sammaz Posted September 8, 2004 Posted September 8, 2004 i didnt know they were the same...they were billed to me as new sets...sorry if thats true...can someone else confirm this?
Vegeta Posted September 8, 2004 Posted September 8, 2004 i didnt know they were the same...they were billed to me as new sets...sorry if thats true...can someone else confirm this?You can confirm it by playing the game. Lots of wrong sounds play and lots of the stages have missing music
+ T + Posted September 8, 2004 Author Posted September 8, 2004 Prican, I've had another crack at adding IQ_132's code. There were some duplicate lines last time. See if it works now: http://www.thraxen.com/emu1/FBA-XXX_09-01_newsets_FIX2.zip As for matrimnd, does anyone have the v2d and v4d roms from the original dump?: 266-v2d 945F8831266-v4d 393C9A62 If so perhaps substituting these for the newer ones in the driver might help the sound problem. I don't have them to hand ATM so I'd be grateful if someone could just put them in their matrimnd.zip and give it a try (just make sure CRC check is off). +T+ I have a bug to report. When the banned roms were pulled from the FBA-XXX source by manto the loading text bug also seemed to go away since the 31/08 version. The loading bug text for example in version 02/08 was: Found D:\roms\kof98.zip okayFound D:\roms\kof98.zip okayFound D:\roms\kof98.zip okayFound D:\roms\kof98.zip okayFound D:\roms\neogeo.zip okayFound D:\roms\neogeo.zip okayFound D:\roms\neogeo.zip okayFound D:\roms\neogeo.zip okay It should just be: Found D:\roms\kof98.zip okayFound D:\roms\neogeo.zip okay I just tried the 01/09 version with your IPS patch and this bug is back so my suspicion is that its related to the NeoGeo drivers because I did a clean install of your version and the text bug is still present. Can you look into this?I had to use several files from the 08-02 version to make this build work properly. So it's not surprising that some previously fixed bugs might return. If anyone can give me an idea of how I might go about addressing this then I'll happily take a look. But surely it's not that big a problem is it?
Vegeta Posted September 8, 2004 Posted September 8, 2004 I had to use several files from the 08-02 version to make this build work properly. So it's not surprising that some previously fixed bugs might return. If anyone can give me an idea of how I might go about addressing this then I'll happily take a look. But surely it's not that big a problem is it? Its not a big problem that requires you to put it into top priority but maybe after fixing the more important matters you can look into it
Prican25 Posted September 8, 2004 Posted September 8, 2004 just tested mslug4 encrypted with the lastest patch and it still locks up when loading the romset
+ T + Posted September 8, 2004 Author Posted September 8, 2004 This update fixes display problems in Metal Slug 3 and 5 (128Kb s rom should work now): http://www.thraxen.com/emu1/FBA-XXX_09-01_newsets_FIX2a.zip
Vegeta Posted September 9, 2004 Posted September 9, 2004 +T+ Another bug I found. In your build of FBA-XXX samsho5 and samsh5nd freeze FBA-XXX while loading either rom. Both roms work fine in the 02/08 build.
+ T + Posted September 9, 2004 Author Posted September 9, 2004 (edited) samsh5nd should be working now since it's just the old s rom problem again (check the README for CRC). samsho is the encrypted romset and so doesn't use a seperate s rom. I've removed the extra code that was causing the encrypted set of mslug4 to be broken. Perhaps this was causing problems for samsho as well (?). http://www.thraxen.com/emu1/FBA-XXX_09-01_newsets_FIX3.zip Edited September 9, 2004 by + T +
Prican25 Posted September 9, 2004 Posted September 9, 2004 just tested before i went to bed and it still locks up when loading
+ T + Posted September 9, 2004 Author Posted September 9, 2004 (edited) Well I've replaced the samsho5 driver with a more recent one in the hope that this might help (again I don't have the encrypted set myself). However this driver was written for a newer version of the romset and I've simply substituted the CRCs for the current FBA-XXX set so who knows. Unfortunately I'm not a coder, so things like this are the best I can do when problems arise. If anyone with more knowledge can help out then I'd very much appreciate it. http://www.thraxen.com/emu1/FBA-XXX_09-01_newsets_FIX3a.zip Edited September 9, 2004 by + T +
djohng Posted September 9, 2004 Posted September 9, 2004 All: I'm working on a version of FBAXXX that doesn't have any of the issues listed here. Everytime I see someone mention an issue, I've checked my version and I don't have it. Metal Slug 4 works without locking. and Samurai Showdown 5 both versions run great. Metal Slug 3, 4 & 5 do not have graphics issues, with the exception of the "warning" screen" being garbled on MS4 encrypted, but I think that's a bad rom dump...the rest of the text is fine. MS4nd doesn't have a garbled warning screen...so I'll probably reencrypt this rom to see if I have the same problem. I've also added all of the debug drivers and homebrew neogeo roms...just for kicks. And the newest 2 sets for SS5 Special...had them working last night without any issues...other than the V & M roms not being available... -djohng
Vegeta Posted September 9, 2004 Posted September 9, 2004 (edited) mslug4 and samsho5 encrypted sets lock up at the same part on the loading progress bar. The decrypted samsh5nd works fine now. djohng, You can release your version of FBA-XXX as a IPS patch too by creating an IPS patch which saves the differences between the unmodified FBA-XXX xbe and your version. Just use Lunar IPS. http://fusoya.cg-games.net/lips/index.html Edited September 9, 2004 by Vegeta
+ T + Posted September 9, 2004 Author Posted September 9, 2004 (edited) All: I'm working on a version of FBAXXX that doesn't have any of the issues listed here. Everytime I see someone mention an issue, I've checked my version and I don't have it. Metal Slug 4 works without locking. and Samurai Showdown 5 both versions run great. Metal Slug 3, 4 & 5 do not have graphics issues, with the exception of the "warning" screen" being garbled on MS4 encrypted, but I think that's a bad rom dump...the rest of the text is fine. MS4nd doesn't have a garbled warning screen...so I'll probably reencrypt this rom to see if I have the same problem. I've also added all of the debug drivers and homebrew neogeo roms...just for kicks. And the newest 2 sets for SS5 Special...had them working last night without any issues...other than the V & M roms not being available... -djohngPhew! Finally someone who knows what they're doing. I guess I can take a rest. I just have one question. Since it isn't against the rules, would it be possible for you to put up the modified source-code for d/l? I'd love to take a look to compare and see exactly where I've been going wrong. This has been a great learning experience for me. Edited September 9, 2004 by + T +
Prican25 Posted September 9, 2004 Posted September 9, 2004 djohng nice to hear and yes the garbled warning screen for mslug4 encrypted is normal for fba-xxx at least (pc version doesn't do it) as in my old compile it did the same but doesn't effect gameplay.
djohng Posted September 9, 2004 Posted September 9, 2004 If you think Metal Slug 4 and Samurai Shodown 5 are locking up, you need to wait. Since these are the encrypted sets...it take a loonnnggg...time to decrypt and load....that's why decrypted roms were put into emulators in the first place...fast loading times (it's all relative...still takes some time for the decrypted sets.) As for IPS patch and source...as soon as I resolve one outstanding bug...I'll release it. (I have a lockup in the neogeo list when I scroll at the bottom...most likely a driver conflict I need to resolve with SSVS decrypted and encrypted sets...I may just comment out the encrypted set... (I'm trying to minimize..."hey this doesn't work...can you modify?"...) And for anyone asking...I'm only working on the MAME set drivers, since that's what I keep on my development PC..and my boXcade cabinet...I'll also add the DAT files for comparision. -djohng
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