Leaderboard
Popular Content
Showing content with the highest reputation since 12/10/2011 in all areas
-
HBMAME 0.245.10 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-03-13 0.245.10 New Games --------------------------------- - [240ptest] 240p Test Suite - [ckongpt2s01] Crazy Kong with DK colours and graphics - [looptrsp] Looptris Plus (2022-12-24) - [pitfall2u01] Pitfall II trainer (2002-10-15) - [pollen] Pollen Angel - [sf2mix] Street Fighter II: Champion Edition (Mix 1.3) - [vr01] Virtua Racing Rival Edition V7 (2023-02-22) - [xeviousn] Xevious (NeoGeo, beta 1, 2023-03-07)4 points
-
MAMEoXtras 10th Anniversary Year Release 2 by arcadez New games now supported Angler Dangler Hypernoid Marble Madness II Megumi Rescue Games fixed and now playable zeroize Games with graphical improvements R-Type Leo Games with sound improvements Tough Turf (Japan) General Fixes And Improvements Added invincibility flashing effect to R-Type Leo [Haze, arcadez] Fixed broken graphics and colour cycling effects in R-Type Leo [arcadez] Added Megumi Rescue to the Sega System E driver [Haze, arcadez] Added support for the super rare Atari prototype Marble Madness II to the batman driver [Mame Dev, FBN Dev, MAME2003+ Dev Team] Added support for Angler Dangler to the decocass driver and fixed Zeroize at the same time [Mame dev, arcadez] Added Hypernoid to the NeoGeo driver [arcadez, KMFDManic] Fixed sound and music and added missing speech support for the Japan version of Tough Turf [mahoneyt944] New roms included in the download. link [code]https://www8.zippyshare.com/v/8HHiM7lD/file.html[/code] mirror [code]https://1fichier.com/?3ipt9hjp4w8joscvoxve[/code] mirror [code]https://anonfiles.com/L4a4Udn8y8/Mameoxtras_10_anniv_year2_rar[/code]4 points
-
Eyra The Crow Maiden,new release for the megadrive. link [code]https://www39.zippyshare.com/v/rApnTJd2/file.html[/code] mirror [code]https://1fichier.com/?yegw8z3a7juwi0jcwhuz[/code] mirror [code]https://anonfiles.com/l7h1y5F9xd/Eyra_The_Crow_Maiden_bin[/code]4 points
-
It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that : - mouse wheel fixed again - the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !) - fix broken screenshots in opengl - some experimental game controllers mappings for mer-curious, we'll see how it goes... - the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers) - and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...). http://raine.1emulation.com/download/latest.html4 points
-
Mameoxtras 2025 by arcades. New games now supported Bubble Buster (Special clone of Puzzle Bobble with different levels and music) Captain Barrel (NeoGeo) Gladmort (NeoGeo) Knights Chance (NeoGeo) Quick Shots (clone of Target Hits) Games fixed and now fully playable Express Raider (game could stall on level 2) Extreme Downhill (crash on ending) Secret Agent / Sly Spy (Special moves logic for the bosses) Risky Challenge / Gusson Oyoyo (protection crashes fixed) Games with graphical improvements Asura Buster Bomber Man World Dead Angle Ghouls N Ghosts Forgotten Worlds Joyful Road / Munch Mobile Magical Cat Adventure Nostradamus N.Y. Captor Strider Taito protection MCU Hooked up the M68705 MCU for Taito's Field Day removing the dodgy simulation code game is now 100% emulated. link includes new roms added and sourcecode. [code]https://www.mediafire.com/file/8szal4su7bn7lug/MAMEoXtras+2025.rar/file[/code]3 points
-
Ok, nothing major this time, release mainly due because of an update for the appimage files for non arch linux distributions ! So here are the changes anyway (mostly in chronological order): - lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... ! - Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf - some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games. - Fixed black screen for shaders when using scanline-3x during game - mer-curious updated samurai shodown 2 perfect edition to the latest romset - added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested). That's all, nothing major, but still quite a lot of changes... Oh yeah also the 2 appimage files are updated to be in sync with the latest windows builds, and I'll update the linux arch files now... ! http://raine.1emulation.com/download/latest.html3 points
-
here is Jessie Jaeger in Cleopatra's Curse a new release for the pc engine CD. [quote]Jessie Jaeger in Cleopatra's Curse is a new metroidvania-style game for the Sega Genesis, Turbografx-16 and Turbografx Super CD! Explore Cleopatra's Crypt to find the pieces of her sarcophagus, and save your grandpa from her curse![/quote] [img]https://i.imgur.com/mMO8OLm.png[/img] image type=BIN/CUE link [code]https://www35.zippyshare.com/v/8xRyq9sk/file.html[/code] mirror [code]https://1fichier.com/?mrbjahvjlrrlfsnkzn2u[/code] mirror [code]https://anonfiles.com/L8T5Z3qdu2/_PCE-CD_Jessie_Jaeger_in_Cleopatras_Curse_PD_2021_rar[/code]3 points
-
It started by ffman1985 scripts. Found a way to make them compatible with the normal cps2 versions and not just the phoenix versions. Then he noticed the sound associations didn't work well in cps2, normal since they were never really tested. He says there is a site in the internet with re-arranged versions of the cps2 tracks which sounds very nice with the associations... so they are fixed now, it was much easier than neogeo, their major commands stay the same for all drivers. Then I used the cheats to convert some region bytes switches to some regions which can be changed in raine gui, it allowed to identify region clones, that is clones whose only difference is the region byte itself, and get rid of them since we can now change the region to whatever we want. Notice some games like choko don't have english texts for the non japenese versions, which is not a surprise. Then there was the problem of some long standing graphical glitches because of the dreaded priority masks. So I finally added some emulation for these priority masks, it's quite amazing that the driver worked quite well without them for all this time actually ! (and thanks go to mame for their code, even if I couldn't believe it for very long, they probably spent a long time to find this). Except that : - the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is : hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d - progear had been broken for 1 year ! It's now fixed. - the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind ! - some minor fixes in the multiple files selector for "load ips dat files" - since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image (linux only !) - raine can optionally be compiled using clang, it's mainly useful for debuging - add back button in game controllers to switch between dialog headers and main parts in the gui - Plus some minor stuff... ! That was quite a big update this time : http://raine.1emulation.com/download/latest.html Also both appimage files, 32 bits and 64 bits have been updated to 0.95.5, and there was a small problem in the makefile which forced me to make a 0.95.5b version just for the linux packages.3 points
-
Bigger archive than usual because new sdl + new muparser + new history.dat inside ! Except that : - it's mostly the big update of the translations. I couldn't contact the spanish or the italian translator, so only the french and brazilian ones are really updated, for the others it's just the minimum updates so that they continue to work. mer-curious sent more patches to change some texts in the english GUI too. - added some console functions to handle save states from a post in the forum, we'll see if it's useful or not - added the ability to choose a japanese font, see the thread about that in the forum for details (it's optional). For the drivers which had a japanese name, you can now see it from the About dialog, "Driver information" - fix a weird crash in windows 64 bits only when using -nogui and a cps2 game (probably related to gcc, used a dummy statement to work around it), and fix another bug related to -nogui when you call the cheat dialog using the keyboard shortcut despite the fact that you started with -nogui ! - arkangc : finally discovered that the 1st bit of the dipswitch is used for the initial ball speed in this version, it's now handled correctly (I used the cheats to control the ball speed with it so far). - fixed some bug in the controls related to mouse buttons, especially for the right mouse button (found out while trying to use the new trick to access the 50 last levels in "arkanoid returns", there is another topic in the forum about that). - fixed controller mapping while translating it : the joystick index was wrong, and the window to define the mapping only appeared the 1st time you used this function ! Which makes quite a few changes just for a bug fix release ! Get it from there : http://raine.1emulation.com/download/latest.html3 points
-
MAMEUI Classic 0.255.0 has been released. Fixed a crash with some sliders: Gamma, Brightness, Contrast etc Available at https://messui.1emulation.com3 points
-
MAMEUI Classic 0.254.0 has been released. I decided to try a different distribution method this time. You can get it from our download section:3 points
-
MAMEoXtras Decade by gamezfan [quote] New games now supported Back Fire (Tecmo) Big Fight - Big Trouble In The Atlantic Ocean Heavy Unit Hook (Japan Version) Snapper Woodpecker games fixed and now playable Deroon DeroDero Freekick (official Sega Version) Golden Axe (Version 2) Jungle Hunt / Jungle King / Pirate Pete (crash on final level) Shooting Gallery Space Cruiser Space Seeker Toukidenshou - Angel Eyes games with graphical imrovements 64th. Street - A Detective Story Alpine Ski Avenging Spirit Beast Busters Big Striker Bio Attack Chimera Beast Cybattler Double Dragon 3 E.D.F. : Earth Defense Force Elevator Action Elevator Action Returns Hachoo! Highway Race In Your Face Jungle Hunt / Jungle king / Pirate Pete Legend Of Makai Mario Bros Mechanized Attack Mega Blast P-47 - The Phantom Fighter Plus Alpha Red Clash Rod-Land Saint Dragon Shingen Samurai-Fighter Taxi Driver The Astyanax The Combat Tribes The Tin Star Water Ski Wild Western Zero Hour games now with sound Special Forces Special Forces II Zero Hour games with sound improvements Big Event Golf B-Rap Boys Congo Bongo Great Thousand Mile Rally Great Thousand Mile Rally 2 Hachoo Inferno Kick Goal The Legend Of Silkroad games now with sound sample support Zero Hour Games Now With New And Improved Samples Congo Bongo general fixes and imrovements Added a totally new driver with pandora drawing hacked cpu banking and Mermaid MCU to support Heavy Unit [arcadez, Mistydreams] Fixed the official romset for Free Kick [MAMEDev, arcadez] Added a previously missing graphical effect for Mega Blast now when you get the green pickup the shield orb on your ship can be seen [HAZE, arcadez] Added support for the Tatsumi driver supporting Big Fight - Big Trouble In The Atlantic Ocean [Mame2003 Dev Team] Updated the Tecmo Sys driver to MAME126 both Deroon DeroDero and Touki Denshou - Angel Eyes are now playable [Haze, Arcadez, dink] Hooked up the missing SN76496 sound for Special Forces and Special Forces II in the dkong.c driver both games now have Sfx and music [arcadez] Fixed some serious graphical problems affecting Zero Hour wrong colours bullet width tilemaps etc etc Red Clash will also benefit from this [Hap, dink, arcadez] Added sound sample support for Zero Hour which was totally silent previously [dink, Otto_Pylotte, MistyDreams, arcadez] Sorted broken dip switches in Mr Do's Castle, Do! Run Run and Mr Do's Wild Ride plus fixed the sound for Indoor Soccer [MAMEDev, arcadez, SapphireDrew] Fixed broken sound in Hachoo and Kick Goal plus sorted some graphical priority issues for 64th. Street - A Detective Story [MAMEDev, arcadez] Added sprite buffering to the megasys1 driver improving the gfx for 64th. Street - A Detective Story, Avenging Spirit, Chimera Beast, Cybattler E.D.F. : Earth Defense Force, Hachoo, In Your Face, Legend of Makai, P-47 - The Phantom Fighter, Ninja Kazan, Plus Alpha, Rod-Land, Saint Dragon Shingen Samurai-Fighter, The Astyanax + more also added missing prio prom dumps for the games that did not have em already [MAMEDev, arcadez] Fixed Dragon Gun from locking up on the final boss and sorted an issue with the energy bar being missing also on the final boss [MAMEDev, arcadez] Added missing dac sounds speech and crowd cheers etc etc to Taito's Big Event Golf [arcadez] Fixed broken sound for the classic Williams game Inferno by backporting a sound cpu hack from later MAME [Aaron Giles, arcadez] Prevented The Electric Yo-Yo from hanging during the attract mode by interleaving the CPU's [MAME Dev, arcadez] Updated some parts of the Taito SJ code to MAME 103 vastly improving the emulation for Elevator Action, Jungle Hunt, Sea Fighter Poseidon and more [MAME Dev, arcadez] Fixed an issue where Space Seeker would not coin up and start due to a previous commit which added an invalid input game now playable again [arcadez] Stopped Space Cruiser from crashing on the asteroids level and added the dedicated button for the continue mode [MAMEDev, arcadez] Fixed Jungle Hunt / Jungle King / Pirate Pete from crashing on the last level [MEMEDev, arcadez] Sorted a gfx niggle with Mario Bros where the screen would shake incorrectly left/right rather than up/down when you hit the POW box [MAMEDEv, arcadez] Added support for Woodpecker to the pacman.c driver [MAMEDEv, arcadez, mahoneyt944] Added sound banking to the OKIM6295 in silkroad.c fixing missing Sfx and Speech in The Legend Of Silkroad [MAMEDev, arcadez] Added the Prom dump for Taxi Driver and hooked up the palette init fixing colours in the game [MAMEDev, arcadez] Improved the sound for Congo Bongo by adding new samples and reclocking the 2nd SN76496 channel to fix the drums tempo [MAMEDev, arcadez] Added support for Back Fire to the Tecmo driver [MAMEDev, arcadez] Fixed broken attract mode and likely other problems with the japan sets of Undercover Cops due to incorrect speedup addresses [Bryan Mcphail, Scandy] Fixed some missing graphics in Beast Busters and Mechanized Attack then sorted sprite priorities on level 2 in Beast Busters [bmcphail, dink, arcadez] Added a new hack to fix the lights dont go out when shot in Elevator Action Returns and clones which doesn't break the gfx on the game ending [dink, arcadez] Fixed some serious graphical issues on the final level in Double Dragon 3 and the third level in The Combat Tribes [arcadez, Cibomatto2002] Fixed collisions in Golden Axe (Version 2) and improved the irq timers for Body Slam [mahoneyt944] Added support for Snapper to the system16 driver and hooked up the sound and music [mahoneyt944, arcadez] Fixed sound popping on B-Rap Boys and some sound banking niggles with The Great Thousand Mile Rally games [Mistydreams, arcadez] Added support for the Japan version of Hook to the m92 driver [arcadez] Fixed Shooting Gallery in dkong.c by adding the inputs and lightgun crosshairs [arcadez] [/quote] download includes emulator,new roms and new samples. link [code]https://www79.zippyshare.com/v/vXbRCVSE/file.html[/code] mirror [code]https://1fichier.com/?viz18o5efftgx9mf9y9u[/code] mirror [code]https://anonfiles.com/Oar9P5a6za[/code]3 points
-
NestopiaX '21 by XtecuterX73 NES/FDS emulator for xbox. [quote]Welcome to the re-branded NestopiaX '21! Due to the sheer amount of fixes,tweaks and improvements over the past decade the name has been changed.Included are many changes, fixes and a few features.[/quote] [quote]1.) Added support for MMC3 Big CHR-RAM Board (Rdanbrook) 2.) Updated VRC-7 instrument dump (NUKE.YTK) 3.) Added emulation of the upper bits of registers 5103 and 5102 MMC3 4.) Added support for Mapper 30 (Mystic searches, Troll burner) (retro-wertz) 5.) Added support for Mapper 28 (Twin Dragons) (retro-wertz) 6.) Added support and improve MMC5 emulation accuracy for Sim City Nes Prototype (Rupert Carmichael) 7.) Added support for Mapper 31 INLNSF 8.) Added option to Boost nes sound emulation. Can be found in sound options menu 9.) Pass test: apu-reset/len/ctrs enabled (Rupert Carmichael) 10.) Pass test: blargg_ppu_tests_2005.09.15b/power_up_palette (Rupert Carmichael) 11.) Correctly implement opcodes 9C and 9E (Rupert Carmichael) 12.) Correctly count cycles and write correct value to 0x4017 on soft reset (Rupert Carmichael) 13.)Tweak hard reset cycle timing (Rupert Carmichael) 14.) Fix mapper 71 Behavior (Rupert Carmichael) 15.) Implement full behaviour of Mapper 156 - fixes Janggun-ui Adeul/General's Son (Rupert Carmichael) 16.)Handle correct SOROM Reset and Save/Load behaviour - fixes saving in Genghis Khan, Nobunaga's Ambition, and Romance of the Three Kingdoms. (Rupert Carmichael) 17.) Correct FDS IRQ behavior. ALL KNOWN FDS GAMES NOW WORKING. (Rupert Carmichael) 18.) Implement correct VRC2a CHR bank selection (Rdanbrook, Rupert Carmichael) 19.) Improvements to Tengen Rambo Mapper emulation (fixes shinobi, skull and crossbones shaking screens) (Rupert Carmichael) 20.) Implement mirroring for UNL-KOF97 - Fixes boogerman II (Rupert Carmichael) 21.) Implement Mapper 307/KS7037 Metroid FDS Conversion (Rupert Carmichael) 22.) Implement Mapper 306/KS7016 Exciting Basket FDS Conversion (Rupert Carmichael) 23.) Added the toggle for Saturation from the PC NEstopia port. Can be found in NTSC filter options for now. 24.) other fixes/emulation tweaks/xbox side fixes/code cleanup i forgot, eh!?[/quote] link [code]https://www21.zippyshare.com/v/uvdiVzu5/file.html[/code] mirrorlink [code]https://anonfiles.com/4c04zbl0u5/NestopiaX_21_rar[/code] mirrorlink [code]https://1fichier.com/?oeblqet8a245hkg4gy53[/code]3 points
-
here is an updated download for most of the new releases/demos and homebrew/hacks releases for multiple consoles. console games for atari 7800 msx pc engine gba gbc nes snes virtualboy sega game gear master system megadrive and others link [code]https://1fichier.com/?u6qy8erj8c934n7rfiq9]code] mirror [code]https://anonfiles.com/W3C0z8leub/New_Games_for_Old_Systems_v3.0_rar[/code]3 points
-
Although MESSUI and MAMEUI are officially dead, similar technology is used by HBMAMEUI, which is still alive. So I wanted to find out what could be done to get WinUI working with a compiler newer than GCC 10.1. For whatever reason, ARCADE64 is fine with GCC 11.2 and has been using this version for some time. Since MESSUI is extremely unlikely to be seen again (since nobody has said anything since it was cancelled), I've done my experiments with it. The main issues with a newer GCC are: - Crash while building the tree (the things in the left pane) - All icons missing - A crash when a certain invalid screenshot was encountered. The screenshot issue was the first thing to fix. apexc.png was internally a wav file, so the code thought it was a jpeg and ran out of memory. This has been fixed, so now it will think the file doesn't exist. The treeview crash - I couldn't locate the exact bad code, so I used the version from ARCADE64 and then had to make extensive modifications to get it to fit in. But finally it's working. Lastly - the icon problem. Again, I haven't found the exact line of code, but I did learn quite a bit of how a listview works (or is supposed to work). MESSUI and MAMEUI have 3 listviews (main game list, loose software, swlist software), while ARCADE64 and HBMAMEUI only have 1 (main game list). A listview can have a choice of displays (small icons, large icons, list-only, and report (various columns)). We also have a variation of report called grouped (the clones are indented). When tested, the small icons and large icons were very slow to work, and in MAMEUI it appeared to hang. This stuff has been removed from ARCADE64, you just get report mode only, with a choice of small or large icons, and a further choice of indented or not. This works quite well. With a listview in report mode you can either have WIndows do the work for you, or you can have code to do it yourself, if it's something that is outside the scope of what Windows does. The loss of icons happens in this custom code, but I'm not sure exactly where yet. ARCADE64 gets Windows to do it, so the custom code doesn't exist. I decided to make the icon displays in MESSUI (main game list) the same as ARCADE64, as it is much faster. However this means that the choice of clone colour no longer does anything, so it will have to be removed. For the software lists, if you chose a different icon display for the main list, the software lists went a bit crazy, because of a bug joining them together when they should have been separate. This has now been fixed. I've left the software lists with the custom code, so their icons will be blank with the newer GCC. Everything else works the same as before. So, at this stage, MESSUI is working fine with the newer GCC, except that - You can't choose a separate colour for the clones - No icons in the "SW Files" tab (they will show if compiled with older GCC) I'll keep working on this, because eventually it will need to be transferred into HBMAMEUI.3 points
-
HBMAME and HBMAMEUI 0.245.9 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE3 points
-
3 points
-
- Finished galaga, savegames are more reliable and added a cheat to select the starting stage - revamped the "most played games" in the game selection dialog, now you can choose between "most played" and "most recent", which opens a new dialog with all the games you played. The list of "most recent games" is initialized the 1st time from the dates of the game files in savedata, if you kept them. - 5 new kof hacks found by ffman1985. These are quite good hacks, it's for kof super fans only of course, and most of them can't be found in the internet archive (but kof2000ps2 can !). - a few fixes for the console - mer-curious changed a few texts around the interface, and I updated the translations so they continue to work anyway. Hey, it's been quite a long time since I had 2 people contribute to a version, thanks guys ! Find it there : http://raine.1emulation.com/download/latest.html3 points
-
Yeah galaga after all this time, talked about adding it long ago, I didn't forget, it just took me very long to find the motivation. Read the details and how to have the explosion sound there : It comes with an update to history.dat and hiscore.dat, which makes the archive slightly bigger than usual. There is also a cheat file. except that : another fix for multiple cpu games which tend to hang (got the case with bublbobl, what a shame), I really hope it's the last time, it should. And another one for -nogui on the command line, when trying to load a neocd game (it worked with normal arcade games). This combination was probably not used by lots of people for sure. And a fix when taking screenshots from a window with an odd width (like 773), it could produce a very distorted image. I have no idea how my window reached such a width to produce this result, but at least it allowed me to fix one more bug ! And lots of improvement for the sound associations, new games supported, and improvements for quite a lot which were already supported, find the details in the forum if you are interested. There was also a fix for the automatic "skip silence" used for audio tracks which could eat the beginning of the actual track in some situations. (thanks to ffman1985 for all his tests and suggestions) Find it there : http://raine.1emulation.com/download/latest.html3 points
-
Ok, particular version since it adds 3 gauntlets games (the main one, the spanish version which doesn't speak spanish so it's not really interesting, and the 2) which work perfectly with the C cpu cores (64 bits version), but not well at all with the asm cpu cores (32 bits). I might return to that with new ideas later, but since the changes are already becoming quite big, it was probably a good time to release this. These games are really a playground for hackers with all the crazy stuff inside, I might play more later then... ! About the games themselves, these are really multiplayer games, you can test this in solo, but you won't get far. By the way, big thanks to the advancmame team which maintained an old version of mame which can still be compiled nowdays, I used this for testing stuff while trying to understand how things worked, very convenient... Again the new games can be played only in 64 bits, they can be launched in 32 bits, but don't complain if there are problems ! They were some big beasts finally, adding 2 new sound chips + the slapstic support. Ah also despite the original hardware having a 68010, I found they work very well with a 68000 only, so I left the 68000, it's easier. You'll notice the binaries are 1 Mb bigger than usual, that's because they contain an update to sdl2 (I'll update the dlls package later), the updated history.dat file (which won't be in all releases but this time it was updated with the new games info). There are also some new cheats for the new games but these are small. Except that, a lot of fixes as usual, this version is smarter with internet archive so it's able to get its files from more directories so it's already able to get the gauntlet roms and the updated toaplan2 ones. It also removes the ssl verification which gave me an error when I tested this in windows (I wonder if it ever worked in windows, I don't think I tested this in windows ?). Other fixes for the ksystem games which were still trying 8bpp functions (kikikai, knightb and kicknrun, very old games too), for toaplan2 (there was a high probability of crash if loading more than 1 toaplan2 game in the same session), the gui (mouse wheel support was not perfect), the console (basic support for the 6502 which also allows to use cheats for games using only some 6502, never noticed they didn't work before, too many things to test, really... ! And some fix for the 68000 breakpoints too). That's all ? Yeah I think... Ah I had a problem when testing the windows binaries in wine, but they work well in my native windows 10, so I released them anyway, I'll make some more tests with wine later. And the linux binaries will be updated soon too... http://raine.1emulation.com/download/latest.html edit : for the linux binaries there was an update to muparser in arch just now, my 64 bits version is now 2.3.3 while the 32 bits version is still 2.3.2 ! So well the 32 bits version can't be compiled for now, I'll fix that tomorrow. edit 2 : finally I updated my 32 bits libmuparser manually so that I can compile this. The pkgbuild and the archive are posted, but you won't be able to compile this on your side without muparser-2.3.3 in 32 bits ! You can use the archive though (.tar.xz), should be binary compatible with 2.3.2.3 points
-
Darius Extra and Mega Turrican Director's Cut roms for the sega megadrive,new releases. apparently Mega Turrican Director's Cut is not working on any mgadrive emulator but hopefully we might get a fix. darius extra works fine on all megadrive emus,such as picodrive/kega/neogensplugx etc.... link below [code]https://www58.zippyshare.com/v/ul5DGU50/file.html[/code] mirror [code]https://1fichier.com/?1sol2388jeqb4wu2ttdn[/code] mirror [code]https://anonfiles.com/nf5cKdD6xa/dumped_roms_zip[/code]3 points
-
Yeah Yeah Beebiss II for the nes. link [code]https://www84.zippyshare.com/v/BTHMhl3v/file.html[/code] mirror [code]https://1fichier.com/?v53vftvmnvk2dnfhcel7[/code] mirror [code]https://anonfiles.com/7dt3SfF8x2/Yeah_Yeah_Beebiss_II_PD_2022_zip[/code]3 points
-
In fact it's not so much the driver itself, it's what kind of hardware there was inside. There is a last potential in raine which was never used in all these years : starscream, its default 68000 emulator can also emulate a 68010, but there is no game using a 68010 in raine. Now it's more complex than just calling a function to tell you want a 68010 here, you have to assemble a separate version of starscream just for that, with all its function starting by s68010, making all this a mess. But I found lately that I can use the 68000 functions to prepare the emulation and just change the cpu type at the end to actually run the emulation, and it should work, so it was worth a try after all this time... Then something interesting. Well some old atari hardware was intriguing, using a speech synthesizer despite their old age, these are pre-1990 games, usually the games of this era are very primitive. I even remember this kind of chip, they tried to sell some for the old 8 bit computers like the oric, it was very expensive, so nobody bought them, but it was still intriguing. Not something too complex though, the gauntlet driver seemed fine for that, it's not exactly easy, but at least it didn't look too complex, and there is a last reason for that : Neil Corlett, the author of starscream wrote a gauntlet emulator for dos a very long time ago, mge, but he didn't release the source and so this thing is totally forgotten now (and it's too bad, I would have loved to have a look at certain parts of this source). That was it, it was going to be gauntlet then ! Well I must say it's maybe the only game where I never played the arcade machine and I didn't like it, it was obviously some cash machine, something made to just get more money, making the conversions for the computers of the time actually more interesting. But still, it was worth trying this. Well there was a 1st problem : the slapstic, which is some kind of parasitic chip connected to the rom, which intercepts the address bus requests to make things more complex. There was an incredible work done by mame in the old days to document this chip, they even made some very clear and portable source to decode them (in their old versions, since then it was contaminated by their c++ frenzy and has become very obfuscated and not portable at all, but I don't care, I just used an old version). It almost worked directly in raine without modification, almost, it gave me some small problems and this thing is not easy to debug, but anyway. After that, there was the fact their sprites for the "playfield" layer are inverted (they should be xor-ed with 0xffff, it took me a very long time to find out because I am not good with sprites problems). Anyway it was an interesting challenge. After that the real stuff started : the inter-cpu communication (there is a 6502 for the sound with the 68010 in this game). The code to synchronize the chips in this game is crazy, the main cpu sends a reset request, in its reset code the 6502 checks if there is a sound command waiting, if there is none it enters an infinite loop and it's game over. So it must receive a sound command, but not the nmi which goes with it because if it has the nmi then it can't see there is something waiting ! Just crazy ! Anyway to sum up things at this point : I finally have something working (except I didn't add the real sprites yet, just the layers), but only with the C version of the cpu emulators ! If using the usual asm versions, there are serious inter cpu communication problems making the sound almost completely broken. The 68010 emulation in starscream was broken for some reason, I fixed it last night, a problem in the rte instruction, but now the result is exactly the same as using its 68000 code ! And there is also a problem with the 6502 asm emulator apparently. Well the good news is that it's working great in 64 bits ! It will probably be the 1st game working only in 64 bits, becasue debuging these asm cpu cores is extremely complex and time consuming, I already spent quite some time time on them, fixed some bugs in both, but I think I had enough of it, there is not much point pushing things more than that at this point. The funny thing is that the sound works very well, I had no problem on this side ! Actually in 98-99, mame and raine used the same sound drivers, so I just took some old versions for the pokey and the tms5220 chip since these are old drivers in mame, and they worked with just some slight modifications to adapt them to some things which are different in raine. They work well, but the speech synthesizer would be very hard to use out of this emulation, there is no high level interface, but it gives quite incredible results if you think about the year it was made... ! I still need to clean things up, there is also kiki kaikai which is broken (I found this while cleaning up some headers !). So I'll take some more time to finish this. It was an interesting experiment even if quite frustrating in the end I must say. I think the code used by mge was heavily hacked to be able to work in these conditions. It would have been interesting to see how it was hacked. The slapstic doesn't use a simple test, and there was also the inter cpu communication to patch to make it work, really too bad he didn't release the source, I would have been very curious to see that (his official site has gone with his mail, there is a page about him there, because he got famous about some rom hacking tools too : https://www.romhacking.net/community/99/ )3 points
-
metal dragon for the megadrive,new release. link [code]https://www17.zippyshare.com/v/qh5TMBdo/file.html[/code] mirror [code]https://1fichier.com/?nzt54rqmcccp2ruwoyfx[/code] mirror [code]https://anonfiles.com/z344l0D0x6/Metal_Dragon_zip[/code]3 points
-
here are the neogeo roms for xeno crisis and also the neogeo cd release as well. site [code]https://shop.bitmapbureau.com/[/code] link [code]https://1fichier.com/?i1jkbi9gvus987tccq0q[/code] mirror [code]https://anonfiles.com/dcm6g4D2v4/XeniCrisisNG_rar[/code]3 points
-
Yeah I think I can call it like that, that's him who reported all the bugs to fix, with great descriptions to be sure to be understood, he was perfect on this one, even if I was a little disappointed to see 0.92.2 disappear so fast ! Anyway here are the fixes this time : - the sound associations were deleted if you loaded any game which had some. This reason alone was enough to make a new binary to avoid that people delete all their associations ! - yet another gui problem where the loading dialog was zoomed too much. Fixed, and the default is now to use opengl for rendering, which makes much more sense since it has more options and is much more tested. - cps2 rasters are better, see the details in the 0.92.2 thread if you want to know how. - and the joysticks configuration changes again, which obliged me to reset again the keys configuration since they are saved with the keys. Sorry, it should be the last time I do that. This fixes a conflict between the hat of a gamepad and a stick direction if the gamepad was not recognized as an sdl2 game controller. This one was hard to precisely pinpoint, but anyway it's fixed too. Very few changes, but they were necessary. I hope to rest longer this time ! http://raine.1emulation.com/download/latest.html3 points
-
small update [quote]here is a little update for those that could not do without the Sega Y-Board games, there are also a couple more fixes ported across from MAME2003+ for Taito's Superman and Twin Hawk which unknown until recently were always broken in MAME84, just delete your previous save and drop these xbe's over the top of your MAMEoXtras build enjoy.[/quote] MAMEoXtras 2021 Final Bonus [quote]Whats New in MAMEoXtras 2021 Final Bonus Added support back in for the Sega Y-board games Galaxy Force 2 G-LOC Air Battle Power Drift Rail Chase Strike Fighter Games with graphical improvements Superman Twin Hawk Games now with improved sound Twin Hawk General Fixes And Improvements Fixed missing and or broken graphics in Superman and Twin Hawk [arcadez] Fixed some sound niggles in Twin Hawk [arcadez][/quote] link [code]https://www77.zippyshare.com/v/4rHxVD4o/file.html[/code] mirrorlink [code]https://1fichier.com/?itvgxg6hab1narlk033d[/code]3 points
-
Jim Power The Lost Dimension In 3D for the nes. https://www.youtube.com/watch?v=OG5V-VWRtP0 link [code]https://1fichier.com/?2nuobr86np4l2jgc2slw[/code] mirror [code]https://anonfiles.com/da3cz1ocuc/Jim_Power_-_The_Lost_Dimension_PD_2021_rar[/code[ mirror [code]https://www119.zippyshare.com/v/IzeOgsw3/file.html[/code]3 points
-
Trophy for the nes by gradual games. link [code]https://www22.zippyshare.com/v/sBk9MbJn/file.html[/code] mirrorlink [code]https://1fichier.com/?m9u25x35uezpn2l4ts11[/code] mirrorlink [code]https://anonfiles.com/NfzarfG8p5/Trophy_World_Unl_NES_zip[/code]3 points
-
this is Jay and Silent Bob Mall Brawl for the nes. https://www.youtube.com/watch?v=ZRlB10JlSp0 link below https://www6.zippyshare.com/v/54rOFpVx/file.html mirrorlink https://1fichier.com/?ssrdngphdkmcoa8uhmv9 mirrorlink https://anonfiles.com/RaE9BeK0o4/Jay_and_Silent_Bob_Mall_Brawl_zip3 points
-
3 points
-
3 points
-
Yeah well I finally was convinced to release an update to have sfz3mix, and it was quite a lot of work for what was supposed to be just a hack... ! It's actually the biggest cps2 game so far, using a resolution higher than the original hardware and with such huge rom regions that it had to use quite a few modifications in the emulation to work. You have the links in the forum to the site's project, thanks to zero800 for that. It also obliged me to fix some bugs in the cps2 emulation, so there should be some improvement especially related to line scroll in the background layer which sfz3mix uses a lot. Except that ffman1985 did it again, he added a lot of console scripts, as a reminder the neogeo ones are for aes only, non arcade mode. His new scripts are for at least fatal fury special, fatal fury 2, kof94, kof95, and samsho3. And then quite a lot of small fixes, most of them coming from the gcc sanitizer, really efficient at his work, a lot of minor stuff and some buffer overflow in the line scroll in cps1 and zoom code in the psikyosh driver (sh2). The translations were updated too, mostly the brazilian one. Thanks to mer-curious for the bug reports and the help for the translation. http://raine.1emulation.com/download/latest.html2 points
-
Just a notice about the talk of the other day about android : raine would work almost out of the box on the steam deck, it's an amd cpu, running linux arch, and this is what is supported here by default ! Ok, it's not like using a phone which is already useful for some other uses, but for those interested, it just works. I don't own one so I can't give some step by step instructions on how to install, but it's probably quite easy. It's probably worth mentioning this !2 points
-
There's a late patch coming through, so 0.253.1 will be released soon. Please wait for a day or 2.2 points
-
The big focus of this one is the fix around the cps2 driver for the win64 binary, but since these are some bugs which can affect all the versions even if it's less obvious for the others, everyone should update. See the forum thread for the gory details about this bug. Except that : - added some rnd() function to the console to get some random number, help included, I also added some help for the basic peek/dpeek/lpeek functions. - New GUI options : "background animation" to eventually stop the background animation for those who suffer from motion sickness, and "Autostart drivers", essentially for me, when I don't want the driver to start in the background as soon as it's loaded. - some minor text changes "Action Replay cheats" -> "Game cheats". Oh yeah there is an optional update for the dlls, I removed 4 dlls from the big list by tweaking the build settings for freetype, these are not the biggest ones, but they sure were useless in windows, so it's a little better. You can keep the old version, the update doesn't bring anything except removing these 4 dlls, and I should probably rename the dlls to some other package because I am bound to have some incompatibilities with old versions, but it will be for next time... ! And I finally used a script to update the windows binaries to avoid the kind of mistake of last time ! Find the update there : http://raine.1emulation.com/download/latest.html2 points
-
Jason X and The Lost Boys Frog Bros pacnsacdave Rom Hacks for NES. link [code]https://1fichier.com/?ay3vrdmbrkknsbojp89z[/code] mirror [code]https://anonfiles.com/39Pb04V0w1/neshacks_rar[/code] mirror [code]https://www52.zippyshare.com/v/DcHMBPJN/file.html[/code]2 points
-
For my part I would like to see again MAMEUI (complete) with softlist support and the same for HBMAME (why it would be only arcade?)2 points
-
HBMAME 0.245.9 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-11-17 0.245.9 New Games --------------------------------- - [dkong05-17,20] Donkey Kong (various hacks) - [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR) - [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR) - [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR) - [grdians41] Denjin Makai II (LBS Edition, 2022-10-14) - [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT) - [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT) - [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions) - [ngmontst3] Neo Geo Monitor Test Tool v1.3 - [pacyuyu] Pac-Yuyu - [pandajump] Panda Jump - [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)2 points
-
Retroarch 1.7.7 Update for original xbox. by tabajara02 [quote] i made a unofficial port of retroarch years ago called (Nintendo Edition). I revisited this stuff again ( i don't know why LOL) adding more cores and improving the experience using retroarch on original xbox a little bit. It's based on retroarch 1.7.7. It's a little old version but it have a lot of nice features. Here some other interesting features, but there's more... - Almost all retroarch common options on official 1.7.7 version are included like playlist, screenshots, savestates, indiviual core options, etc... - Rgui background wallpaper support and it's already setup. - Added background music support based on marty pcsx reloadex code to play wav files while browse games. - 22 cores to select. Most of them are up to date and most works well. - Overlay support. It can be used, for example, to simulate scanline effects to give retrovisual image using together with bilinear filter on. - CHD support for cores like pcengine, supergrafx, genesis plus and pcfx. - Genesis plus wide core included to play sega genesis in widescreen. Made some test and it plays nice with sonic 1 and 2 widescreen hacks. - GPSP core. Full speed gba emulator with color correction option to improve gba games. - MGBA core. Can be used to play some custom copy protection roms (Vast Fame unlicensed games). - Gambatte core. GB, GBC emulator with over 200 color palettes to chose. Notes: - Pcfx core is slow (playable only on trusty xbox). - Can't load large neogeo games using fba-neogeo core. Virtual memory was only implemented on wii libretro version. - It's recommended always make a playlist and loading the content from the created playlist to avoid crash-freeze problems loading the roms. - Don't remove anything from system file. - Some homebrew games and a playlist file are included and already setup to help how to make and use a playlist. - Visit https://www.marcrobledo.com/retroarch-playlist-editor/ Just drop the roms on this link to create a playlist. RGUI Controls: X - confirm A - Go Back/cancel Y - For fullscreen screenshots while browsing games in playlist In Game Controls: Right thumbstick click - Go back to quick menu White - Fastfoward Feel free to test and play. Cheers.[/quote] link [code]https://www31.zippyshare.com/v/Eeoz4rSW/file.html[/code] mirror [code]https://1fichier.com/?aucf36mmrs0mk04voj0d[/code] mirror [code]https://anonfiles.com/bcl6gaMexe/Retroarch_1.7.7_xbox_rar[/code]2 points
-
Yeah not a big release, mainly small fixes but I had enough of 0.93 already. Main changes : - the new "most played games" feature, which shows the 5 most played games sorted by time in the game selection dialog. You can get details about that in the forum. It wouldn't be too hard to add a dialog to get the stats for all the games played and not only the 5 tops, eventually for later. More details on how it works can be found in the forum. - A small fix for downloads with curl, if downloading a clone and the parent was not in the last rom directory tested it was downloading the parent even if it was already in another rom directory, should be fine now. - A long overdue update for the profile display (the one where you get % times in the upper right corner of the screen). In all the time since I added support for sdl, I never realized that all the sound processing was done in a separate thread, so the profiling must be moved there. This makes the display more precise, also the results are rounded now instead of truncated. - The slow down in kof97 for the 64 bits version was found and fixed. - double buffer gets a "forced" option to ignore completely adaptive vsync, need more feedback on this from testers to see if it's really useful. - a workaround for sdl-image 2.6.2 which doesn't handle png files with a palette anymore, preventing the colors from the raine logo to cycle ! I can't do anything about it for now, so in this case the logo is displayed statically without color cycling, but it's advised not to update the sdl2_image.dll for now (or equivalent in linux). It will help for linux distributions like arch where 2.6.2 is already the official version, I posted this to their bug tracker so we can hope a solution will be found. - quite a few memwatch fixes, most of them were harmless, a few in the console might have been useful, I fixed them without investigating. - kurikinj is removed because it's exactly the same romset as kurkint except for the region byte, making this version the 1st version which actually supports less roms than the previous one ! More details about that in the forum too. - quite a few hiscores updates in the hiscore.dat file ! Now that it's bundled with the raine binary and in git too, it's easier to make our own updates on it. Actually I had added some scores in it for old games from the multi15 rom a long time ago, around 2019, but they were clearly lost in a hiscore.dat update, so I have put them back in, mostly for some pacman clones, adding xenrev which never had a hiscore entry before (the main goal of this version is to make the player lose !). Also battle bakraid finally gets a hiscore entry for its normal and unlimited versions. There was an update for sdl2 to 2.0.24, nothing essential there, mostly things related to game controllers, maybe I should merge the binary update in the dlls packages. For now I left 2.0.22. Ok, this small update is there : https://www.1emulation.com/forums/forum/126-raine/2 points
-
Nothing fancy here, just some fixes and little improvements here and there. Actually 0.93.4 was using libmpg123 for mp3 decoding, and this version reverts to the decoder included in sdl2_sound, which makes quite a mess in the dlls. So the dlls are updated for this version, be sure to update from the right dlls package (32 or 64 bits). The unofficial binaries I released in the forum had at least a bug to load any neocd game, that's why I finally release this binary with everything fixed and tidy. You can see the changes in git, nothing exciting here as I said, I started to remove the old analog input section from inputs which has been broken for ages, but so far the new way to handle this works only for chasehq & contcirc. I had planned to add a new driver with something more consequent for these new inputs, but I missed time and motivation for that sorry, I lost a dog who shared my life for 15 years at the end of march, then some family problem, then the heat in the beginning of june... ! Anyway raine is not dead at least, and you get this new binary. I tested it in linux only but everything should be fine. http://raine.1emulation.com/download/latest.html2 points
-
This binary is only about the sound associations, particularly those related to kof2001, so if you are not interested in this, you can skip this one because it changes the colors encoding so if you load it with a previous config file you'll need to use the "revert to" command from the colors menu in options. It also includes a new dll for libmpg123, which is included in the archive for this version, it will go to the dlls package soon for the next versions. You can see the details of what happened (and eventually get the audio tracks from mer-curious !) from there : http://raine.1emulation.com/download/latest.html2 points
-
Yes, 0.93 was for gauntlet in case you didn't know, and finally the 32 bits and the 64 bits version work, actually the 32 bits version even has the attract mode sounds working, which even mame has not, but this game is crazily programmed anyway, and there's no reason to be proud of that. I am not 100% sure everything works because I only tested in single player, but afaik gauntlet 1 & 2 are both working, the code is slightly different from what there was in this famous mge since I use the old excellent slapstick emulation from mame, and I am still not 100% sure it will work everywhere, but it should be good normally. Except that a few interesting changes : - finally fixed the annoying black zone which appeared when jumping in some super street fighter 2 games in cps2 drivers. The reason was again the cps2 rasters, it allowed me to fix a few bugs in the previous emulation. I didn't retest the other places using rasters, I'll just hope for the best ! - Also since most of these cps2 games used finally a 4:3 screen despite their 16:9 resolution, there is now the option to display them in 4:3, see the new "fix aspect ratio to 4:3" option in renderer options for opengl, it has now a new option "always" to force any game to 4:3. This is discussed in detail in the 0.93.1 thread here. - A fix when loading some games in the same session, like multi pang after super pang, it was because of something badly done when adding the new sound chips recently, it probably affected quite a few games, not these 2 only. - Some cheats had some serious syntax error, finding a variable which didn't exist and displaying the error message in a loop. The conversion was updated, and the cheats fixed (at least those I could detect). - For those using the "controller mapping", I had forgotten the case when more than 1 controller is using these special mappings, it's fixed. - And fixed a weird bug when trying to run the windows version of raine in wine. You can get this there : http://raine.1emulation.com/download/latest.html2 points
-
Very old stuff : I found lately a forgotten file in the git repository, galaxian.c in the sound directory which was a beginning of the emulation of the sound for galaxian, which I had started around 2007, and then completely forgotten, it was imported in the initial commit to git in 2009 and I didn't even notice ! At that time I had given up the idea because the sound for galaxian is quite crazy, there is no sound command, no dedicated cpu for the sound, and the main cpu directly plays with frequencies to generate sounds. Which means you have some basic square signal generated at a very low frequency which must be converted to a playable frequency, and then it changes the base frequency of the signal in real time... ! Add to that that the background sound you hear during gameplay is generated by 3 samples playing at the same time at slightly different frequencies, + 2 channels for the sounds, controlled by timers too because otherwise it's not fun... ! Since I was busy with sound options lately and I felt more comfortable with sample rate conversions, I gave it another try, and this time it's good, galaxian finally has an emulated sound. By the way this game is supposed to date from 1979, it's amazing what such an old game can do ! Until now it had only emudx samples, but it really felt incomplete, in the real game you have a background sound which slowly accelerates when there are fewer and fewer enemies on screen, that was really missing from the emudx version. You can still choose to have emudx sprites and/or emudx sound to compare anyway !2 points
-
I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !). Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console. Sorry for all the bad binaries lately, it should be finished this time ! http://raine.1emulation.com/download/latest.html (refresh the page if it shows something else than 0.91.18 !).2 points
-
Mameox v0.72 2021 by gamezfan [quote] MAMEoX_v0.72 2021 New games now supported Ms. Pacman Twin Power Up Baseball(Midway Prototype) Games fixed and now working Escape Kids Hyper Duel Turbo Out Run Games with graphical improvements Bells & Whistles / Detana!! Twin Bee Chequered Flag Dynamite Duke / The Double Dynamites Escape Kids Knuckle Joe Popeye Rock 'n Rage Super Space Invaders 91 WEC Le Mans 24 Games now with sound or improved sound Acrobat Mission Asterix Athena Balloon Bomber Bells & Whistles / Detana!! Twin Bee Bio-ship Paladin Black Heart Chequered Flag City Bomber Crazy Balloon Escape Kids GunNail Hacha Mecha Fighter Haunted Castle / Akuma-Jou Dracula Hexion Kitten Kaboodle / Nyan Nyan Panic Koutetsu Yousai Strahl Lighting Fighters MagMax Parodius DA! Punk Shot Rollergames Sunset Riders Super Spacefortress Macross Super Spacefortress Macross II Trojan / Tatakai no Banka Teenage Mutant Ninja Turtles 2 The Simpsons Thunder Cross 2 Thunder Dragon US AAF Mustang Vandyke Vendetta Games with protection fixes Chequered Flag Contra / Gryzor Sunset Riders Teenage Mutant Ninja Turtles 2 Thunder Cross Improvements Fixed Hyper Duel from crashing once you started a game [arcadez, KMFDManic] Hooked up custom sound music and sfx for Crazy Balloon [arcadez] Fixed the background colours in Dynamite Duke / The Double Dynamites [arcadez] Fixed the butterfly freeze time powerup in Super Space Invaders 91 [arcadez] Fixed the sound in Super Spacefortress Macross II level 2 onwards [arcadez] Fixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver [arcadez] Backported some K051649 and K053260 sound improvements for many Konami games from later MAME [arcadez] Added multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Fixed the sound and road drawing plus hooked up the inputs so that Turbo Out Run is now playable [arcadez] Fixed some serious sound troubles in Trojan / Tatakai no Banka [arcadez] Added support for Powerup Baseball the Midway prototype to itech32.c [arcadez] Fixed collision logic in Thunder Cross [arcadez] Added a fix for Xain'd Sleena to prevent the game from crashing [arcadez] Improved the sound in MagMax [arcadez] Updated the Konami Core to MAME78 for some graphical and protection improvements [arcadez] Fixed Popeye crash and the Water colour by correctly masking the tile attribute [arcadez] Added support for Ms.Pacman Twin simultaneous 2 player play [arcadez, grant2258, mahoneyt944] Better balanced the sfx and music for games using the NMK004 sound [arcadez] Fixed music tempo in SNK's Athena [arcadez][/quote] link (includes rompack for new games added) [code]https://www46.zippyshare.com/v/AXsOrmLZ/file.html[/code] mirrorlink [code]https://anonfiles.com/D9V2B8vbuc/mameox_072_2021_rar[/code] mirrorlink [code]https://1fichier.com/?cgymw8z1m37c7nmqlesx[/code]2 points
-
Gaplus for NES taken from Namco Museum Archives Vol. 2 as a bonus title. link for gaplus https://1fichier.com/?11tkj5fndyq04o8y9d4l link for pacman championshio edition https://1fichier.com/?9nefupg0cs0u0kbz5qza2 points
-
I just posted 0.91.1. Since last night : - lots of hex numbers were not identified in the cheats conversion from the xml, much better now (particularly for the masks) - cheats using watches with loops inside are now supported ! - you could not disable sound, not sure if it was for all drivers but probably. Setting emulate sound = no and then going back to the game was reseting this to yes ! I guess nobody tried to disable the sound for a very long time ! It's fixed, but notice that some games don't like to have sound disabled and you can get errors if you try to do that (in neogeo for example, you get a nice error about the z80 !). That's quite a lot of fixes, oh well the conversion was huge, I couldn't hope to have everything right in 1 go, let's just hope it's closer to perfect now ! Still the same link : http://raine.1emulation.com/download/latest.html2 points
-
Argh, sorry for the version error, I edited the makefile too late, but that's the only change from the binary posted, the version number, my bad, too many things at the same time... I think I'll re-upload a binary for that with the right version number later, just so that things are cleaner. For the changes from 11/20/2019, well it was a 64 bit version only 1st, for the rest, there ae quite a few changes, I was tempted to send you to the git log, but I agree that the default version in github is a little terse, you need to click on the commits to get the details and it's not super convenient, so here is the current log until november 20th... Yeah I add missed a few bioses, not sure all of them are useful for an emu though, the 3.2 had only changes useful for the real hardware compared to the 3.1, but I hadn't time to look at the changes in detail... I added them anyway... ok I am good to reupload something then, at least it goes much faster than before, thanks for the post then ! edit : it's done, called the new upload 0.90.3 even if the only change is just the new bioses, just to make sure you have the new one. log.txt2 points