Inky Posted July 20, 2008 Posted July 20, 2008 from the translation 1up did of the famitsu article, sounds like they're going for a RE4 over the shoulder perspective for the game, and that unfortunately the photography element has been ditchedhow are they gonna ditch photography? thats the whole story....... Dead Rising is one of those greats that kinda gets overlooked. like Ico on ps2. I really want DR2.
Smilee Posted July 22, 2008 Posted July 22, 2008 Dead Rising Wii screens: http://www.gametrailers.com/player/usermov...aylist=featured Looks like they dumbed down textures quite a bit.
basilbr Posted July 22, 2008 Posted July 22, 2008 Dead Rising Wii screens: http://www.gametrailers.com/player/usermov...aylist=featured Looks like they dumbed down textures quite a bit. Fingers crossed the textures will improve before release. I had thought they would go the route of smaller more confined areas to maximise the impact of (more than likely) reduced zombie numbers. As someone said though, Nintendo aside, Capcom are probably the most capable of exceeding the Wii's graphical limitations.
L.S.D Posted July 22, 2008 Posted July 22, 2008 Capcom always managed to maximise the console potential in any consoles that they have participate in; DC, PSP, PS2, X360, PS3, you name it.
OverlordMondo Posted July 22, 2008 Posted July 22, 2008 Dead Rising Wii screens: http://www.gametrailers.com/player/usermov...aylist=featured Looks like they dumbed down textures quite a bit.As I expected, I can't tell the difference. Looks good from my chair.
Wizard Posted July 22, 2008 Author Posted July 22, 2008 Dead Rising Wii screens: http://www.gametrailers.com/player/usermov...aylist=featured Looks like they dumbed down textures quite a bit. Fingers crossed the textures will improve before release. I had thought they would go the route of smaller more confined areas to maximise the impact of (more than likely) reduced zombie numbers. As someone said though, Nintendo aside, Capcom are probably the most capable of exceeding the Wii's graphical limitations.Increasing texture size & quality = Lower frame rate ! They need to make them as good as possible at the lowest possible method to do it.
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