Fatal Rose Posted April 20, 2006 Posted April 20, 2006 I am really getting into this. Sadly I do not know many people that play. I need to understand the rules better. Anyway I really want to start having my own adventures in a modern setting. I love fantasy but I feel it is a but overdone. Anyone have any cool ideas for adventures? Sorry I am kind in a hurry right now, I will post more on this subject tomorrow. Anyway I am looking forword to feedback on this.
someboddy Posted April 21, 2006 Posted April 21, 2006 Me and two friends of mine decided we all read the D&D 3rd edition books. I was the only one who finished them, so I have no one to play with I think there is a chat program for playing D20 games online. I'll try to find it.
Daeval Posted April 21, 2006 Posted April 21, 2006 I'm interested to hear what you like about it. There are things I like about it, but overall I'm kind of dissapointed by the bookkeeping involved. The power level of the PCs is also a bit whack, I think. It's not right to do nitty-gritty very well, but too underpowered for real heroics unless everybody min-maxes their character. There's a superhero book (that could be used for just about anything with a little tweaking) called Mutants and Masterminds that uses a heavily modified D20 system that seems more interesting. I have yet to actually run it though. I really like White Wolf's Exalted system, and the discontinued Alternity system is interesting as well.
someboddy Posted April 21, 2006 Posted April 21, 2006 (edited) I think there is a chat program for playing D20 games online. I'll try to find it.<{POST_SNAPBACK}> O.K., found it. You can download it from here. It's called WebRPG. Edit: Dammit, I just that it is no longer freewere. They added a monthly fee I will search for a free one, and let you know when I find it Edited April 21, 2006 by someboddy
someboddy Posted April 21, 2006 Posted April 21, 2006 O.K., MapTool? looks good. I'll start a server later to check it out.
Fatal Rose Posted April 21, 2006 Author Posted April 21, 2006 Thanks Somebody. Explain more of that to me Daeval...
Daeval Posted April 22, 2006 Posted April 22, 2006 It's been my experience that, after about level 10, there are way too many numbers to keep track of. One interesting manuever or enemy-cast spell can effectively change 10 numbers on your character sheet, many of them interrelated, and give you a timer to keep track of before it all (or, *shudder*, some of it) gets reversed. It's not AS bad if you're just playing a fighter who hits things or a caster who casts simple damage or heal spells, but just about anything else (IE, anything interesting) gets wonky real quick, and that says nothing for what the DM throws at you. As far as power level, I just feel like it's off, but it has a lot to do with the DM as well. It's just hard to feel "heroic" when the vast majority of the abilities that make you a "hero" are entirely passive +1s or +2s to various numbers on your character sheet. By contrast, the Mutants and Masterminds system I mentioned, while based on D20, has replaced the class system with a fairly simple method of constructing just about any special ability you could come up with, and keeping that balanced. To me, that was more interesting than battling through a bunch of bad guys for a handful of hit points and a +2 to your reflex save or something.
L.S.D Posted April 23, 2006 Posted April 23, 2006 Daeval, you seems to have experience in this. Why don;t we start a game here and you be the Dungeon Master/Gamemaster/Whatevarmaster?
Wizard Posted April 23, 2006 Posted April 23, 2006 Daeval, you seems to have experience in this. Why don;t we start a game here and you be the Dungeon Master/Gamemaster/Whatevarmaster?<{POST_SNAPBACK}>Because it sucks over the internet.
Daeval Posted April 23, 2006 Posted April 23, 2006 Daeval, you seems to have experience in this. Why don;t we start a game here and you be the Dungeon Master/Gamemaster/Whatevarmaster?<{POST_SNAPBACK}>Because it sucks over the internet.<{POST_SNAPBACK}>Thanks L.S.D., but.. well.. he's right.
Fatal Rose Posted April 23, 2006 Author Posted April 23, 2006 Daeval I want to play in a more realistic setting, something like an action adventure movie or a murder mystery. If I were to compare it to a video game(s) it would be like, Rise to honor, Virtua Fighter, Manhunt, Shenmue, Tekken (without the animals, robots and monsters) Max Payne, etc...I think you see what I am getting at here. Do you think by doing this it would simplifly many things?
Daeval Posted April 23, 2006 Posted April 23, 2006 D20 for modern stuff is weird - A gunshot wound to the face is like D12 damage or something when you have 150 hit points. For modern fights, I prefer a system where one really good punch can effectively take someone out of a fight. You could probably get really fancy and change a lot of stuff and make it work for modern, but be prepared for a lot of work. If you have the D20 Modern books, that might help. I haven't read through those though. Mutants and Masterminds (I hate to keep bringing this up) version of D20 uses what they call a "toughness check," where you have a really low number of hit points, but you make a check every time you get hit and take different levels of damage based on the result. "Bruised" results make future toughness checks harder, and the other results are actual damage. That would better simulate the pacing of a modern firearm or martial arts fight, I would think. And you could probably just port that mechanic over to standard D20 if you wanted. Also, for a modern setting with a martial-arts focus, the White-Wolf system (World of Darkness) would probably be great, you'd just have to strip out the vampire/mage/werewolf stuff. I don't know about the new version, but getting rid of that stuff was dead simple with the previous incarnation.
Fatal Rose Posted April 23, 2006 Author Posted April 23, 2006 Thanks so much Daeval. Once MY PC is back online I will for sure DL all of what you mentioned, come to think of it I may have them on my PC, BRB.
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