Jump to content

Recommended Posts

Posted (edited)

just a small update....

 

this project is nearing a release rather quickly here soon. upon the initial fixes implemented it was discovered other games had been broken and affected so i had to go back and fix and clean everything up. now all is well.

 

also to weinerschintzel, thanks man! i went ahead and implemented the alpha channel fix. and thanks again for helping me regain the source. :)

 

also still working on the dip switch settings for nintendo world championships.

 

the computer crash i had didnt help things either.

 

just a couple things left to do, but if xbins isnt up by then i might need someone's help on here to co-ordinate a relase for me if they want to help so i can get it out there or so to speak. plus they can be among the first to get a first peek at all the new additions and fixes. :lol:

 

HF-

Edited by XxHellsFuryxX
  • Replies 38
  • Created
  • Last Reply

Top Posters In This Topic

Posted
just a small update....

 

this project is nearing a release rather quickly here soon. upon the initial fixes implemented it was discovered other games had been broken and affected so i had to go back and fix and clean everything up. now all is well.

 

also to weinerschintzel, thanks man! i went ahead and implemented the alpha channel fix. and thanks again for helping me regain the source. :)

 

also still working on the dip switch settings for nintendo world championships.

 

the computer crash i had didnt help things either.

 

just a couple things left to do, but if xbins isnt up by then i might need someone's help on here to co-ordinate a relase for me if they want to help so i can get it out there or so to speak. plus they can be among the first to get a first peek at all the new additions and fixes. :lol:

 

HF-

well done hf nice to see an update to this great nes emu,i am assuming by fixes you mean mapper game support for other games?

you could probably put it on emuxtras if xbins isnt up.

Posted (edited)
just a small update....

 

this project is nearing a release rather quickly here soon. upon the initial fixes implemented it was discovered other games had been broken and affected so i had to go back and fix and clean everything up. now all is well.

 

also to weinerschintzel, thanks man! i went ahead and implemented the alpha channel fix. and thanks again for helping me regain the source. ;)

 

also still working on the dip switch settings for nintendo world championships.

 

the computer crash i had didnt help things either.

 

just a couple things left to do, but if xbins isnt up by then i might need someone's help on here to co-ordinate a relase for me if they want to help so i can get it out there or so to speak. plus they can be among the first to get a first peek at all the new additions and fixes. :)

 

HF-

well done hf nice to see an update to this great nes emu,i am assuming by fixes you mean mapper game support for other games?

you could probably put it on emuxtras if xbins isnt up.

 

thanks fu! yea ive made a few fixes to some games. young indiana jones chronicles now works perfectly, it wasnt until recently that this fix was figured out. NO emulator up until then could play this game correctly.

 

ive added in the alpha channel fix as well.

 

im also almost done with rumble support. i am also looking at some mapper code to fix a few odd n ends here and there. Nestopia pretty much can play anything that has anything to do with nes perfectly. cycle by cycle and accurate down the analog digital converter haha.

 

theres a couple more things im planning on. but at the moment id about to put out a release for everyone else to enjoy too. Im already a member at emuxtras and think i just might make the announcement there and send iriez over at x-s scene the file too for xbins so when it does come back up everyone else can get in on the fun. :lol:

Edited by XxHellsFuryxX
Posted
There is also a "white screen of death" that can be noticed if you use 3 or more 1280x720 images. (Can I get a confirmation on this?) I would check that out and see if textures are releasing/clearing when they are done transitioning.

 

This also happens with final burn legends if you have two 1280x720 images for rombrowser and mainmenu, and after you use image viewer you get the white screen.

 

If you manage to fix this white screen of death for nestopiax, any chance this could be implemented into Final burn legends in an update in the future?

 

Just thought I'd ask cause it would be great to have 1280x720 images for nes6502 emulators without any probs.

 

thanks

Posted
young indiana jones chronicles now works perfectly, it wasnt until recently that this fix was figured out. NO emulator up until then could play this game correctly.

 

Sounds great.. Does that mean the all the graphical glitches are gone? (eg. level 2 was pretty unplayable because of gfx errors iirc..)

Posted
young indiana jones chronicles now works perfectly, it wasnt until recently that this fix was figured out. NO emulator up until then could play this game correctly.

 

Sounds great.. Does that mean the all the graphical glitches are gone? (eg. level 2 was pretty unplayable because of gfx errors iirc..)

 

yea its completely playable no more glitches, no more graphic errors my friend. :lol:

Posted
thanks fu! yea ive made a few fixes to some games. young indiana jones chronicles now works perfectly, it wasnt until recently that this fix was figured out. NO emulator up until then could play this game correctly.

 

ive added in the alpha channel fix as well.

 

im also almost done with rumble support. i am also looking at some mapper code to fix a few odd n ends here and there. Nestopia pretty much can play anything that has anything to do with nes perfectly. cycle by cycle and accurate down the analog digital converter haha.

 

theres a couple more things im planning on. but at the moment id about to put out a release for everyone else to enjoy too. Im already a member at emuxtras and think i just might make the announcement there and send iriez over at x-s scene the file too for xbins so when it does come back up everyone else can get in on the fun. :lol:

yeah that would probably be the best way to do it that way its out there and easy enough to get.

Posted (edited)
yea its completely playable no more glitches, no more graphic errors my friend. :lol:

 

Awesome. Do you think at some point you could take a look at the following 'bug':

 

Let's imagine that the emu user is browsing Super Mario Brothers load state slots. User decides to load Slot 1, and presses A when it's highlighted.

The emulator load that state without problems but after that Mario instantly jumps if you know what i mean..

 

That A key pressing somehow registers to the game too.

 

This happens on all games and sometimes it's a little frustrating if you have saved at the critical spot.. :/

Edited by FrankMorris
Posted (edited)

nearing a release guys,

 

still testing some new core changes but heres some things new.

 

contra 100 in 1, and 168 in 1 was partially broken and not working but support added back in. fixed and playable both games

dragon scroll english translation hack has been added into the database, fully playable (no more mapper errors)

young indiana jones chronicles fixed

family circuit 91 fixed

alpha channel preview fixed

 

and maybe another surprise or 2 :)

 

still testing thoroughly but wont be too much longer.

 

if anyone has any ips patched games that throw errors out let me know so it can be added into the database and most likely it can become playable.

Edited by XxHellsFuryxX
Posted

looking forward to this one as i like nestopiax as its a really accurate nes emu.

Posted (edited)
looking forward to this one as i like nestopiax as its a really accurate nes emu.

 

yep its about 90 percent tested. and tell ya what fu, i will send you the first build personally. :) i am striving to make nestopia 100 percent for everything nes. its getting there and im learning alot along the way.

 

just a little surprise ahead of time, im gonna be adding in 2 xbes. one for the normal stuff and the other where you u will have a filter that flips the levels backwards. i was sent the code to add it in this morning to try out. gonna add it in and it'll be a little something fun to mess around with, youlll be playing the classics right to left scrolling instead of left to right hahah.

 

i havent had a chance to test it out myself but gonna make for something interesting on vertical shooters and racer games. def a new spin on the old classics. :)

Edited by XxHellsFuryxX
Posted

ok ill be back in town on sunday night. you can expect the release to be made this coming monday or tuesday. i appreciate everyone's patience but its coming! :) lol

Posted

Great to see update like this still coming for xbox, thanks

just a little surprise ahead of time, im gonna be adding in 2 xbes. one for the normal stuff and the other where you u will have a filter that flips the levels backwards. i was sent the code to add it in this morning to try out. gonna add it in and it'll be a little something fun to mess around with, youlll be playing the classics right to left scrolling instead of left to right hahah.

:)

i havent had a chance to test it out myself but gonna make for something interesting on vertical shooters and racer games. def a new spin on the old classics. :)

Expecting tilting screen / visual / gameplay wise, eager to know

Guest
This topic is now closed to further replies.

×
×
  • Create New...