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HBMAME 0.243 released


Robert
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https://hbmame.1emulation.com/

What's new in HBMAME
====================

2022-04-27 0.243

Fixed gauntlet2 regressions.

New Games
---------------------------------
- [ffightaeh04]         Final Fight 30th Anniversary Edition Mad Gear's City (2022-04-12)
- [jrpacplus]           Jr Pac-Plus
- [manpac]              Man-Pac
- [sailormnh05]         Pretty Soldier Sailor Moon (Reign of Terror) v1.6
- [sf2mix110]           Street Fighter II: Champion Edition (Mix 1.1)
- [sfz3mix07a]          Street Fighter Zero 3 (Mix 0.07a)
- [sfz3mix09]           Street Fighter Zero 3 (Mix 0.09)
- [sfz3mix]             Street Fighter Zero 3 (Mix 0.10)

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I found the issue to be slow opening a few games.

Merge Sets as 7z and not on Split Sets.

kof2002 have 421mb. 

If i Split, the memory goes less. 

I test 1941 game and it works like a charm. 

If i change it to Split Sets, the size of space get's bigger. :( 

Edited by Hyperscorpio
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7z will always be slower, because it doesn't have an internal directory. This stuff is all the same as MAME, I have no reason to change it.

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On 4/29/2022 at 12:41 AM, Robert said:

7z will always be slower, because it doesn't have an internal directory. This stuff is all the same as MAME, I have no reason to change it.

Not you, but the 7z it self need to be more efficient on bigger files too, it consumes a lot of memory only for reading one single game. It should read as 7z, but not consuming, i believe that is a bug and i hope it gets fixed one day.

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  • 2 weeks later...

I can't pass the 'hit any key to continue' screen in HBMAMEUI 0.243 32bit on Win XP.

#
# OSD INPUT OPTIONS
#
keyboardprovider dinput

or
keyboardprovider win32

(or any of the other choices) don't work.

Any ideas StHiryu?

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4 hours ago, Venko said:

I can't pass the 'hit any key to continue' screen in HBMAMEUI 0.243 32bit on Win XP.

#
# OSD INPUT OPTIONS
#
keyboardprovider dinput

or
keyboardprovider win32

(or any of the other choices) don't work.

Any ideas StHiryu?

Make sure to clear all the inis in your ini folder, because it works at my side. Change your hbmame.ini with that line.

Anyway this is an issue with the source code, not by compiling. Can't give you better assistance.

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I solved the issue. It turns out, when you run the lone freshly unpacked .exe for the first time it creates his folders, cfgs and stuff, hbmame.ini in the ini folder too.

However, I don't know why, but in the default freshly created hbmame.ini there is a line:

ini folder                                             .

which means, that the emulator is looking for hbmame.ini in the main dir where is the .exe, while hbmame.ini is in the ini folder, making my (or any) changes in hbmame.ini irrelevant.

So if I move hbmame.ini right next to the emulator .exe in the main dir, or keep it in the ini folder but change the line to:

ini folder                                             ini

everything start to work magically 🙂.

I don't know if this "issue" (creating a default cfg, that do not point to itself 🤣) exist in the original x64 build, or in mame/ui, mess/ui, arcade etc. Didn't test them yet.

Thanks anyway! Keep up the good work 👍!

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  • 2 weeks later...

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