Smilee Posted January 3, 2006 Posted January 3, 2006 1. Warhammer 40k: Dawn of War- Probably the best rts game I've ever played. Not that many players online, but it's pretty fun when playing with friends. 2. Serious Sam 2- Not as good as the original in my opinion, but i still found it pretty fun. 3. Battlefield 2 (xbox): A good farewell multiplayer game for the xbox just before the 360 shooters are released.
Nusumenai Posted January 3, 2006 Author Posted January 3, 2006 Geeze, so much love for shooters this year... Considering they all seemed like clones of each other, I really didn't expect it.
solidius23 Posted January 3, 2006 Posted January 3, 2006 I played a lot of bad things this year. Quake 4 was alright, but not great. MGS3, contrary to what everyone says, was not as much fun as the others. Guild Wars I;ve just started so not in any place to comment really and I havnt played RE4. So I'll just skip right to #1 1) Tekken 5. I hate Tekken. Period. For as long as I can remember. That has to say something about how good this game is. Character mix, both artistically and technically speaking is fantastic. Gameplay is just plain fun. Stages are marvelous... Hell's Gate and Moonlit Wilderness were what drew me to the machine in the first place. Soundtrack kicks arse, mad having a Devil and another demon type fella as bosses. Game of the Year. did u mean to say hate or what.
BlackKnight Posted January 3, 2006 Posted January 3, 2006 did u mean to say hate or what.<{POST_SNAPBACK}> Yeh... I meant I hate Tekken as a franchise. I've really disliked Tekkens in the past, especially 4. So I was trying to make a point about how good Tekken 5 must be for it to be my game of the year, despite my hating the franchise hardcore previously.
Wizard Posted January 3, 2006 Posted January 3, 2006 MGS3, contrary to what everyone says, was not as much fun as the others. <{POST_SNAPBACK}>HA I AGREE COMPLETELY. Geeze, so much love for shooters this year... Considering they all seemed like clones of each other, I really didn't expect it.<{POST_SNAPBACK}>It doesn't matter if they all gameplay is all the same, it's the matter of immersion that counts, unless it's like Daikitana.
Nusumenai Posted January 3, 2006 Author Posted January 3, 2006 HA I AGREE COMPLETELY. Pfft, MGS3 had the best story of the 3 and the best gameplay... If it had been a bit more challenging, it would have been my favorite. It doesn't matter if they all gameplay is all the same, it's the matter of immersion that counts, unless it's like Daikitana.
iamjack Posted January 5, 2006 Posted January 5, 2006 Pfft, MGS3 had the best story of the 3 and the best gameplay... If it had been a bit more challenging, it would have been my favorite. By the way, with all this talk of MGS3 I'll remind you it was made in 2004. And it probably would have been the best of the series if it were not for the glaring flaw of altering the rader without adjusting the camera. The challenge was fine if you ask me but the actual balance was shot right out of the gate. But I understand they're going to change that whole dynamic for Subsistance.
Weirdy Posted January 5, 2006 Posted January 5, 2006 I keep thinking the title of this thread says "best titties of 2005... Your thoughts?"
Nusumenai Posted January 5, 2006 Author Posted January 5, 2006 Pfft, MGS3 had the best story of the 3 and the best gameplay... If it had been a bit more challenging, it would have been my favorite. By the way, with all this talk of MGS3 I'll remind you it was made in 2004. And it probably would have been the best of the series if it were not for the glaring flaw of altering the rader without adjusting the camera. The challenge was fine if you ask me but the actual balance was shot right out of the gate. But I understand they're going to change that whole dynamic for Subsistance.<{POST_SNAPBACK}> I didn't consider them flaws at all. There were plenty of radars and ways to see your enemies without actually running up to them. It added to the challenge... and console games are dumbed down enough these days.
Agozer Posted January 5, 2006 Posted January 5, 2006 Pfft, MGS3 had the best story of the 3 and the best gameplay... If it had been a bit more challenging, it would have been my favorite. By the way, with all this talk of MGS3 I'll remind you it was made in 2004. And it probably would have been the best of the series if it were not for the glaring flaw of altering the rader without adjusting the camera. The challenge was fine if you ask me but the actual balance was shot right out of the gate. But I understand they're going to change that whole dynamic for Subsistance. I didn't consider them flaws at all. There were plenty of radars and ways to see your enemies without actually running up to them. It added to the challenge... and console games are dumbed down enough these days.I have to agree. MGS3 is set in the 60s after all, so no "hi-tech" gadgets like in the past games.
Wizard Posted January 5, 2006 Posted January 5, 2006 MGS3 in a nut shell; Gameplay = goodGraphics = prettyStory = not as mind bending as previous titles And I am saying this again, if you understood Neon Genesis Evangelion's ending, MGS2's should be a walk in the park.
iamjack Posted January 6, 2006 Posted January 6, 2006 I didn't consider them flaws at all. There were plenty of radars and ways to see your enemies without actually running up to them. It added to the challenge... and console games are dumbed down enough these days.I have to agree. MGS3 is set in the 60s after all, so no "hi-tech" gadgets like in the past games. Yeah you can keep saying that, but the facts are that MGS3 used the same effective gameplay as MGS2, which was built aroud the idea that you could see where others were AND where they were looking. Realism is all good but it comes second to gameplay and I think they could have kept it intact without this kind of careless design.
Nusumenai Posted January 6, 2006 Author Posted January 6, 2006 I didn't consider them flaws at all. There were plenty of radars and ways to see your enemies without actually running up to them. It added to the challenge... and console games are dumbed down enough these days.I have to agree. MGS3 is set in the 60s after all, so no "hi-tech" gadgets like in the past games. Yeah you can keep saying that, but the facts are that MGS3 used the same effective gameplay as MGS2, which was built aroud the idea that you could see where others were AND where they were looking. Realism is all good but it comes second to gameplay and I think they could have kept it intact without this kind of careless design.<{POST_SNAPBACK}> You could see around corners with right analogue and you had so many radars to choose from. You could see enemies all around if you knew how to use them. I don't see your point really.
Nusumenai Posted January 6, 2006 Author Posted January 6, 2006 MGS3 in a nut shell; Gameplay = goodGraphics = prettyStory = not as mind bending as previous titles And I am saying this again, if you understood Neon Genesis Evangelion's ending, MGS2's should be a walk in the park.<{POST_SNAPBACK}> Just because it wasn't as complex as MGS2, that does not mean it wasn't good. There was a lot of emotion attached to MGS3. I felt extremely sad after finishing the game. ... and graphics were pretty until the FPS hit the single digits.
olaf Posted January 6, 2006 Posted January 6, 2006 this thread has degenerated down to an arguement about metal gear solid, i hope you're all happy.
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