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Official PSP Firmware 3.11 Released
# New for 3.11: Support for PLAYSTATION®Network titles has been expanded.# New for 3.11: [Reset Game] has been added as an option to the menu for PLAYSTATION®Network titles.
As usual, DO NOT UPDATE if you still want to use homebrew on your PSP!
Note: Team C+D's 3.10 decrypter will also work on 3.11
Source / Download EBOOT / You can aslo update using the "Network Update" feature on your PSP.
AGEMAME 0.40 released

Fruit Machine emulator
AGEMAME 0.40 releasedPosted by James on February 7th, 2007
I reversed the new timing code for the moment, since it has the potential to affect MPU4 on every level, it seems inappropriate to put it into a full release.
AGEMAME 32 and SAGEMAME are also up, and I’m currently working on setting up our version of the legacy archive, with all the old MAGE builds hosted for open access.
VGBA 3.2 Released
I have just released a new Virtual GameBoy Advance (VGBA) version 3.2.VGBA is a portable Nintendo GameBoy Advance emulator. There are VGBA
ports to Windows, MSDOS, Symbian, and PocketPC.
In this version, I have added a built-in configuration menu, made
several important fixes to the CPU emulation and the built-in
debugger, and changed the code structure to better integrate Symbian-
specific speedups.
The registered users of VGBA-Windows and VGBA-MSDOS are going to get
their new copies by email in the next few days. Contact me if you are
a registered user and do not get a copy.
The VGBA-Symbian 3.2 will be coming in the next few days as well, as I
make the last changes to it.
Download it for $25 USD here: VGBA 3.2
MESS / SDLMESS 0.112 released

Multi-system emulator
0.112
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Amiga 500 NTSC (former "amiga" driver) [Ernesto Corvi]
- Amiga 500 PAL [Ernesto Corvi]
- Amiga 1000 NTSC [Ernesto Corvi]
- Apple IIj+ [Nick Westgate]
System Driver Changes:
----------------------
- [AMIGA] Fixed regressions; now boots properly. Also added keyboard support, 512KB "slow-ram" support, preliminary support for Datel Action Replay 1 and many floppy controller fixes. Added Chip RAM mirroring and Extended ADF 1 disk format. [Ernesto Corvi]
- [APPLE2] Fixed crash when ramsize was set to 4k. (bug #1048) [Nate Woods]
- [ATARI] Fixed hang on reset bug. (bug #982) [Nate Woods]
- [AVIGO] Removed redundant artwork in avigo.zip. (bug #1043) [Nate Woods]
- [C16] Fixed crash when ramsize was set to less than 64k. (bug #1049) [Nate Woods]
- [COCO] Fixed crash when ramsize was set to less than 32k. (bug #993) [Nate Woods]
- [COCO] Fixed hi-res interface regression introduced in 0.105. Also cleaned up how input devices work. (bug #1025) [Nate Woods]
- [COCO] Fixed regression in one-bit sound. (bug #1041) [Nate Woods]
- [DGNBETA] More fully implemented certain graphics modes. [Phill Harvey-Smith]
- [GAMEBOY] Updated aspect ratios for gameboy, gbpocket, and gbcolor to 10:9, supergb to 4:3. [belegdol]
- [iP204415] Fixed driver. (bug #986) [Nate Woods]
- [MK2] Updated to use the new artwork system. [Justin Kerk]
- [MSX2] Fixed MSX2 PAL framerates. (bug #963) [MJSTY]
- [N64] Added the .bin file extension. (bug #1016) [Nate Woods]
- [sATURN] Saturn driver back up to date so it starts up and shows the boot screens properly. [R. Belmont]
- [THOMSON] Fixed device name that clashed with "cc" option on main MESS. (bug #994) [Antoine Mine]
- [THOMSON] Improved video and mouse emulation, and all machines now use the Model 2 Game Extension. [Antoine Mine]
- [TRS80] Fixed TRS-80 drivers. [Robbert, R. Belmont]
- [VTECH1] Fixed memory leak. (bug #1021) [Nate Woods]
- [VTECH1] Rewrote memory and input handling, added support for the 4MB extension. Also changed BASICV2.1 loading and corrected Laser 310 clock frequency. [Dirk Best]
User Interface Changes:
-----------------------------
- Changed -biospath command line option to be -rompath. -biospath still works but it is secondary and configuration files created by MESS will use -rompath. Also removed -softwarepath, paths passed on the command line will now be absolute. The concept of software paths will continue within the MESS GUI. [Nate Woods]
- [Windows] Fixed bug that could cause the loss of mouse capture when toggling the menu bar. (bug #977) [Nate Woods]
- [Windows] Fixed regression when saving and loading save states. (bug #1035) [Nate Woods]
- [Windows] Fixed device create bugs that could cause file extensions to not be specified by default or crashes. (bug #1040) [Nate Woods]
Imgtool Changes:
---------------------
- Fixed a bug that could cause crashes when opening ZIP files. [Nate Woods]
- Updated help text. [Nate Woods]
Source Changes:
---------------------
- The core is based on MAME 0.112. This incorporates all features of the update to this core. [MAME team]
- Fixed certain crashes that occured on hard reset. (bug #988) [Nate Woods]
- Fixed bug that caused a crash when a device was passed an empty string at the command line. (bug #991) [Nate Woods]
- Fixed error reporting when startup images are not properly loaded up. (bug #928, #990, #992) [Nate Woods]
- Fixed crash when unmounting images in the old UI file manager. (bug #998) [Nate Woods]
- Fixed various memory leaks in debug builds when the debugger is not enabled. (bug #1018) [Nate Woods]
- Fixed hash file processing. [MJSTY]
- Fixed problem creating printer output. (bug #1039) [Nate Woods]
- Removed redundant checks for tilemap allocation failute. [Dirk Best]
- [Messtest] Now displays emulation error output. [Nate Woods]
- [Windows] Fixed several memory leaks in the Windows code. [Nate woods]
- [Windows] Consolidated some MESS specific OSD code into the MAME OSD core code and removed redundant directory functions. [Nate Woods]
>> Get the source and binary HERE.
>> Get SDLMESS here.