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Posted
technically its not e3 news so it deserves its own thread.

 

From Famitsu:

 

deadrisingal1.th.jpg

 

Latest Famitsu shows Dead Rising for Wii.

 

Interview snippets:

 

- RE4 Wii sold well so Capcom is porting DR

- As much as possible Capcom will match the 360 look.

- Is taking into mind casual gamers' needs

- Playable w/ Wiimote and nunchuck. There are waggle atacks similar to RE4 Wii.

 

Wow, didn't see this coming a mile away.

Posted

Is the graphic even possible? Man, we can expect some Wii waggling just to get the zombie bashing.

Posted

It seems a bit too late in the game for this.

What do you mean?

 

 

This game is soon to be 2 years old....ewww

 

That basically, and with hundreds of zombies on screen at one time, there's no question that the Wii has a large possibility of consistent lag.

Posted

It seems a bit too late in the game for this.

What do you mean?

 

 

This game is soon to be 2 years old....ewww

 

That basically, and with hundreds of zombies on screen at one time, there's no question that the Wii has a large possibility of consistent lag.

I'm sure they would alter some things to overcome such lag. Not doing so sounds kind of unlikely.

Posted

I don't see the problem with a game being two years old. People seemed ecstatic when they heard they were releasing Chrono Trigger on the DS, and that game is 10+ years old. And bad.

 

I can understand a concern that porting something from the 360 to the Wii might not work perfectly, but I'll wait and see how they do.

Posted

Well Chrono Trigger was a classic, and lives in the heart of many.

 

While Dead Rising was a "Buy when 360 had no other game" game, average, a schnup, not a bad game, but you buy it after it hits bargain bin/greatist hits.

Posted

The joy of the game mostly arises from having many zombies on screen and doing some major ass kicking in various ways, if they lower the zombie count to make up for the Wii's poo poo hardware, then some of the joy will be lost from the original port.

Posted
The joy of the game mostly arises from having many zombies on screen and doing some major ass kicking in various ways, if they lower the zombie count to make up for the Wii's poo poo hardware, then some of the joy will be lost from the original port.

I don't think they're lowering the zombie count. Probably texture levels and such.

Posted

It's very possible to port it and I'll tell you how;

 

Add an overall draw distance.

Lower world overall poly count.

Lower the textures.

The basic "Optimize for Nintendo" hardware.

 

Other than Nintendo, Capcom actually knows how to utilize each console's strengths from their past achievement with DMC4.

Posted

It was a game I hoped for on Wii, I am only too happy to see it being ported now.

 

People talk about the number of zombies on screen in the 360 version, but if the PS2 can do the Mardi Gras stage from Hitman Blood Money, I think the Wii will be able to cope with the zombies.

Posted

Well, I finally got around to playing it on the 360 this morning, and I have to say that I think this game is amazing. I really want to sit down with it for a good long while and play through it all the different ways I can. Depending on the ETA for the port, I might wait, see how it does on the Wii, and then play it there.

Posted

from the translation 1up did of the famitsu article, sounds like they're going for a RE4 over the shoulder perspective for the game, and that unfortunately the photography element has been ditched

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