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MAME 0.101u3


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MAMETesters Bugs Fixed


bigkarnk0101u2gre [Pierpaolo Prazzoli]


Source Changes


Fixed a number of games that were broken with the u1 update. Just a few

more cases remain. Most games are working at this point. [Aaron Giles, with

contributions from El Condor, R. Belmont, Ville Linde]


Added preliminary save state support to Missile Command and Battlezone.



Fixed some dips in Pop's Pop's. [sonikos]


Fixed inputs in Woodpecker. [Pierpaolo Prazzoli]


Updated PowerPC core to use new disassembler style. [Nathan Woods]


Merged in recent updates from MESS PC emulation code. [Nathan Woods]


Fixed DTD in the -listxml output. [Oliver Stoneberg]


Added sprites banking, tile banking, sound banking, and a couple of

DIP switches to Egg Hunt. [Pierpaolo Prazzoli]


Updated 6502 family of disassemblers to the new disassembler style. Added

internal memory maps for the m6510 and m4510 CPU cores. Updated m4510 to

use address translation hooks. [Nathan Woods]


Reduced how often the debugger display is refreshed if stepping and

steps_until_stop is a high number.  This makes commands like 'step

#10000' a bit more usable. [Nathan Woods]


Fixed MESS UI code that prevented P and Esc from being intercepted properly.

[Lawrence Gold]


Added check and failure for 0-sized mallocs. [Nathan Woods]


Updated i86 and i286 cores to hook into the new i386 disassembler.

[Nathan Woods]


Added MMU support to the MIPS3 dynamic recompiler. Re-enabled it by default.

Added direct fast RAM access to the dynamic recompiler, as well as optional

hotspot optimizations. Most games should show a net speedup over the pre-MMU

compiler. [Aaron Giles]


Fixed FPU decoding and a few other minor issues in the i386 disassembler.

[Aaron Giles]


Added rudimentary hotspot detection to the debugger. Type "help hotspot" for

details on how it works. [Aaron Giles]


Cleaned up the way the debugger hooks into the memory subsystem. Now, on each

CPU switch, the debugger queries the memory system for callbacks to be called

on every read/write. This allows more efficient watchpoint tracking and allows

for non-watchpoint debugging behaviors like the hotspot detection.

[Aaron Giles]


Changed the way encrypted CPU memory is allocated and managed. Previously,

memory_set_opcode_base() was used to set a single pointer to the decrypted

opcodes; however this presented a number of limitations. Now that all RAM and

ROM-like regions are assigned banks, the memory system now tracks decrypted

opcodes per bank. For implicit banks (marked RAM or ROM in the memory map),

a new function memory_set_decrypted_region() configures which areas of the

address space contain decrypted opcodes and where the decrypted opcodes live.

For explicit banks, there is a new function memory_configure_bank_decrypted()

which operates identically to memory_configure_bank() but specifies a pointer

to the decrypted opcodes on a per-bank basis. Updated all drivers using the

old mechanism to the new mechanism and removed the old system. [Aaron Giles]


Thanks to the new opcode handling, removed "RAMROM" support from the memory

subsystem altogether, and updated all drivers to simply limit their decryption

to areas that the CPU decrypted. [Aaron Giles]


Fixed activecpu_dasm() and cpunum_dasm() to detect the presence of an updated

disassembler and wraps the calls to that rather than crashing. [Aaron Giles]


New clones added


Street Fighter EX 2 (ASIA 980312) [Corrado Tomaselli]

Batsugun (set 2) [Parodier]

Glass (Ver 1.0 set 2) [Corrado Tomaselli]

Golden Tee Royal Edition Tournament (v4.02) [brian Troha]

»» Homepage/Download

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