Wizard Posted June 28, 2008 Posted June 28, 2008 Only for the money, id probably wouldn't do the porting themselves to PS3 because of Carmack's distaste with multi-cpu architecture. At most id will do what it's usually done, get someone else to port it even though the engine is being made to support PC, 360 and PS3, the console ports will still be no doubt be made by another company.
Chaotica Posted June 29, 2008 Posted June 29, 2008 I'm an iD Software lover. I'm excited. I liked Doom 3, but it was obvious that the game could have been better. In my opinion, while a horror-aesthetic is great, Doom 3 should have been more about action then about the chills, but the game was in fact the other way around. Furthermore, most of the horror constituted of cheap scares, such as monster-closets, bumbling about in overly dark locations for too long, and demons appearing behind you. If you play Resurrection of Evil, you will notice that they tried to address this with more action scenes, and to an extent I think it worked. In my opinion, Doom 4 should be more like Quake 4. I loved Quake 4. I loved every second of it. All the old-timers on here would know that, prior to its release, I thought Quake 4 would be a disaster, because I didn't like Raven or the games they produced. How wrong I was! The beauty of Quake 4 was that it relished in simple, pure and arcade-like gunplay, and that all of the action set pieces were exhilarating, as opposed to most other FPS, where you might get a handfull of exciting action sequences dotted amongst mostly boring corridor to corridor find-the-red-key-card levels. I seriously thought all the action scenes in Quake 4 were memorable! And a word about monster closets - I still love them. But, they only work in games that don't take themselves overly seriously. They didn't work in Doom 3 because the game wanted you to take it seriously.
Autobahn Posted June 29, 2008 Posted June 29, 2008 id tech 5 is a cross platform engine that runs the same code with the same data for PC, XBOX 360, PS3, and Mac so there is no need to do any porting in the old sense. Read about id tech 5 or watch last year's QuakeCon videos before spewing nonsense. If the game is not coming out on PS3 it's not because of a technical issue, it's a marketing issue. Maybe Microsoft paid them to keep it exclusive to MS systems. Maybe MS is publishing the game since id software isn't beholden to any 1 publisher although they have a good working relationship with Activision. If it is being published by Activision then it will come out on all systems just like CoD4. Or the most plausible situation is that that site is not accurate at all. I mean I think they said that HL2: Ep 3 is going to make an appearance there which it is not. But about the game itself, I'm excited for this since I love Doom. I love the first 2 and like Doom 3. I'm sure id software learned from their mistakes.
Chibi Kami Posted June 29, 2008 Posted June 29, 2008 Making Doom 4 an action-oriented successor in the vein of 1 and 2 would be a significant step backwards in game design. Essentially, it'd become a Quake or Serious Sam clone, something I'm not exactly up for. I enjoyed Doom 3's psychological horror. It toyed with your mind in every way it could imagine, leading you down deadend hallways pursuing whispered cries for help, or providing innocuous-looking doors which tried to devour you when you opne them. I'd like another go at the FPS survival horror angle rather than what would amount to another run-and-gun shoot'emup. I just hope they give us duct tape this time. What I'd really like to see, though, is a reboot of Heretic. Anyone else want to kick D'Sparil's ass again?
garyoak99 Posted June 30, 2008 Posted June 30, 2008 I'm an iD Software lover. I'm excited. I liked Doom 3, but it was obvious that the game could have been better. In my opinion, while a horror-aesthetic is great, Doom 3 should have been more about action then about the chills, but the game was in fact the other way around. Furthermore, most of the horror constituted of cheap scares, such as monster-closets, bumbling about in overly dark locations for too long, and demons appearing behind you. I seriously thought all the action scenes in Quake 4 were memorable! And a word about monster closets - I still love them. But, they only work in games that don't take themselves overly seriously. They didn't work in Doom 3 because the game wanted you to take it seriously. I agree with you about Doom 3 but I didn't think THAT highly of Quake 4 though. They still could have put more tactical lights on the weapons. There were only two guns that even had tactical lights and they were only the pistol and the machine gun. I was surprised the shotgun didn't even have a tactical light considering that they're commonly found on police shotguns today! I was also surprised by the number of dark areas in Quake 4 too. I don't care much for monster closets; they don't appear to be all that effective when you compare them to scary scenes from F.E.A.R. - First Encounter Assault Recon.
Lucandrake Posted June 30, 2008 Posted June 30, 2008 Only 2 memorable moments in Quake 4, when you start the game, and when you end it, the middle felt worse the a grind too me.
Wizard Posted June 30, 2008 Posted June 30, 2008 Although the big problem with FEAR is the whole MIDDLE act is just BORING. They REALLY killed a lot of the ideas for that act. Some good parts, but it dropped faster then a thai hooker. Aren't you glad the 3rd act was practically revived the game?
Skythe Posted June 30, 2008 Posted June 30, 2008 I want a next gen Hexen. Who ever made the originals.
Wizard Posted June 30, 2008 Posted June 30, 2008 Did you check out the TC for DOom3? Good crap there.
Skythe Posted June 30, 2008 Posted June 30, 2008 I didn't bother with Doom 3's PC version since at the time my PC was utter crap. So I played the Xbox version.
Chibi Kami Posted July 1, 2008 Posted July 1, 2008 I want a next gen Hexen. Who ever made the originals. Uh... That'd be id Software. Okay, maybe Raven helped. I can't remember. Hexen was the direct sequel to Heretic, although you didn't play as the last survivor of the Sidhe (your elven hero in Heretic) or even on the same world (for reasons which are explained exquisitely in the series backstory (some cool stuff about a guy piloting a ship through the ether of space and finding out that the blackness was demons clammoring to come through the wall at the end of the universe (they're on the other side). Oops, he crashed into the wall and 3 demons made it through the crack; The Serpent-Riders).
garyoak99 Posted July 1, 2008 Posted July 1, 2008 Making Doom 4 an action-oriented successor in the vein of 1 and 2 would be a significant step backwards in game design. Essentially, it'd become a Quake or Serious Sam clone, something I'm not exactly up for. I enjoyed Doom 3's psychological horror. It toyed with your mind in every way it could imagine, leading you down deadend hallways pursuing whispered cries for help, or providing innocuous-looking doors which tried to devour you when you opne them. I can see the advantages of retaining the horror elements of Doom 3. I only remember walking in the direction of ONE whisper of help that led to a dead end in Doom 3 though. Where were these innocent looking doors that tried to devour us though?
garyoak99 Posted July 3, 2008 Posted July 3, 2008 Only 2 memorable moments in Quake 4, when you start the game, and when you end it, the middle felt worse the a grind too me. Yes, I agree with that one! The final boss of Quake 4 was interesting although it reminded me of Doom 2's boss too. Although the big problem with FEAR is the whole MIDDLE act is just BORING. They REALLY killed a lot of the ideas for that act. Some good parts, but it dropped faster then a thai hooker. Aren't you glad the 3rd act was practically revived the game? Middle act is just boring? What sort of ideas did they kill for the middle act? What made the middle act of FEAR so bad?
Wizard Posted July 4, 2008 Posted July 4, 2008 Middle act is just boring? What sort of ideas did they kill for the middle act? What made the middle act of FEAR so bad? The middle act = the practically the whole Office segment of the game. With your flash on and constantly moving. It's good for come out of the darkness frights, but beyond that, it's terrible.
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