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Emulating Process-Arcades to home gaming facility
#12
Posted 20 January 2004 - 05:20 AM

#13
Posted 20 January 2004 - 06:02 AM


Off Topic: I haven't played kof2000 in a long time

#14
Posted 20 January 2004 - 06:07 AM



Coding seems too be way too complicated for me

#15
Posted 20 January 2004 - 06:09 AM

to find a good master...hehe...
Off topic: Kof2000 and 2001 #1 is me. Period.

#16
Posted 20 January 2004 - 06:11 AM

*pheonix arrow HK with athena x 1,000 = PERFECT OMG!*
=D
#17
Posted 20 January 2004 - 06:15 AM

if you put the difficulty setting to 8expert on KOF2000, they are quite good...
although I can finish both on level 8....
now I am trying to finish Samsho5 on level6....god damned comps....
#18
Posted 20 January 2004 - 03:56 PM

#19
Posted 20 January 2004 - 04:02 PM

#20
Posted 20 January 2004 - 05:49 PM

Edited by Agozer, 20 January 2004 - 10:01 PM.
#21
Posted 20 January 2004 - 09:52 PM

but anyhow, so NeorageX stuff are done differently to other emulators huh?
I saw that EPROM thing and it is so expensive....
$30000....

crazy...
crazy...
#22
Posted 20 January 2004 - 10:05 PM

A good example of this is the ZSNES GUI, which hasn't been rewritten, because it's in ASM. Although Nach has been porting massive amounts of ZSNES' ASM code to C, and the upcoming version will have a completely rewritten GUI.
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