[PASOPIA/MEMORY] fix the memory map $8000-$ffff
[PASOPIA7/DISPLAY] remove HD46505 codes
[PASOPIA7/DISPLAY] draw the flopppy drive access led
[PV1000] rewrite with the common event manager class
[PV1000/JOYSTICK] fix $fc status (not complete)
[PV1000/VDP] add the patch for SPACE PANIC
NOTE:
All other softwares under the common source code project are also rebuilt and in the binary archive.
They includes the changes on the common source code project.
>> Get these HERE.
SMSplus 021107 released
SMS/GG emulator
A new version of SMS Plus is available, the big addition being legacy video mode (TMS9918) emulation for both the SMS and GameGear displays. This was written while I did extensive testing on a SMS 2 and GameGear, so I feel it's fairly accurate. I have included a very preliminary Windows port that I used during development, but it's not the kind of thing you'd use for any serious gaming.
>> Get it HERE.
PCSX2 WIP
Work In Progress[ Posted by CKemu 00:55 on 12 02 07 ]
Work has been silently progressing over in camp PCSX2. So whats going on?
Well for starters PCSX2 linux. Development for PCSX2 linux has gone extremely well, so well infact that several games already run on the developers machine and soon we betatesters shall be entering mainstream testing phase.
With the advent of PCSX2 linux comes zeroGS OGL, a full port of the current D3D zeroGS by zerofrog. Whilst this OGL port is in terms of visual compatibility is extremely close to the D3D build, it has several speed related issues to 'iron out', of course these issues will be fixed in the future, and more information shall be given out soon. There will also be a 'suprise' with zeroGS OGL, but that is for zerofrog to announce in the future!
PCSX2 is also getting a full blown x64 build! This is some exceedingly hefty work, with x64 recompilers and core having to be written. Such a port will be able to take full advantage of x64 compatible CPUs under an appropriate OS (Windows x64 / Linux x64), this should offer significant gains in speed, however the work is preliminary and we can't offer direct examples or comparisons yet..!
To all those who have donated, thank you very much! Your donations have helped us buy new hardware to fully develop the linux ports and use 64bit in a stable environment.
Of course with all this porting and rather complex set of additions doesn't leave huge amounts of room for the team to work on other aspects, but we have not forgotten the primary reason for this emulator - getting PS2 games to run on your PC, and compatibility thus has not taken a sidestep.
