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SNEmulDS v0.5 beta released
SNES emulator for NDS
This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).
I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).
A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations)
Here is the list of changes
* Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
* Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
* Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable
* Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
* Options can now be saved in configuration file
* New SNES config menu
* Fixed some bugs
Optionnal feature (enabled by configuration file):
* Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.
* Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)
* Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance).
* Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)
Source: Archeide
Lameboy v0.5 released
GB/GBC emulator for NDS
Hello,
New lameboy release again. Still no sound and some games may run worse than before (I know of Montezumas Revange, reports on other broken comtibalibility comparing with 0.4 welcome). Some games may run too fast now (Bomb Jack runs up to 120 fps).
Sound is somehow tricky as I would have to deal with arm7 programming and there was no sound support in the original PC version of Lameboy.
Changelog follows:
0.5
- changed: new faster display method (with triple buffering), may cause visual
glitches with games using pallette based effects
- added: fps display
- fixed(?): video modes emulation, helps for some games but messes with others
- added: rom selection menu sorting, key repeat and position history
- fixed: inverted GBC sprite priorities
Source: DCEmu
DSP 0.6 beta 2 released

Sinclair Spectrum emulator
05/06/2007:• General
+NEW: Now testing directories to avoid hangs.
+NEW: New icon for floppy disk.
+NEW: Updated to ZipForge 3.02
+BUG: Stability reading ZIP when many of them were readed.
+BUG: Fixed many bugs here and there...
• Spectrum
+NEW: Added Spectrum +3 floppy disk, at last.
+NEW: Press F5 to remove disk.
+NEW: Low-pass filter for speaker. In options you can enable/disable it.
+BUG: The last line of Spectrum 128 and +3 was not draw.
+BUG: Enhanced contended memory.
+BUG: Now writes Spectrum +3 screen GIF.
MESS 0.115 released

Multi-system emulator
0.115
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Mac 128k, Mac 512k (not working) [R. Belmont]
- Telmac 2000 (not working) [Curt Coder]
- X68000 [barry Rodewald]
- Pokemon mini (not working) [Wilbert Pol]
- 3DO (not working) [Wilbert Pol]
System Driver Changes:
--------------------------------
- [AMSTRAD] Fixed sprite order. [barry Rodewald]
- [MAC512/MACPLUS] Fixed video timing, booting from SCSI harddisk works once again. [R. Belmont]
- [sATURN] Preliminary CDROM, backup, & input support. Fixed sound. Still marked NOT_WORKING as only a few games do anything. [R. Belmont]
- [sTUDIO2/VIP] System is now working and playable. (bug #1098) [Curt Coder]
- [VTECH1] Fixed snapshot loading on big-endian systems and added correct interrupt emulation. [Dirk Best]
Source Changes:
--------------------------
- The core is based on MAME 0.115. This incorporates all features of the update to this core. [MAME team]
- Added support for noting default RAM options in -listxml. (bug #1147) [Nate Woods]
- [Windows] Factored out handling of standard file dialogs, to centralize handling of UTF-8 conversions and compatibility with old versions of Windows. [Nate Woods]
- Fixed border colors for systems that use the MC6847 video chip and a custom palette. [Dirk Best]