Tux Posted February 20 Share Posted February 20 Frequency in a random number ?! Sounds odd to say the least, I'll take a look later... ! Link to comment Share on other sites More sharing options...
ffman1985 Posted February 20 Author Share Posted February 20 The result is more obvious in training mode during character select. Link to comment Share on other sites More sharing options...
Tux Posted February 20 Share Posted February 20 28 minutes ago, ffman1985 said: The result is more obvious in training mode during character select. Well I tested, and I am not really convinced, you see the effect of rnd(), the %Misc varies now, but it's not really faster... I return to the normal script for now... (I prefer stable numbers which can be read easily, and the numbers are < 10% even in debug mode here, so it's not worth something like that). Link to comment Share on other sites More sharing options...
ffman1985 Posted February 20 Author Share Posted February 20 It can help to reduce the misc % in my beginning test. However, when I try again without power supply plug into my laptop, the misc % is very high. I don’t know why. Link to comment Share on other sites More sharing options...
Tux Posted February 20 Share Posted February 20 36 minutes ago, ffman1985 said: It can help to reduce the misc % in my beginning test. However, when I try again without power supply plug into my laptop, the misc % is very high. I don’t know why. I guess without power supply your frequency is lowered to save power, and everything slows down, all easily. Tower here, so stable, but running by default à 1.5 Ghz, the frequency increases only if the cpu load average increases, and raine stays very low on the low average usually, even with your script running it stays at 1.5 GHz. Link to comment Share on other sites More sharing options...
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