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Posted
The official FBA does support CPS3 now, so why not port that code instead?

 

Personnaly i think it isn't necessary. In fact, there's already CPX3 which works pretty well, and ported FBA code to XBOX would need a lot of optimizations.

 

Moreover, add the incredible numbers of new FBA drivers to FBAxxx Pro is already a nightmare :lol::( , i prefere concentrate the work on stuff that don't exist on XBOX ( or very preliminary), like PGM :thumbsup1: , which needs like Neogeo special optimizations :banghead:

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Posted
..i prefere concentrate the work on stuff that don't exist on XBOX ( or very preliminary), like PGM :( , which needs like Neogeo special optimizations :thumbsup1:

 

Even if it was ported it probably wouldn't run as well as CPX3 anyway, with it being a dedicated CPS3 emu, using less resources. As you said, concentrate on stuff that doesn't work then it'll be all new material for people to play with :banghead:

Posted
Even if it was ported it probably wouldn't run as well as CPX3 anyway

 

Absolutly agree with that :(

 

I can confirm that. It runs like crap (FBA's CPS-3 needs ~1GHZ).

 

Anway, kenshiro, if you need any advice/help/someone to bounce ideas around with, let me know.

Posted
Even if it was ported it probably wouldn't run as well as CPX3 anyway

 

Absolutly agree with that :banghead:

 

I can confirm that. It runs like crap (FBA's CPS-3 needs ~1GHZ).

 

Anway, kenshiro, if you need any advice/help/someone to bounce ideas around with, let me know.

 

Thanks for that iq_132. I send you a message 2 days ago on Neosource, i don't know if you saw it :lol: I got new stuff for you :(

 

Thanks again :thumbsup1:

Posted
Even if it was ported it probably wouldn't run as well as CPX3 anyway

 

Absolutly agree with that :banghead:

 

I can confirm that. It runs like crap (FBA's CPS-3 needs ~1GHZ).

 

Anway, kenshiro, if you need any advice/help/someone to bounce ideas around with, let me know.

 

Thanks for that iq_132. I send you a message 2 days ago on Neosource, i don't know if you saw it :lol: I got new stuff for you :(

 

Thanks again :thumbsup1:

 

I saw it, I'm just terribly busy & forgetful (mostly just forgetful) lol.

Posted

Can the CPX3 code be integrated into FBA-XXX Pro, so it's like an emulator within an emulator (like Surreal64)? That way they only share the GUI but have different emulator cores, shouldn't affect resource use. It would just be really cool to have CPS1, CPS2, and CPS3 under one roof.

Posted

I don't doubt it could be done, but considering how few CPS3 games there are it would be a wasted effort versus actually getting some new games to work instead :)

Posted
Can the CPX3 code be integrated into FBA-XXX Pro, so it's like an emulator within an emulator (like Surreal64)? That way they only share the GUI but have different emulator cores, shouldn't affect resource use. It would just be really cool to have CPS1, CPS2, and CPS3 under one roof.

No. CPX3 is closed-source.

Posted
Gentlemen,

 

There is something strange on FBA-XXX Pro 1.28 here.

Can someone please make a test to clear my doubts?

 

There is absolutely no way of making the controller shortcuts

to work in my FBA 1.28. I tried to assign A+B to black button,

and C+D to white button, or A+B+C to white, and so on... but

they do not work.

 

If I turn off the controller shortcuts in the settings panel, the

options for shortcuts disappear from the in-game controller

settings, and if turn it on, they are back, but there is no

way to make it work.

 

So, I assume it is buggy on the current 1.28 version

just like the change Coin Button option... am I right?

 

Can someone please try to assign A+B to BLACK button as a test?

 

 

Thank you!

Cospefogo.

 

PS. Kenshiro - Great news on FBA... I am really looking forward

for the promising 1.29 version!

 

Sorry Cospefogo i forgot to reply to your post :naughty: I'll ckeck for that issue. Thanks for noticed that :P

 

BTW, if someone could verify the following issue it would be cool. Launch a Neogeo game and next go to "others"section and launch a game. Let me know if it make crash your Xbox. If it don't, try one more time with another "others" game :)

 

Thanks :naughty:

Posted
BTW, if someone could verify the following issue it would be cool. Launch a Neogeo game and next go to "others"section and launch a game. Let me know if it make crash your Xbox. If it don't, try one more time with another "others" game :D

 

Thanks ;)

 

I'll double check, but I used to jump back and forward between Blazing Star/Pulstar on NG and DoDonPachi/ESPrade on Others without a crash.

Posted

BTW, if someone could verify the following issue it would be cool. Launch a Neogeo game and next go to "others"section and launch a game. Let me know if it make crash your Xbox. If it don't, try one more time with another "others" game :D

 

Thanks ;)

 

I'll double check, but I used to jump back and forward between Blazing Star/Pulstar on NG and DoDonPachi/ESPrade on Others without a crash.

 

Thanks Gavin ;) . I've found a nice one: like before, launch a neogeo game and launch Gaia crusaders. Can you try this please?

Posted
Thanks Gavin :D . I've found a nice one: like before, launch a neogeo game and launch Gaia crusaders. Can you try this please?

 

I tried several games with Gaia but couldn't get a crash. One that I did find was Blazing Star to Action Fighter always crashed. Some other combinations -

 

Andro Dunos > Alex Kidd

Baseball Stars Pro > Outzone

Double Dragon > Truxton

Super Spy > Superman

Ninja Combat > Rastan

NAM 1975 > Battle K Road

CTHD > Action Fighter

 

All worked ok.

Posted

Thanks Gavin ;) . I've found a nice one: like before, launch a neogeo game and launch Gaia crusaders. Can you try this please?

 

I tried several games with Gaia but couldn't get a crash. One that I did find was Blazing Star to Action Fighter always crashed. Some other combinations -

 

Andro Dunos > Alex Kidd

Baseball Stars Pro > Outzone

Double Dragon > Truxton

Super Spy > Superman

Ninja Combat > Rastan

NAM 1975 > Battle K Road

CTHD > Action Fighter

 

All worked ok.

 

For the crash concerning system16 drivers don't worry about that, this drivers were very preliminary (so unstable) when they were added to 1.28 , all seems ok now :D

 

Well, it looks like a problem. Obviously, i never noticed a crash when launch a CPS1 or CPS2 games after a Neogeo game (i remember that it happened sometimes with 1.28, with launching a set of Punisher). BTW it is a thing of the past, cause CPS code was completly updated :) (and currently updated)

 

Thanks Gavin ;)

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