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  1. Past hour
  2. Neville

    Raine 0.98

    Sure. At least you know it's there.
  3. Today
  4. Tux

    Raine 0.98

    I guess the problem was already there before, I didn't touch the raster bitmap in this version, just the scanline counter. Well sorry, I never play football games, and raster bugs are very hard to fix, so I don't think I am going to dive into this anytime soon, but thanks for the report anyway, I'll keep that in mind just in case...
  5. Neville

    Raine 0.98

    I've trying the x64 Windows build and everything seems pretty solid. If that, some Neo Geo games still have raster problems, but I don't know if they were supposed to be fixed or not. Here's a capture:
  6. Yesterday
  7. Tux

    Raine 0.98

    Oh well thanks then !
  8. pmc2

    Raine 0.98

    Renaming doesn't work on Windows. On the other hand, using the right files causes no issues at all. LuaBinaries - Browse /5.5.0/Tools Executables at SourceForge.net
  9. Tux

    Raine 0.98

    For those who have a problem with lua55.dll not found, sorry I had to rebuild a few things on my linux box to make this release, and in the end it told me it didn't have lua5.4! So the quickest solution: just rename lua54.dll to lua55.dll. They are compatible apparently, so it works. I just tested it and it's ok. Also karasan already found a tool to test the dark bit and the shadow palette, so I'll look into it soon...
  10. Robert

    Raine 0.98

    I'd seen some of the Japanese neogeo games coming through, and wondered about a new release. So here it is!
  11. Last week
  12. Tux

    Raine 0.98

    This one is particular, raine was 1st appeared in 1998 after all! And I didn't think I would release another raine, but a guy from Japan (karasan0101) contacted me, he wanted to port neoraine to the xbox. I explained why it would be better to port raine instead, and he was glad to add a japanese localization. After that we added quite a few drivers (nothing too complex, mostly neogeo stuff, but still quite a lot), and quite a few fixes went in too, so it's time for another release! New drivers : mainly some japanese games that I never added because I couldn't test them obviously, so : Quiz Daisousa Sen - The Last Count Down (quizdais), japanese and korean versions Quiz King of Fighters (quizkof), japanese/korean Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 (quizdai2) Mahjong Kyo Retsuden (mahretsu, playable with standard inputs, no plan to add the mahjong special inputs!) Chibi Marukochan Deluxe Quiz (marukodq) Last Hope (bootleg AES to MVS conversion,no coin support), with a patch so that it can be launched with any bios, even mvs. Minasan no Okagesamadesu! Dai Sugoroku Taikai (minasan), this one is a puzzle! Bakatonosama Mahjong Manyuuki (bakatono, another mahjong) Golden Axe neogeo by Hoffman (goldenaxeng), he removed his rom from itch for some reason, the rom is still available at other places on internet, easy to find. Xeno Crisis (Bitmap Bureau), this one is sold which didn't make testing easy. but karasan0101 tested it and says it's perfect. Robocop - Neo Geo Conversion (HB, Beta 13) by Teo Tormo (robocopng) from there : https://teo-tormo.itch.io/robocop-neogeo Double Dragon One (HB, Beta 3.2) by OzzyOuzo, sorry this one is unplayable because controls become unresponsive as soon as stage1 starts. So it's marked as "partially working". I fixed a bug it had on the fbi logo screen, but couldn't find why the inputs disappear in game so far. The Eye of Typhoon (HB, Beta 7 Version) by OzzyOuzo (teot), I mainly included this one to see if it had the same controls bug, no, this one is fully playable, it's from there: https://ozzyouzo.itch.io/teot Except that : I finally decided to finish the palette emulation for neogeo (!), I added some experimental support for this dark bit, I didn't want something as complex as what mame did, but the problem is that I don't have a good place to check how it looks. So if someone knows a good game to check for that let me know. And while we are at it, there is also the "shadow" mode, which darkens the palette, normally it's supposed to be used in pause, but all the games I tested didn't use it! So for now I didn't add anything for it, if someone knows for sure a place where it's used, let me know! Fixes : Now display curl error codes because it becomes increasingly difficult to download from internet archive these days. Oh well it was good while it lasted! Raine is now usable with a tiling window manager like hyprland in linux, specific to linux this one. Can now be compiled with zlilbng. The Neogeo id is now displayed at the bottom of the screen like what is done for neocd games, it allows to remove that from the too long game titles they have. Fix neogeo scanline counter ! This one prevented from playing robocopng at 1st, a very surprising bug which probably impacted some other neogeo games. Anyway it's fixed. Lots of small but important fixes for the console. That's all for this time, don't expect a lot of releases after this one though, it's just that we added a lot of things in quite a short time, so it was worth a release, have fun! Oh yeah, just in case the downloads are here: https://raine.1emulation.com/download/latest.html And if you wonder why the arch package has 0.98d version, it's because you can't test the build, you are obliged to commit the makefile 1st, and I kept forgetting things in the makefile, it shows that it had been a long time since last release!
  13. WinArcadia 36.8 (Windows XP/Vista/7/8/10/11): 7 November 2026 DroidArcadia 4.76 (Android): 30 October 2026 AmiArcadia 36.8 (AmigaOS 3): 7 November 2026 AmiArcadia 36.8 (AmigaOS 4): 7 November 2026 AmiArcadia 36.73 (MorphOS): 22 October 2026 Super Bug Advance 1.31 (Game Boy Advance): 11 August 2025 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, artefacting, support for ZIPped games, clipboard support, palette editor, memory editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM & IEEE-694 support, Scale2x/3x/4x and HQx filters, animation recording (4 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor, papertape emulation, bezel display, industrial/scientific peripherals, magnifier. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V36.74: Summary: * Debugger: added "L P" (log sprites) toggle. * Miscellaneous improvements and bug fixes. Details: cpu monitor: buttons in the inactive register bank are now shown in grey. twin: cpu monitor: now allows the user to poke the registers of the inactive cpu. fixed: twin: cpu monitor: current return address stack pointer for slave cpu was not shown in white. wa: fixed various bugs relating to sky enhancement. arcadia: fixed: when blanking areas were off and sprites were opaque, fake sprites were drawn in wrong position. aa: os3: fixed: it could crash during window opening if status bar was off. debugger: added L P (log sprites) toggle. fixed: lpsu & ppsu instructions were clearing pending interrupts in some situations. interton: added knowledge about grid homebrew. incorporated Anthony's latest Greek translation. fixed: PL option wasn't pausing for some types of logging output. http://amigan.1emu.net/releases/ http://amigan.yatho.com
  14. * Qemu v10.0.15, 11.1.3 [PC] - https://download.qemu.org/ * MEmu v9.5.8 [Android] - https://www.memuplay.com/blog/en/category/release-notes * Flycast Dojo v7.9 [Arcade] - https://github.com/blueminder/flycast-dojo/releases * HBMAME 0.289.4 [Arcade] - https://hbmame.1emulation.com/ * GearColeco v1.7.6 [Colecovision] - https://github.com/drhelius/Gearcoleco/releases * Yape v1.4.1 [Commodore Plus/4] - http://yape.homeserver.hu/ * ScummVM v2026.4.0 - https://www.scummvm.org/downloads/ * BGB v1.6.7 [Gameboy] - http://bgb.bircd.org/ * Gearboy v3.8.20 [Gameboy] - https://github.com/drhelius/Gearboy/releases * Pyboy v2.9.0 [Gameboy] - https://github.com/Baekalfen/PyBoy/releases * Sameboy v1.0.5 [Gameboy] - https://sameboy.github.io/downloads/ * GearSystem v3.9.24 [Genesis/Megadrive] - https://github.com/drhelius/Gearsystem/releases * GearLynx v1.2.38 [Atari Lynx] - https://github.com/drhelius/Gearlynx/releases * OpenMSX v22.0 [MSX] - https://openmsx.org/ * MAMEUI 0.289.5 - https://messui.1emulation.com/ * ARCADE64 0.289.5 - https://messui.1emulation.com/arcade * Gopher64 v1.1.42 [N64] - https://github.com/gopher64/gopher64/releases * Nemulator v7.0 [NES] - https://github.com/jslepicka/nemulator/releases * GearGrafx v1.8.7 [PC Engine] - https://github.com/drhelius/Geargrafx/releases * Q-emuLator v4.2 [Sinclair QL] - https://www.terdina.net/ql/winql.html * XEMU v0.8.139 [XBOX] - https://github.com/xemu-project/xemu/releases * dgVoodoo v2.87.6 [Plugin] - http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ * IV/Play v2.16 [Front-end] - https://john-iv.github.io/iv-play/ * Simple Launcher v5.8.4 [Front End] - https://github.com/purelogiccode/SimpleLauncher/releases
  15. CBF

    MAMEUI64 0.289.5

    > ...,since you still didn't give exact short-names,... I don't need to give exact short-names, because I already said twice that NONE of the chess emulations work, NOT any single machine! I've now tried it with the previous MameUI 0.289, and this version works without problems - only the new version 0.289.5 just doesn't work although compiled with exactly the same method (and external files like GCC etc.). mameui32.exe starts correctly, but no matter which emulation I choose, mameui disappears but the emulation just does NOT start! So there must have anything changed from 0.289 to 0.289.5 that prevents loading (or starting) any machine (at least in the Win32 version) - either it's a problem in the new sources or maybe any newer external file (GCC, MinGW, Python, LUA etc.) is needed for a 32bit 0.289.5 version. > Did you try the build in post #2 of this thread? Yes I've tried it and it works, but for this build he has changed some things in the sources to make it work in WinXP. And I want to make my own version only for chess emulations - I don't need a 400MB program with more than 43000 emulations!
  16. Robert

    MAMEUI64 0.289.5

    Did you try the build in post #2 of this thread? I don't offer support for builds that are not mine. Tried a few more machines, since you still didn't give exact short-names, and none had any problem.
  17. CBF

    MAMEUI64 0.289.5

    Well, I've tried all kinds of chess machines (Mephisto, Fidelity, Novag etc.) and none of them worked.
  18. Robert

    MAMEUI64 0.289.5

    You didn't say which games you tried. I tested a few random chess games and they all started up fine.
  19. CBF

    MAMEUI64 0.289.5

    Hi Robert, I've used MESSUI/MAMEUI since years to make a special version with only chess emulations, the last time it worked was with MAMEUI 0.288 and the options "make REGENIE=1 PTR64=0 SYMBOLS=0 STRIP_SYMBOLS=1 -j3 OSD=messui SOURCES=...". (using GCC 13.2.0 and creating a 32bit Windows version) Now I've tried it with MAMEUI 0.289.5 and it doesn't work anymore: It's compiling without any errors and the mameui32.exe starts as usual, but whenever I select any chess engine the UI disappears but nothing else happens, the chess engine just doesn't start. In the Taskmanager I see that messui32 is still active (but no chess engine), and I've to kill this messui32 process also in the Taskmanager. Do you have any idea what could be the reason? Has there any important thing changed from 0.288 to 0.289.5?
  20. Earlier
  21. StHiryu

    MAMEUI64 0.289.5

    MAMEUI 0.289.5 32bit available (Xp compatible). Download from: RETRODANUART MAME XP
  22. https://github.com/wanszai/Scud-Race.
  23. Robert

    MAMEUI64 0.289.5

    MAMEUI64 0.289.5 has been released. Available at https://messui.1emulation.com There's been a lot of changes, mostly to do with avoiding the possibility of buffer overruns. More to do though. Why release now? There hasn't been a release since July, and there's no official explanation why the delay, or when 0.290 might happen. A lot of games have been improved, so you might as well get the chance to try them out.
  24. WinArcadia 36.74 (Windows XP/Vista/7/8/10/11): 30 October 2026 DroidArcadia 4.76 (Android): 30 October 2026 AmiArcadia 36.74 (AmigaOS 3): 30 October 2026 AmiArcadia 36.74 (AmigaOS 4): 30 October 2026 AmiArcadia 36.73 (MorphOS): 22 October 2026 Super Bug Advance 1.31 (Game Boy Advance): 11 August 2025 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, artefacting, support for ZIPped games, clipboard support, palette editor, memory editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM & IEEE-694 support, Scale2x/3x/4x and HQx filters, animation recording (4 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor, papertape emulation, bezel display, industrial/scientific peripherals, magnifier. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V36.73: Summary: * Miscellaneous improvements and bug fixes. Details: selbst,mikit: controls subwin: fixed: segment area could have corrupt graphics. interton: added box imagery for mole. assembler: fixed: it could crash while parsing long lists of decimals. cpu monitor: revised gadget layout slightly. interton: added knowledge about interton multicart menus. wa: host pads subwin: improved tooltip when no host pads are detected. fixed: keys could be stuck down after pausing/unpausing. wa: ctrl+tab now activates output window. added a user manual troubleshooter about subwindow behaviour. wa: controls subwin: fixed: hovering over guest buttons while paused didn't update gadgets. -------------------------------------------------------------------------- DroidArcadia is the Android port of the AmiArcadia/WinArcadia emulator. These machines are emulated: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); and * Malzak 1 and 2 coin-ops by Kitronix (c. 1981). Features include: artefacting, autofire, force feedback, frame skipping, game help, gamepad support, high score management, horizon dejittering, locale support, save screenshots, saved states, sprite demultiplexing, tone retuning, trainers, artefacting, support for ZIPped games, DIP switch editor, RetroAchievements support. The emulator can be used standalone, or with the ES-DE or LaunchBox frontends. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish and Spanish. Changes since V4.75: Summary: * Miscellaneous improvements and bug fixes. Details: interton: added box imagery for mole. arcadia: fixed: high score activity: some game names were incorrect in portrait orientation. interton: added knowledge about interton multicart menus. fixed: game help activity: instructions were referencing aa/wa keyboard shortcuts. http://amigan.1emu.net/releases/ http://amigan.yatho.com
  25. Awesome, many thanks! Both are great adds!
  26. These 2 games have been added, thanks! EDIT: I've decided to put Catapult into ARCADE64 instead, where the new rom can replace the bad dump.
  27. Send me a PM.
  28. I can attach it here but I wasn't sure about the forum rules so didn't. Didn't want to get booted after 1 post. If not, I'll toss them on a share...
  29. Welcome McHale, it's good to see you here. I'll look at the tempest set. I don't have an account at arcade-museum, so unable to download the romset.
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