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The nEw Level System Currently For subSilver&SpacePilot

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12 replies to this topic

Poll: Do you like this new "Level" System?

Do you like this new "Level" System?

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#1
Alpha

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Posted Image

Check it out everyone, its currently only for SubSilver! If you want it permanentaly please tell me!

Btw. Here is another pic with a new style. ( I can change it to this only for SubSilver), plus I can add what it says. [ already did ] :thumbsu:

Posted Image

P.S. Do you guys like the new stats too below number of posts??

#2
ME!

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im sure "MP" stands for "Magic Points", but how come mine and other "high post" member"s bars are at 0%? other members that have like 50 or less posts have 100% MP. does it all have to do with the number of magic slots a member has? please explain. :wink:

ps- is this for the voting thing that was being discused earlier or is it for something entirely different like an attack system or something? :thumbsu:

#3
Mag

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GC and I discuss this over, there will not i repeat not EF will have an Attack system install :thumbsu:

It will only be a stat system based on your time/posts you made.

#4
XXLEnigma

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GC and I discuss this over, there will not i repeat not EF will have an Attack system install :thumbsu:  

It will only be a stat system based on your time/posts you made.


Okay great I hate that stupid attack system stuff, though the down part about it is the Kudo / Gripe system was not installed like at miskies :wink:.

#5
Alpha

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Here is what you need to know:

Determine MP

* MP is calculated by how long the user has been around
and how often they post.

* Max MP is based on level, and increases with level
* Each post a user makes costs them mp,
* and a user regenerates mp proportional to how
* many days they have been registered

Determine EXP percentage

* Experience is determined by how far the user is away
from the next level. This is expressed as a percentage.

* Note, a user of level 0 has 100% experience. Making one post
will put them at level 1. Also, a user that is shown to have 100%
experience, will go up a level on their next post.

Determine Hit Points (HP)

* Hp is based on user activity.
* Max HP is based on the user's level, and will generally
* be the same for all users of the same level.

* A user's current HP is based on the user's posts per day.
* A higher post per day (ppd), the more HP they will have. A
user with an average PPD (set below) will have 50% of their
max HP. As a user goes over the average PPD, they will have
more HP, but the gains will decrease as the user's PPD increases.
This makes achieving 100% hp difficult, but not impossible.

* For users with under the average PPD, they will have HP equal
to 1/2 the percentage their ppd is of the average.
ie- a user with 2.5 ppd, and an average ppd of 5 will have
* 25% of their max HP. This is because 2.5 is 50% of 5, and 1/2
of that, is 25%.

* Users who manage to post so far above the average that they have
more HP than their max will recieve a bonus to their max HP.

[Note] Users at level 0 will always have 0 / 0 hp.

Enjoy!

#6
alexis

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huh??? anyway why is it for???????

#7
Alpha

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Read the top post or the following quote..

Here is what you need to know:

Determine MP

* MP is calculated by how long the user has been around
and how often they post.

* Max MP is based on level, and increases with level
* Each post a user makes costs them mp,
* and a user regenerates mp proportional to how
* many days they have been registered

Determine EXP percentage

* Experience is determined by how far the user is away
from the next level. This is expressed as a percentage.

* Note, a user of level 0 has 100% experience. Making one post
will put them at level 1. Also, a user that is shown to have 100%
experience, will go up a level on their next post.

Determine Hit Points (HP)

* Hp is based on user activity.
* Max HP is based on the user's level, and will generally
* be the same for all users of the same level.

* A user's current HP is based on the user's posts per day.
* A higher post per day (ppd), the more HP they will have. A
user with an average PPD (set below) will have 50% of their
max HP. As a user goes over the average PPD, they will have
more HP, but the gains will decrease as the user's PPD increases.
This makes achieving 100% hp difficult, but not impossible.

* For users with under the average PPD, they will have HP equal
to 1/2 the percentage their ppd is of the average.
ie- a user with 2.5 ppd, and an average ppd of 5 will have
* 25% of their max HP. This is because 2.5 is 50% of 5, and 1/2
of that, is 25%.

* Users who manage to post so far above the average that they have
more HP than their max will recieve a bonus to their max HP.

[Note] Users at level 0 will always have 0 / 0 hp.


That should explain everything.

#8
ME!

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GC and I discuss this over, there will not i repeat not EF will have an Attack system install :oops:  

It will only be a stat system based on your time/posts you made.


yeah, i wasnt really implying that i wanted an attack system, or any system for that matter, i was just curious. :D

Determine MP  

* MP is calculated by how long the user has been around  
and how often they post.  

* Max MP is based on level, and increases with level  
* Each post a user makes costs them mp,  
* and a user regenerates mp proportional to how  
* many days they have been registered  


oh, i see. thanks GameCop. :wink:

#9
solidius23

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as long as its not an attack system i am cool with it !!!

#10
The_DeadMan

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I just wish I liked posting more often.... then maybe I could get high stats as well...

#11
someboddy

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You can post more often, but don't spam for stats!!!




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