+ T + Posted January 16, 2012 Author Posted January 16, 2012 I could increase the default thumbstick deadzone, although the way it's set now seems to be the best for analog games like Out Run. I won't be removing non-working games as I want to keep things in line with FBA as much as possible. Also, it would mean having to re-enable and test these games with every round of driver updates and I just don't have the time for that. It's something much more easily handled from the user's end; just remove any games you don't want in the list.
PhilExile Posted January 16, 2012 Posted January 16, 2012 (edited) I could increase the default thumbstick deadzone, although the way it's set now seems to be the best for analog games like Out Run. Hi T, thanks for getting back to me. You're right, the new deadzone works better for the games. I thought that there may be a way to have the thumstick deadzone not affect the romlist GUI in any negative way. Is that doable? I mention it because it was very confusing for me and I've been using the Xbox for 10 years now. I won't be removing non-working games as I want to keep things in line with FBA as much as possible. Also, it would mean having to re-enable and test these games with every round of driver updates and I just don't have the time for that. I thought you were keeping the compatibility with each update? I'm going to be going through each game in 1.9 over the next few weeks, so I'd be glad to maintain a list of what isn't working. I'm sure if you asked, people here would be glad to assist in this regard. I'm most concerned about the Asura Blade/Buster games, since those are two of my favorites. I also tried to launch one of the JoJo games last night and it had the same slowdown/sound stutter. I assume these are the same core? Could you please advise on these games? I'd like to get them working since they were fine in previous versions of FBL. Again, thank you for your time! Best,Phil Edited January 16, 2012 by PhilExile
+ T + Posted January 16, 2012 Author Posted January 16, 2012 I thought you were keeping the compatibility with each update? I'm going to be going through each game in 1.9 over the next few weeks, so I'd be glad to maintain a list of what isn't working. I'm sure if you asked, people here would be glad to assist in this regard. I'm most concerned about the Asura Blade/Buster games, since those are two of my favorites. I also tried to launch one of the JoJo games last night and it had the same slowdown/sound stutter. I assume these are the same core? Could you please advise on these games? I'd like to get them working since they were fine in previous versions of FBL.Keeping compatibility with existing working games, yes. But that doesn't extend to removing games that don't work. You need to understand that every xbox-specifc change I make to the FBA drivers, I have to reimplement with every core update. If it's to keep a game working or maintain the performance of a previous build then that's fine, but I don't have the time to keep a list of what's been removed and then re-test those games with every driver update to see if they're now working. What doesn't work in one build might work fine in the next. I'm sure it would be very helpful to have a list of non-working games though; that way people can choose to remove those roms from their set if they wish, but as I've said before, I don't think a program should bottle-feed users things they could (with a bit of effort) do for themselves. I'm assuming you're running a RAM expanded Xbox. I forgot to re-add the VMM to the Asura games in the last build which means they shouldn't work at all (this is fixed in v1.10) and the JoJo games are on the CPS3 driver which shouldn't be capable of running anything on a stock Xbox in its current state. It's interesting you say that these games were working fine in previous versions, do you mean JoJo as well? I've always been curious as to whether any CPS3 games would launch on a 128Mb Xbox.
PhilExile Posted January 16, 2012 Posted January 16, 2012 Keeping compatibility with existing working games, yes. But that doesn't extend to removing games that don't work. You need to understand that every xbox-specifc change I make to the FBA drivers, I have to reimplement with every core update. If it's to keep a game working or maintain the performance of a previous build then that's fine, but I don't have the time to keep a list of what's been removed and then re-test those games with every driver update to see if they're now working. Thank you for explaining - makes perfect sense. What doesn't work in one build might work fine in the next. I'm sure it would be very helpful to have a list of non-working games though; that way people can choose to remove those roms from their set if they wish, but as I've said before, I don't think a program should bottle-feed users things they could (with a bit of effort) do for themselves. Ha, yes, I agree - but I also like to help people out if possible. I'll maintain a list here of any games that fail to load or have performance issues, along with notes as to what the error was. I'm assuming you're running a RAM expanded Xbox. Yes, I have both though - standard Xbox and Trusty upgraded (1.4ghz cpu/128 ram). I forgot to re-add the VMM to the Asura games in the last build which means they shouldn't work at all Well, it took them a while to load, but they did. The weird thing is this happened before and I deleted some files and reuploaded them and it seemed to fix it. However in retrospect, it was also late in the evening when I did this and its possible I launched an older version of FBL by mistake. I still have 1.5 on the HDD. (this is fixed in v1.10) Fantastic!!! and the JoJo games are on the CPS3 driver which shouldn't be capable of running anything on a stock Xbox in its current state. Right, this was on my Trusty system, I haven't tried to load it on my standard Xbox yet. Do you think it would be possible to optimize the CPS3 core in order to get these games working well on upgraded Xbox systems? It's interesting you say that these games were working fine in previous versions, do you mean JoJo as well? Sorry, I was only referring to Asura Blade and Asura Buster. I've always been curious as to whether any CPS3 games would launch on a 128Mb Xbox. Well, they definitely launch on a Trusty - it just takes some time, usually a minute or more. I think I may give Nextel a heads up to test this out on one of his 128 ram upgrade-only Xbox systems to see if its possible with just the extra RAM. As I go through the romset, I'll keep detailed notes on the CPS3 games so you can reference. It will include general performance, FPS, sound, etc.
+ T + Posted January 16, 2012 Author Posted January 16, 2012 I'm sure it's perfectly possible to optimise the CPS3 driver to work on an upgraded Xbox. iq_132 was able to get those games running on a stock Xbox not long ago, but even with the optimisations it was too resource intensive to run full speed without a major rewrite of the CPU core. I daresay that a RAM and CPU upgraded system would probably have been able to run that optimised driver quite nicely. But it isn't something I'd have any interest in personally as I feel that upgrading a console's hardware completely defeats the point of console emulation, which is that everybody has the same hardware and therefore all software is optimised for that hardware. If you're going to have a program that runs on multiple hardware configurations then you might as well be developing for PC and save yourself a lot of headaches.
gamez fan Posted January 16, 2012 Posted January 16, 2012 (edited) totally agree not so much with the bottlefeeding comments more that you guys put a hellva lot of work into this and puttin in the time myself to get the roms working for me is nobig deal least i can do i guess after the shift you guys put in before releasing but some users seem to think life is to short to be doin that anyway i always test my games with every release so i could along with phil maintain a games with issues thread but since i only run around 80 games i wont exactly have muchof a list i do know a good few with out of mem issues dont know if it's worth posting them though here's some game issues ive noticed double axle the controls seem a little to sensitve it makes trying to select what course you want impossible plus the truck veers to the left or right to quick line of fire the calibration for the guns are off the rockets are fine but the guns seem to shoot in the left upper corner of the screen "you can see it flashing" still couldnt get pengiun bros to load in 1.8 but to be honest ive stepped back to 1.7 for now Edited January 16, 2012 by gamez fan
+ T + Posted January 17, 2012 Author Posted January 17, 2012 The latest version is 1.9. Please don't report issues unless you're using this build as compatibility is improved in many games compared to 1.7.
gamez fan Posted January 17, 2012 Posted January 17, 2012 sorry +T+ kinda forgot to only post issues with current releases wont happen again
rich2k4 Posted January 22, 2012 Posted January 22, 2012 how come when i try to play a neo geo game in FBL 1.9, i get a invalid crc error? is it because i am using the romsetfor coinops 3?
gamez fan Posted January 22, 2012 Posted January 22, 2012 how come when i try to play a neo geo game in FBL 1.9, i get a invalid crc error? is it because i am using the romsetfor coinops 3? might be your roms are wrong you will more than likely need to get a newer set to use with this emulatorregarding the neogeo games make sure you have the neogeo.zip bios files in your rom folder
destronger Posted January 23, 2012 Posted January 23, 2012 (edited) how come when i try to play a neo geo game in FBL 1.9, i get a invalid crc error? is it because i am using the romsetfor coinops 3? coinops (in any of it's releases) uses a very old, out-dated romset from mame .084. (it's so 2004) [edit: apparently per a very questionable source the cps2 driver has been slightly updated to run something. but only the cps2 stuff per the source. so that leaves the neogeo, cps1, and so on that is not updated. remember i got this info from the actual source!] fbl uses a newer romset from mame .144+; which was released just last december. the roms are emulated closer to that of the original arcade. Edited January 25, 2012 by tristanx
gamez fan Posted January 25, 2012 Posted January 25, 2012 (edited) quick question +T+ a while back i asked if it would be possible like the mame emulators to have an option to toggle the gun game crosshares on or off included in the game menu in FBL was wondering any progress on maybe adding this feature Edited January 25, 2012 by gamez fan
+ T + Posted January 26, 2012 Author Posted January 26, 2012 I'll be totally honest; I'm not currently working on FBL at all. That's not to say I never will, but the FBA updates are coming faster than I have time to implement them and I have zero time for any kind of testing. Partly it is due to lack of time but also I don't have as much interest in the Xbox as an emulation platform as I used to. My primary motivation for working on FBL has always been in producing something that I want to use myself and on my current setup, all the emulators I used to run on Xbox are far outclassed by what I have running on PC and I think I'd find it hard to go back. Yes, a nice UI takes a lot more setting up and configuring on a PC, but it's a lot less time and work than coding that's for sure. I have the highest admiration for the work of madmab, freakdave and others for constantly pushing the limits of what this hardware is capable of and I can imagine that brings its own rewards, but projects like my work on FBL and CoinOPS are really just desperate and in many ways poor attempts to keep a dead system relevant using old and outdated software rehashed again and again and again. I really don't want FBL to become the kind of sad and bloated mess that CoinOPS has become; just a mish-mash of mangled old code masquerading as something new and innovative. In FBL's case, so many of it's components can't be updated because I don't have the knowledge to write Xbox-specific routines for the new code and in my view there's no point updating something unless you are actually able to move it forward and keep it current. Neither project has a real developer with real coding knowledge and so neither can ever bring anything truly fresh to the table. And as much as talented individuals such as iq_132 and kenshiro have made a huge difference to FBL, I can't go running to them for help every time I can't do something myself. Basically what I'm saying is, real innovation will come from the real developers in the scene and it's important that people know who they are and who they are not because it's with them that the future of the Xbox lies; people that have the skills to create and not just endlessly tweak and retweak what already exists. Sorry if I've gone on for too long here, but I've enjoyed the support and enthusiasm of everybody here for FBL in the recent months and I feel it only fair to share my current mindset on the project with everyone who has helped make it what it is.
gamez fan Posted January 26, 2012 Posted January 26, 2012 well sorry to hear that +T+ but i understand what your sayin big big thx to you IQ kenshiro and everyone else for the excellent work you all put into this emulator FBLmade my xbox a better place cheers!!!!!!!!!!! hope youll make a comeback at some point peace out
destronger Posted January 26, 2012 Posted January 26, 2012 NNNOOOOOOOO!!! i was so looking forward to at least one more fbl update. oh well... i understand your point of view. is it possible that you can send what you have worked on over to the guys over at emuxtras to maybe finish what you have at least started?
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