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ZiNc - 3D Arcade Emulator

Release 1.0 - October 23, 2004

 

Emulator by The_Author and DynaChicken

1.0 enhancements by R. Belmont and smf

 

Renderers by Pete Bernert and Lewpy

Sound by Pete Bernert

Namco C7x sound simulator by Cap / Team VivaNonno

=================================================

 

What's this?

------------

ZiNc is an emulator for various arcade games which ran on

modified Sony PlayStation hardware.  It does not emulate

any other games, including other 3D games.

 

What's it play?

---------------

To see a complete list of supported games, run ZiNc with the "--list-games" parameter.

 

ZiNc attempts to provide the fullest possible emulation for each of

these games while also running on relatively low-spec PCs.  However,

we don't guarantee perfect emulation for any of the games.  Sound

and/or music in particular may be incomplete or incorrect for certain

types of games.

 

ZiNc is not flexible enough to support games with analog controls.  As a

result, some games on supported hardware that you may have seen in

MAME (such as Crypt Killer) are not included.

 

What's new since ZiNc 0.9?

--------------------------

- True ZN decryption instead of ZiNc's old hacks.  Some Capcom games may take

  a little longer to start up than they did under previous ZiNc versions.  This

  is completely normal

- Story text in Kikaioh / Tech Romancer now works

- Support for Tecmo TPS, Atlus PS, Raizing/Eighting PS Arcade 95, Konami GV,

  and Namco System 12

- Sound simulation for System 11 games, thanks to Team VivaNonno

- Fixed graphics for Tekken and Tekken 2

- MAME-style parent/clone support

- All ROM sets now match MAME 0.87u5 (not a public version)

- CHD support.  These may go either in your ROM folder or in a subdirectory

  of your ROM folder, the same as MAME

 

What's wrong with it?

---------------------

Sound is not accurate in System 11 games although the simulator does

an excellent job in many cases.

 

Game speed is wrong in many System 11 games.

 

Sound is not accurate in System 12 games.

 

The external sound board is not supported for the Raizing games,

Cool Boarders, or the Taito FX-1b games.

 

 

How to use?

-----------

Put roms in the roms/ dir where the emulator is (or the directory

specified by the --roms-directory switch, see below).

Make sure a cfg/ dir exists.

 

NOTE: for Linux, it's still best to put the 3 plugins somewhere in your

LD path.  E.g. become root, copy them to one of the directories listed

in your /etc/ld.so.conf file (/usr/lib is a reasonable default that

should work on most systems if you can't figure out something better),

run ldconfig, then drop back to being a normal user and run ZiNc.

 

For the renderer and controller plugins you may use the --renderer=

and --controller= switches as long as you give an absolute path.

Example:./zinc 12 --controller=./libcontrolznc.so.

 

type zinc --help to get help

type zinc --list-games to see games

type zinc x - where x is a game nr to start game

 

type zinc by itself to see all the available options.

 

Options are:

--help shows help

--list-games lists all games supported

--list-sets  lists the ROM info for all games supported

--version shows the version info

--verify verifies a ROM set

--use-config-file=<value> gets Zinc config info from the filename specified.

--use-renderer-cfg-file=<value> gets renderer config info from the filename

                                specified.

  A sample renderer config file is provided as "renderer.cfg".

--roms-directory=<value> sets the directory to load ROMs from

--use-sound=<yes|no>            def: yes  turns sound on/off

--renderer=<value>    def: renderer.znc  choose renderer to use

--controller=<value>   def: controller.znc  choose controller plugin

--use-controller-cfg-file=<value>  def: N/A  gets controller config info from

                                   the specified file.  the default

                                   keyboard plugin ignores this.

--sound-filter-enable=<yes|no>  def: no   turns the sound filter on/off,

                                          provides a quality increase

                                          with a tiny amount more CPU.

--sound-filter-cutoff=<value>   def: 22050   sets the filter cutoff

                                             frequency.

--sound-surround-lite-enable=<yes|no> def: no  Enables "Lite-Surround".  Try

                                               it and listen :banghead:

--sound-surround_lite-multiplier=<value> def:  40  Adjusts how powerful the

                                                   lite-surround is.

--sound-stereo-exciter=<yes|no> def: no   enables "stereo exciter" which

                                          widens the stereo image.  Try it

                                          and listen :P

--use-slow-geometry=<yes|no>    def: no   uses slower but more accurate

                                          geometry calculations.  if you see

       errors, try this as a fix. 

       Gallop Racer 3 in particular

       benefits from using the "slow"

       geometry - the ground breaks up

       otherwise.

 

 

KEYS:

 

1 - Start player 1

2 - Start player 2

4 - Test switch (enters test mode in most games)

5 - Coin player 1

6 - Coin player 2

7 - Service switch

 

Cursor Keys - player 1 directions

A,S,D,Z,X,C - player 1 buttons

 

B, H, N, M - player 2 directions

U,I,O,J,K,L - player 2 buttons

 

ESC - exits the emulator

 

F5 - take a snapshot (may depend on the renderer)

 

The renderers also make use of the insert/home/pageup/delete/end/pagedown

keys for various functions.  These should work approximately the same as

in popular PlayStation emulators.

 

Troubleshooting

---------------

 

The first time you run Psychic Force you may go into the test menu.

Select "Factory Defaults" then "Yes" then "Exit".  The screen will say

"RESET" and just sit there.  Wait a second or two then quit the

emulator and restart it.  Psychic Force will then play correctly.

 

Enjoy and have fun!

© 1997-2004 The_Author and DynaChicken.  All Rights reserved.

This emulator may be freely distributed as long as the ROM files are not

included and the executable is not modified in any way.

 

October 25, 2004

 

ZiNc 1.0.1 update: This update fixes a crash in "Susume! Taisen Puzzle-dama" on the Windows version, disables two games that weren´t working, adds the US version of Street Fighter EX, removes the obsolete --verify option, and adds a --rotate option for people with rotatable LCD or arcade monitors. Additionally the Linux version will now run on non-Pentium 4 CPUs. The ROM sets have all been synced to the latest MAME 0.88 - thanks to Brian Troha for pointing out the differences.

 

>> Offical Site

 

You can also download it from the 1Emulation Download section.

 

>> Download ZiNc 1.0.1

Edited by James
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I just ran it in command line to see the list of games, and here it is

 

1 Star Gladiator (JP) [starglad, BIOS cpzn1]

2 Street Fighter EX (JP) [sfexj, parent sfex, BIOS cpzn1]

3 Street Fighter EX (ASIA) [sfexa, parent sfex, BIOS cpzn1]

4 Street Fighter EX Plus (US) [sfexp, BIOS cpzn1]

5 Street Fighter EX Plus (JP) [sfexpj, parent sfexp, BIOS cpzn1]

6 Street Fighter EX 2 (US) [sfex2j, parent sfex2, BIOS cpzn2]

7 Street Fighter EX 2 (JP) [sfex2j, parent sfex2, BIOS cpzn2]

8 Street Fighter EX 2 PLUS (US) [sfex2p, BIOS cpzn2]

9 Street Fighter EX 2 PLUS (JP) [sfex2pj, parent sfex2p, BIOS cpzn2]

10 Street Fighter EX 2 PLUS (ASIA) [sfex2pa, parent sfex2p, BIOS cpzn2]

11 Plasma Sword (US) [plsmaswd, BIOS cpzn2]

12 Star Gladiator 2 (JP) [stargld2, parent plsmaswd, BIOS cpzn2]

13 Rival Schools (ASIA) [rvschola, parent rvschool, BIOS cpzn2]

14 Justice Gakuen (JP) [jgakuen, parent rvschool, BIOS cpzn2]

15 Rival Schools (US) [rvschool, BIOS cpzn2]

16 Strider Hiryu 2 (JP) [shiryu2, parent strider2, BIOS cpzn2]

17 Strider 2 (ASIA) [strider2, BIOS cpzn2]

18 Kikaioh (JP) [kikaioh, parent techromn, BIOS cpzn2]

19 Tech Romancer (US) [techromn, BIOS cpzn2]

20 Battle Arena Toshinden 2 (US) [ts2, BIOS cpzn1]

21 Battle Arena Toshinden 2 (JP) [ts2j, parent ts2, BIOS cpzn1]

22 Tetris The Grand Master (JP) [tgmj, BIOS cpzn2]

23 Sonic Wings Limited (JP) [sncwgltd]

24 Beastorizer (US) *bootleg* [beastrzb, BIOS psarc95]

25 Beastorizer (US) [beastrzr, BIOS psarc95]

26 Bloody Roar 2 (JP) [bldyror2, BIOS psarc95]

27 Brave Blade (JP) [brvblade, BIOS tps]

28 Psychic Force (JP 2.4J) [psyforcj, parent psyforce, BIOS taitofx1]

29 Psychic Force (World 2.4O) [psyforce, BIOS taitofx1]

30 Psychic Force EX (JP 2.0J) [psyfrcex, parent psyforce, BIOS taitofx1]

31 Magical Date EX - sotsugyou kokuhaku daisakusen (JP 2.01J) [mgcldtex, BIOS t

aitofx1]

32 Raystorm (JP 2.05J) [raystorj, parent raystorm, BIOS taitofx1]

33 Raystorm (US 2.06A) [raystorm, BIOS taitofx1]

34 Fighters Impact A (JP 2.00J) [ftimpcta, BIOS taitofx1]

35 G-Darius (JP 2.01J) [gdarius, BIOS taitofx1]

36 G-Darius Ver.2 (JP 2.03J) [gdarius2, parent gdarius, BIOS taitofx1]

37 Dancing Eyes (JP) Ver. A [danceyes]

38 Xevious 3D/G (JP) Ver. A [xevi3dg]

39 Star Sweep (JP) Ver. A [starswep]

40 Kosodate Quiz My Angel 3 (JP) Ver. A [myangel3]

41 Tekken (JP) Ver. B [tekkenb, parent tekken]

42 Tekken (WORLD) Ver. B [tekkena, parent tekken]

43 Tekken (WORLD) Ver. C [tekken]

44 Tekken 2 (JP) Ver. B [tekken2a, parent tekken2]

45 Tekken 2 (World) Ver. A [tekken2b, parent tekken2]

46 Tekken 2 (World) Ver. B [tekken2]

47 Soul Edge (JP) SO3 Ver. A [souledga, parent souledge]

48 Soul Edge (JP) SO1 Ver. A [souledgb, parent souledge]

49 Soul Edge Ver. II (JP) SO4 Ver. C [souledge]

50 Dunk Mania (JP) DM2 Ver. C [dunkmnia]

51 Dunk Mania (JP) DM1 Ver. C [dunkmnic, parent dunkmnia]

52 Prime Goal EX (JP) Ver. A [primglex]

53 Wedding Rhapsody (JP) Ver. JAA [weddingr, BIOS konamigv]

54 Hyper Athlete (JP) Ver. 1.00 [hyperath, BIOS konamigv]

55 Powerful Baseball 96 (JP) Ver. 1.03 [pbball96, BIOS konamigv]

56 Susume! Taisen Puzzle-Dama (JP) Ver. 1.20 [susume, BIOS konamigv]

57 Fighting Layer (JP) Ver. B [fgtlayer]

58 Ehrgeiz (JP) Ver. A [ehrgeiz]

59 Tekken 3 (JP) Ver. A [tekken3]

60 Mr Driller (JP) Ver. A [mrdrillr]

61 Aqua Rush (JP) Ver. A [aquarush]

62 Paca Paca Passion (JP) Ver. A [pacapp]

63 Super World Stadium 99 (JP) Ver. A [sws99]

64 Gallop Racer 3 (JP) [glpracr3, BIOS tps]

65 Shanghai Matekibuyuu (JP) [shngmtkb, BIOS tps]

66 Cool Boarders Arcade Jam (US) [cbaj, BIOS tps]

67 Dead or Alive++ [doapp, BIOS tps]

68 Tondemo Crisis [tondemo, BIOS tps]

69 Monster Farm Jump (JP) [mfjump, BIOS tps]

70 Heaven's Gate [hvnsgate, BIOS atluspsx]

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About friggin' time. Million thumbs up to the muppet team.

 

EDIT: Dead or Alive ++ rocks my flocking socks off.

 

* Tekken 3 freezes at startup for some reason.

* Fighters' Impact A's video freaks out everytime a character performs a throw.

* Paca Paca Passion seems to crash the emulator after the How to Play screen.

Edited by Agozer
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Heh. Just a moment ago I was wondering if I should go check Aldo's site if he has released a new version of his frontend. :banghead:

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most likely with the glide renderer, but aldo's updated frontend doesn't list many of the new games for some reason

Yeah, it sucks and is outright strange, but it's not like to too lazy to type "zinc #" at the command prompt.

 

NeoRAGERx: yeah, you should stick with the Glide renderer, as it's tailor-made for Voodoos (yeah, I have a first-generation Voodoo1 on my old machine).

Edited by Agozer
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most likely with the glide renderer, but aldo's updated frontend doesn't list many of the new games for some reason

Yeah, it sucks and is outright strange, but it's not like to too lazy to type "zinc #" at the command prompt.

 

NeoRAGERx: yeah, you should stick with the Glide renderer, as it's tailor-made for Voodoos (yeah, I have a first-generation Voodoo1 on my old machine).

I'm a noob at using ZiNc through command line, but how do you map the keys from the command line? Edited by Weirdanzeige
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